Files
esengine/packages/engine/asset-system/src/index.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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/**
* Asset System for ECS Framework
* ECS框架的资产系统
*
* Runtime-focused asset management:
* - Asset loading and caching
* - GUID-based asset resolution
* - Bundle loading
*
* For editor-side functionality (meta files, packing), use @esengine/asset-system-editor
*/
// Service tokens (谁定义接口,谁导出 Token)
export {
AssetManagerToken,
PrefabServiceToken,
PathResolutionServiceToken,
type IAssetManager,
type IPrefabService,
type IPrefabAsset,
type IPrefabData,
type IPrefabMetadata,
type IPathResolutionService
} from './tokens';
// Types
export * from './types/AssetTypes';
// Bundle format (shared types for runtime and editor)
export * from './bundle/BundleFormat';
// Runtime catalog
export { RuntimeCatalog, runtimeCatalog } from './runtime/RuntimeCatalog';
// Interfaces
export * from './interfaces/IAssetLoader';
export * from './interfaces/IAssetManager';
export * from './interfaces/IAssetReader';
export * from './interfaces/IAssetFileLoader';
export * from './interfaces/IResourceComponent';
// Core
export { AssetManager } from './core/AssetManager';
export { AssetCache } from './core/AssetCache';
export { AssetDatabase } from './core/AssetDatabase';
export { AssetLoadQueue } from './core/AssetLoadQueue';
export { AssetReference, WeakAssetReference, AssetReferenceArray } from './core/AssetReference';
export { AssetPathResolver } from './core/AssetPathResolver';
export type { IAssetPathConfig } from './core/AssetPathResolver';
// Loaders
export { AssetLoaderFactory } from './loaders/AssetLoaderFactory';
export { TextureLoader } from './loaders/TextureLoader';
export { JsonLoader } from './loaders/JsonLoader';
export { TextLoader } from './loaders/TextLoader';
export { BinaryLoader } from './loaders/BinaryLoader';
export { AudioLoader } from './loaders/AudioLoader';
export { PrefabLoader } from './loaders/PrefabLoader';
// 3D Model Loaders | 3D 模型加载器
export { GLTFLoader } from './loaders/GLTFLoader';
export { OBJLoader } from './loaders/OBJLoader';
export { FBXLoader } from './loaders/FBXLoader';
// Integration
export { EngineIntegration } from './integration/EngineIntegration';
export type { ITextureEngineBridge, TextureLoadCallback } from './integration/EngineIntegration';
// Services
export { SceneResourceManager } from './services/SceneResourceManager';
export type { IResourceLoader } from './services/SceneResourceManager';
export { PathResolutionService } from './services/PathResolutionService';
// Asset Metadata Service (primary API for sprite info)
// 资产元数据服务sprite 信息的主要 API
export {
setGlobalAssetDatabase,
getGlobalAssetDatabase,
setGlobalEngineBridge,
getGlobalEngineBridge,
getTextureSpriteInfo
} from './services/AssetMetadataService';
export type { ITextureSpriteInfo } from './core/AssetDatabase';
// Utils
export { UVHelper } from './utils/UVHelper';
export {
isValidGUID,
generateGUID,
hashBuffer,
hashString,
hashFileInfo
} from './utils/AssetUtils';
export {
collectAssetReferences,
extractUniqueGuids,
groupByComponentType,
DEFAULT_ASSET_PATTERNS,
type SceneAssetRef,
type AssetFieldPattern
} from './utils/AssetCollector';
// Re-export for initializeAssetSystem
import { AssetManager } from './core/AssetManager';
import type { IAssetCatalog } from './types/AssetTypes';
/**
* Initialize asset system with catalog
* 使用目录初始化资产系统
*
* @param catalog 资产目录 | Asset catalog
* @returns 新的 AssetManager 实例 | New AssetManager instance
*/
export function initializeAssetSystem(catalog?: IAssetCatalog): AssetManager {
return new AssetManager(catalog);
}