* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
81 lines
2.0 KiB
TypeScript
81 lines
2.0 KiB
TypeScript
/**
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* @esengine/effect
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*
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* @zh 效果系统
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* @en Effect System
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*
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* @zh 提供 Buff/Debuff 效果管理和属性修改器
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* @en Provides Buff/Debuff effect management and attribute modifiers
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*/
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// =============================================================================
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// Core | 核心
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// =============================================================================
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export type {
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DurationType,
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IEffectDuration,
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StackingRule,
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IStackingConfig,
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IEffectDefinition,
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IEffectInstance,
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EffectEventType,
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IEffectEvent,
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EffectEventListener,
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IEffectHandler
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} from './core';
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export { EffectContainer, createEffectContainer } from './core';
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// =============================================================================
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// Modifiers | 修改器
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// =============================================================================
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export type {
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ModifierOperation,
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ModifierPriority,
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IModifier,
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IAttributeCalculator
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} from './modifiers';
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export {
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NumericCalculator,
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ModifierContainer,
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createModifierContainer
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} from './modifiers';
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// =============================================================================
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// Blueprint Nodes | 蓝图节点
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// =============================================================================
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export {
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// Templates
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ApplyEffectTemplate,
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RemoveEffectTemplate,
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RemoveEffectByTagTemplate,
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HasEffectTemplate,
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HasEffectTagTemplate,
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GetEffectStacksTemplate,
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GetEffectRemainingTimeTemplate,
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GetEffectCountTemplate,
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ClearAllEffectsTemplate,
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OnEffectAppliedTemplate,
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OnEffectRemovedTemplate,
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OnEffectTickTemplate,
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// Executors
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ApplyEffectExecutor,
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RemoveEffectExecutor,
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RemoveEffectByTagExecutor,
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HasEffectExecutor,
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HasEffectTagExecutor,
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GetEffectStacksExecutor,
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GetEffectRemainingTimeExecutor,
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GetEffectCountExecutor,
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ClearAllEffectsExecutor,
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OnEffectAppliedExecutor,
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OnEffectRemovedExecutor,
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OnEffectTickExecutor,
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// Collection
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EffectNodeDefinitions
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} from './nodes';
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