Files
esengine/packages/engine/platform-wechat/src/subsystems/WeChatInputSubsystem.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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TypeScript

/**
* 微信小游戏输入子系统
*/
import type {
IPlatformInputSubsystem,
TouchHandler,
TouchEvent
} from '@esengine/platform-common';
import { getWx } from '../utils';
/**
* 微信小游戏输入子系统实现
*/
export class WeChatInputSubsystem implements IPlatformInputSubsystem {
onTouchStart(handler: TouchHandler): void {
getWx().onTouchStart((res) => {
handler(this.convertTouchEvent(res));
});
}
onTouchMove(handler: TouchHandler): void {
getWx().onTouchMove((res) => {
handler(this.convertTouchEvent(res));
});
}
onTouchEnd(handler: TouchHandler): void {
getWx().onTouchEnd((res) => {
handler(this.convertTouchEvent(res));
});
}
onTouchCancel(handler: TouchHandler): void {
getWx().onTouchCancel((res) => {
handler(this.convertTouchEvent(res));
});
}
offTouchStart(handler: TouchHandler): void {
getWx().offTouchStart(handler as any);
}
offTouchMove(handler: TouchHandler): void {
getWx().offTouchMove(handler as any);
}
offTouchEnd(handler: TouchHandler): void {
getWx().offTouchEnd(handler as any);
}
offTouchCancel(handler: TouchHandler): void {
getWx().offTouchCancel(handler as any);
}
supportsPressure(): boolean {
return true;
}
private convertTouchEvent(res: WechatMinigame.OnTouchStartListenerResult): TouchEvent {
return {
touches: res.touches.map((t: WechatMinigame.Touch) => ({
identifier: t.identifier,
x: t.clientX,
y: t.clientY,
force: t.force
})),
changedTouches: res.changedTouches.map((t: WechatMinigame.Touch) => ({
identifier: t.identifier,
x: t.clientX,
y: t.clientY,
force: t.force
})),
timeStamp: res.timeStamp
};
}
}