* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
54 lines
971 B
TypeScript
54 lines
971 B
TypeScript
/**
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* @esengine/world-streaming
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*
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* World streaming and chunk management system for open world games.
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*
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* 世界流式加载和区块管理系统,用于开放世界游戏。
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*/
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// Types
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export {
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EChunkState,
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EChunkPriority,
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DEFAULT_STREAMING_CONFIG
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} from './types';
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export type {
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IChunkCoord,
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IChunkBounds,
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IChunkData,
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ISerializedEntity,
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IChunkInfo,
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IChunkLoadRequest,
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IStreamingConfig
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} from './types';
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// Components
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export {
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ChunkComponent,
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StreamingAnchorComponent,
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ChunkLoaderComponent
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} from './components';
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// Systems
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export {
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ChunkStreamingSystem,
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ChunkCullingSystem
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} from './systems';
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// Services
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export {
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SpatialHashGrid,
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ChunkSerializer,
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ChunkManager
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} from './services';
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export type {
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IChunkSerializer,
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IChunkDataProvider,
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IChunkManagerEvents
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} from './services';
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// Module
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export { WorldStreamingModule, worldStreamingModule } from './WorldStreamingModule';
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