* feat(fairygui): FairyGUI ECS 集成核心架构 实现 FairyGUI 的 ECS 原生集成,完全替代旧 UI 系统: 核心类: - GObject: UI 对象基类,支持变换、可见性、关联、齿轮 - GComponent: 容器组件,管理子对象和控制器 - GRoot: 根容器,管理焦点、弹窗、输入分发 - GGroup: 组容器,支持水平/垂直布局 抽象层: - DisplayObject: 显示对象基类 - EventDispatcher: 事件分发 - Timer: 计时器 - Stage: 舞台,管理输入和缩放 布局系统: - Relations: 约束关联管理 - RelationItem: 24 种关联类型 基础设施: - Controller: 状态控制器 - Transition: 过渡动画 - ScrollPane: 滚动面板 - UIPackage: 包管理 - ByteBuffer: 二进制解析 * refactor(ui): 删除旧 UI 系统,使用 FairyGUI 替代 * feat(fairygui): 实现 UI 控件 - 添加显示类:Image、TextField、Graph - 添加基础控件:GImage、GTextField、GGraph - 添加交互控件:GButton、GProgressBar、GSlider - 更新 IRenderCollector 支持 Graph 渲染 - 扩展 Controller 添加 selectedPageId - 添加 STATE_CHANGED 事件类型 * feat(fairygui): 现代化架构重构 - 增强 EventDispatcher 支持类型安全、优先级和传播控制 - 添加 PropertyBinding 响应式属性绑定系统 - 添加 ServiceContainer 依赖注入容器 - 添加 UIConfig 全局配置系统 - 添加 UIObjectFactory 对象工厂 - 实现 RenderBridge 渲染桥接层 - 实现 Canvas2DBackend 作为默认渲染后端 - 扩展 IRenderCollector 支持更多图元类型 * feat(fairygui): 九宫格渲染和资源加载修复 - 修复 FGUIUpdateSystem 支持路径和 GUID 两种加载方式 - 修复 GTextInput 同时设置 _displayObject 和 _textField - 实现九宫格渲染展开为 9 个子图元 - 添加 sourceWidth/sourceHeight 用于九宫格计算 - 添加 DOMTextRenderer 文本渲染层(临时方案) * fix(fairygui): 修复 GGraph 颜色读取 * feat(fairygui): 虚拟节点 Inspector 和文本渲染支持 * fix(fairygui): 编辑器状态刷新和遗留引用修复 - 修复切换 FGUI 包后组件列表未刷新问题 - 修复切换组件后 viewport 未清理旧内容问题 - 修复虚拟节点在包加载后未刷新问题 - 重构为事件驱动架构,移除轮询机制 - 修复 @esengine/ui 遗留引用,统一使用 @esengine/fairygui * fix: 移除 tsconfig 中的 @esengine/ui 引用
185 lines
4.8 KiB
TypeScript
185 lines
4.8 KiB
TypeScript
import { ERelationType } from '../core/FieldTypes';
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import type { GObject } from '../core/GObject';
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import type { GComponent } from '../core/GComponent';
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import type { ByteBuffer } from '../utils/ByteBuffer';
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import { RelationItem } from './RelationItem';
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/**
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* Relations
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*
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* Manages constraint-based layout relationships between UI objects.
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*
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* 管理 UI 对象之间的约束布局关系
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*/
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export class Relations {
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/** Owner object | 所有者对象 */
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public readonly owner: GObject;
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/** Size dirty flag | 尺寸脏标记 */
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public sizeDirty: boolean = false;
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private _items: RelationItem[] = [];
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constructor(owner: GObject) {
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this.owner = owner;
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}
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/**
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* Add a relation
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* 添加关联
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*/
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public add(target: GObject, relationType: ERelationType, bUsePercent: boolean = false): void {
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let item: RelationItem | null = null;
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for (const existing of this._items) {
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if (existing.target === target) {
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item = existing;
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break;
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}
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}
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if (!item) {
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item = new RelationItem(this.owner);
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item.target = target;
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this._items.push(item);
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}
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item.add(relationType, bUsePercent);
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}
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/**
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* Remove a relation
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* 移除关联
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*/
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public remove(target: GObject, relationType: ERelationType = ERelationType.Size): void {
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for (let i = this._items.length - 1; i >= 0; i--) {
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const item = this._items[i];
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if (item.target === target) {
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item.remove(relationType);
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if (item.isEmpty()) {
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this._items.splice(i, 1);
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}
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break;
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}
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}
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}
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/**
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* Check if target has any relations
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* 检查目标是否有任何关联
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*/
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public contains(target: GObject): boolean {
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return this._items.some(item => item.target === target);
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}
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/**
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* Clear relations with a target
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* 清除与目标的所有关联
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*/
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public clearFor(target: GObject): void {
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for (let i = this._items.length - 1; i >= 0; i--) {
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if (this._items[i].target === target) {
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this._items.splice(i, 1);
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}
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}
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}
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/**
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* Clear all relations
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* 清除所有关联
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*/
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public clearAll(): void {
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for (const item of this._items) {
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item.dispose();
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}
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this._items.length = 0;
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}
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/**
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* Copy relations from another object
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* 从另一个对象复制关联
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*/
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public copyFrom(source: Relations): void {
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this.clearAll();
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for (const item of source._items) {
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const newItem = new RelationItem(this.owner);
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newItem.copyFrom(item);
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this._items.push(newItem);
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}
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}
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/**
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* Called when owner size changed
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* 当所有者尺寸改变时调用
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*/
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public onOwnerSizeChanged(dWidth: number, dHeight: number, bApplyPivot: boolean): void {
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for (const item of this._items) {
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item.applyOnSelfResized(dWidth, dHeight, bApplyPivot);
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}
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}
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/**
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* Ensure relations size is correct
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* 确保关联尺寸正确
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*/
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public ensureRelationsSizeCorrect(): void {
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if (!this.sizeDirty) return;
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this.sizeDirty = false;
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for (const item of this._items) {
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item.target?.ensureSizeCorrect();
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}
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}
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/**
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* Get items count
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* 获取项目数量
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*/
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public get count(): number {
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return this._items.length;
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}
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/**
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* Setup relations from buffer
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* 从缓冲区设置关联
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*/
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public setup(buffer: ByteBuffer, bParentToChild: boolean): void {
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const cnt = buffer.readByte();
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for (let i = 0; i < cnt; i++) {
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const targetIndex = buffer.getInt16();
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let target: GObject | null = null;
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if (targetIndex === -1) {
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target = this.owner.parent;
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} else if (bParentToChild) {
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target = (this.owner as GComponent).getChildAt(targetIndex);
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} else if (this.owner.parent) {
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target = this.owner.parent.getChildAt(targetIndex);
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}
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if (!target) continue;
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const newItem = new RelationItem(this.owner);
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newItem.target = target;
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this._items.push(newItem);
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const cnt2 = buffer.readByte();
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for (let j = 0; j < cnt2; j++) {
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const rt = buffer.readByte() as ERelationType;
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const bUsePercent = buffer.readBool();
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newItem.internalAdd(rt, bUsePercent);
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}
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}
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}
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/**
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* Dispose
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* 销毁
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*/
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public dispose(): void {
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this.clearAll();
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}
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}
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