* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
19 lines
589 B
TypeScript
19 lines
589 B
TypeScript
import { useRef, useState } from 'react';
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import { BehaviorTreeExecutor } from '../../utils/BehaviorTreeExecutor';
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export function useEditorState() {
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const canvasRef = useRef<HTMLDivElement>(null);
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const stopExecutionRef = useRef<(() => void) | null>(null);
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const executorRef = useRef<BehaviorTreeExecutor | null>(null);
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const [selectedConnection, setSelectedConnection] = useState<{from: string; to: string} | null>(null);
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return {
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canvasRef,
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stopExecutionRef,
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executorRef,
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selectedConnection,
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setSelectedConnection
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};
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}
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