* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
122 lines
4.4 KiB
TypeScript
122 lines
4.4 KiB
TypeScript
/**
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* 插件服务令牌(engine-core 特定)
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* Plugin Service Tokens (engine-core specific)
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*
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* 核心类型 (PluginServiceRegistry, createServiceToken, ServiceToken) 从 @esengine/ecs-framework 导入。
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* 这里只定义 engine-core 特有的服务令牌。
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*
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* Core types (PluginServiceRegistry, createServiceToken, ServiceToken) are imported from @esengine/ecs-framework.
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* This file only defines engine-core specific service tokens.
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*/
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import { createServiceToken } from '@esengine/ecs-framework';
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// Re-export from ecs-framework for backwards compatibility
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export { PluginServiceRegistry, createServiceToken, type ServiceToken } from '@esengine/ecs-framework';
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// ============================================================================
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// engine-core 内部 Token | engine-core Internal Tokens
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// ============================================================================
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/**
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* Transform 组件类型 | Transform component type
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*
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* 使用 any 类型以允许各模块使用自己的 ITransformComponent 接口定义。
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* Using any type to allow modules to use their own ITransformComponent interface definition.
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*/
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export const TransformTypeToken = createServiceToken<new (...args: any[]) => any>('transformType');
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/**
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* Canvas 元素的服务令牌
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* Service token for the canvas element
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*/
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export const CanvasElementToken = createServiceToken<HTMLCanvasElement>('canvasElement');
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// ============================================================================
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// 渲染服务接口 | Render Service Interfaces
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// ============================================================================
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/**
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* 纹理服务接口
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* Texture service interface
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*
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* 负责纹理的加载、状态查询和管理。
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* Responsible for texture loading, state querying, and management.
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*/
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export interface ITextureService {
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/** 加载纹理 | Load texture */
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loadTexture(id: number, url: string): Promise<void>;
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/** 获取纹理加载状态 | Get texture loading state */
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getTextureState(id: number): string;
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/** 检查纹理是否就绪 | Check if texture is ready */
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isTextureReady(id: number): boolean;
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/** 获取正在加载的纹理数量 | Get loading texture count */
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getTextureLoadingCount(): number;
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/** 异步加载纹理(等待完成)| Load texture async (wait for completion) */
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loadTextureAsync(id: number, url: string): Promise<void>;
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/** 等待所有加载中的纹理完成 | Wait for all textures to load */
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waitForAllTextures(timeout?: number): Promise<void>;
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}
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/**
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* 动态图集服务接口
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* Dynamic atlas service interface
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*/
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export interface IDynamicAtlasService {
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/** 创建空白纹理 | Create blank texture */
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createBlankTexture(width: number, height: number): number;
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/** 更新纹理区域 | Update texture region */
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updateTextureRegion(
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id: number,
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x: number,
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y: number,
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width: number,
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height: number,
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pixels: Uint8Array
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): void;
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}
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/**
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* 坐标转换服务接口
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* Coordinate transform service interface
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*/
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export interface ICoordinateService {
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/** 屏幕坐标转世界坐标 | Screen to world */
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screenToWorld(screenX: number, screenY: number): { x: number; y: number };
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/** 世界坐标转屏幕坐标 | World to screen */
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worldToScreen(worldX: number, worldY: number): { x: number; y: number };
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}
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/**
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* 渲染配置服务接口
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* Render config service interface
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*/
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export interface IRenderConfigService {
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/** 设置清除颜色 | Set clear color */
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setClearColor(r: number, g: number, b: number, a: number): void;
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}
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// ============================================================================
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// 服务令牌 | Service Tokens
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// ============================================================================
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/** 纹理服务令牌 | Texture service token */
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export const TextureServiceToken = createServiceToken<ITextureService>('textureService');
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/** 动态图集服务令牌 | Dynamic atlas service token */
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export const DynamicAtlasServiceToken = createServiceToken<IDynamicAtlasService>('dynamicAtlasService');
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/** 坐标转换服务令牌 | Coordinate service token */
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export const CoordinateServiceToken = createServiceToken<ICoordinateService>('coordinateService');
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/** 渲染配置服务令牌 | Render config service token */
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export const RenderConfigServiceToken = createServiceToken<IRenderConfigService>('renderConfigService');
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