* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
35 lines
1.3 KiB
TypeScript
35 lines
1.3 KiB
TypeScript
/**
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* ECS Engine Bindgen - Bridge layer between ECS Framework and Rust Engine.
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* ECS引擎桥接层 - ECS框架与Rust引擎之间的桥接层。
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*
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* @packageDocumentation
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*/
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// Service tokens and interfaces (谁定义接口,谁导出 Token)
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export {
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RenderSystemToken,
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EngineIntegrationToken,
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EngineBridgeToken,
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// 新的单一职责服务令牌 | New single-responsibility service tokens
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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// 接口类型 | Interface types
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type IRenderSystem,
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type IEngineIntegration,
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type IRenderDataProvider,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from './tokens';
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export { EngineBridge } from './core/EngineBridge';
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export type { EngineBridgeConfig } from './core/EngineBridge';
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export { RenderBatcher } from './core/RenderBatcher';
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export { SpriteRenderHelper } from './core/SpriteRenderHelper';
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export type { ITransformComponent } from './core/SpriteRenderHelper';
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export { EngineRenderSystem, type TransformComponentType, type IUIRenderDataProvider, type GizmoDataProviderFn, type HasGizmoProviderFn, type ProviderRenderData, type AssetPathResolverFn } from './systems/EngineRenderSystem';
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export * from './types';
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