* refactor: 分解 IEngineBridge 为单一职责接口 - 新增 ITextureService, IDynamicAtlasService, ICoordinateService, IRenderConfigService - 移除 EngineBridgeToken,改用具体服务 Token - 更新 camera, ui, particle 等模块使用新接口 - 优化装饰器类型安全,使用 Symbol-based metadata 访问模式 * refactor: 删除 plugin-types 包,统一 createServiceToken 实现 - 移动 IEditorModuleBase 接口到 engine-core - 移除 engine-core 和 editor-core 对 plugin-types 的依赖 - 删除冗余的 plugin-types 包 - 统一使用 core 中基于 Symbol.for() 的 createServiceToken * refactor: 统一 IPlugin 接口,移除 deprecated 别名 - 移除 engine-core、editor-core、runtime-core 中的 IPlugin 别名 - 模块插件统一使用 IRuntimePlugin(运行时)或 IEditorPlugin(编辑器) - 保留 core 包中的 IPlugin 作为 ECS 核心插件接口(不同概念) - 更新所有消费方使用正确的类型 * refactor: 重命名 editor-core ComponentRegistry 为 EditorComponentRegistry - 消除与 core 包 ComponentRegistry(ECS 位掩码管理)的命名歧义 - editor-core 的 EditorComponentRegistry 专用于编辑器组件元数据 - 更新所有编辑器包使用新名称
92 lines
2.7 KiB
TypeScript
92 lines
2.7 KiB
TypeScript
/**
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* @esengine/camera-editor
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*
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* Editor support for @esengine/camera
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* 相机编辑器支持
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*/
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import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import { TransformComponent } from '@esengine/engine-core';
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import type {
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IEditorModuleLoader,
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EntityCreationTemplate
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} from '@esengine/editor-core';
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import {
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EntityStoreService,
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MessageHub,
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EditorComponentRegistry
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} from '@esengine/editor-core';
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import { CameraComponent } from '@esengine/camera';
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export class CameraEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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const componentRegistry = services.resolve(EditorComponentRegistry);
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if (componentRegistry) {
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componentRegistry.register({
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name: 'Camera',
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type: CameraComponent,
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category: 'components.category.rendering',
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description: 'Camera for 2D/3D rendering',
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icon: 'Camera'
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});
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}
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}
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async uninstall(): Promise<void> {
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// Nothing to cleanup
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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{
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id: 'create-camera',
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label: 'Camera',
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icon: 'Camera',
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category: 'rendering',
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order: 50,
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create: (): number => {
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return this.createCameraEntity('Camera');
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}
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},
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];
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}
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private createCameraEntity(baseName: string): number {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const existingCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith(baseName)).length;
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const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
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const entity = scene.createEntity(entityName);
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const transform = new TransformComponent();
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entity.addComponent(transform);
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const camera = new CameraComponent();
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entity.addComponent(camera);
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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export const cameraEditorModule = new CameraEditorModule();
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export default cameraEditorModule;
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