* refactor(build): 重构 Web 构建管线,支持配置驱动的 Import Maps - 重构 WebBuildPipeline 支持 split-bundles 和 single-bundle 两种构建模式 - 使用 module.json 的 isCore 字段识别核心模块,消除硬编码列表 - 动态生成 Import Map,从模块清单的 name 字段获取包名映射 - 动态扫描 module.json 文件,不再依赖固定模块列表 - 添加 HTTP 服务器启动脚本 (start-server.bat/sh) 支持 ESM 模块 - 更新 BuildSettingsPanel UI 支持新的构建模式选项 - 添加多语言支持 (zh/en/es) * fix(build): 修复 Web 构建组件注册和用户脚本打包问题 主要修复: - 修复组件反序列化时找不到类型的问题 - @ECSComponent 装饰器现在自动注册到 ComponentRegistry - 添加未使用装饰器的组件警告 - 构建管线自动扫描用户脚本(无需入口文件) 架构改进: - 解决 Decorators ↔ ComponentRegistry 循环依赖 - 新建 ComponentTypeUtils.ts 作为底层无依赖模块 - 移除冗余的防御性 register 调用 - 统一 ComponentType 定义位置 * refactor(build): 统一 WASM 配置架构,移除硬编码 - 新增 wasmConfig 统一配置替代 wasmPaths/wasmBindings - wasmConfig.files 支持多候选源路径和明确目标路径 - wasmConfig.runtimePath 指定运行时加载路径 - 重构 _copyWasmFiles 使用统一配置 - HTML 生成使用配置中的 runtimePath - 移除 physics-rapier2d 的冗余 WASM 配置(由 rapier2d 负责) - IBuildFileSystem 新增 deleteFile 方法 * feat(build): 单文件构建模式完善和场景配置驱动 ## 主要改动 ### 单文件构建(single-file mode) - 修复 WASM 初始化问题,支持 initSync 同步初始化 - 配置驱动的 WASM 识别,通过 wasmConfig.isEngineCore 标识核心引擎模块 - 从 wasmConfig.files 动态获取 JS 绑定路径,消除硬编码 ### 场景配置 - 构建验证:必须选择至少一个场景才能构建 - 自动扫描:项目加载时扫描 scenes 目录 - 抽取 _filterScenesByWhitelist 公共方法统一过滤逻辑 ### 构建面板优化 - availableScenes prop 传递场景列表 - 场景复选框可点击切换启用状态 - 移除动态 import,使用 prop 传入数据 * chore(build): 补充构建相关的辅助改动 - 添加 BuildFileSystemService 的 listFilesByExtension 优化 - 更新 module.json 添加 externalDependencies 配置 - BrowserRuntime 支持 wasmModule 参数传递 - GameRuntime 添加 loadSceneFromData 方法 - Rust 构建命令更新 - 国际化文案更新 * feat(build): 持久化构建设置到项目配置 ## 设计架构 ### ProjectService 扩展 - 新增 BuildSettingsConfig 接口定义构建配置字段 - ProjectConfig 添加 buildSettings 字段 - 新增 getBuildSettings / updateBuildSettings 方法 ### BuildSettingsPanel - 组件挂载时从 projectService 加载已保存配置 - 设置变化时自动保存(500ms 防抖) - 场景选择状态与项目配置同步 ### 配置保存位置 保存在项目的 ecs-editor.config.json 中: - scenes: 选中的场景列表 - buildMode: 构建模式 - companyName/productName/version: 产品信息 - developmentBuild/sourceMap: 构建选项 * fix(editor): Ctrl+S 仅在主编辑区域触发保存场景 - 模态窗口打开时跳过(构建设置、设置、关于等) - 焦点在 input/textarea/contenteditable 时跳过 * fix(tests): 修复 ECS 测试中 Component 注册问题 - 为所有测试 Component 类添加 @ECSComponent 装饰器 - 移除 beforeEach 中的 ComponentRegistry.reset() 调用 - 将内联 Component 类移到文件顶层以支持装饰器 - 更新测试预期值匹配新的组件类型名称 - 添加缺失的 HierarchyComponent 导入 所有 1388 个测试现已通过。
363 lines
12 KiB
TypeScript
363 lines
12 KiB
TypeScript
import { Core } from '../../src/Core';
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import { World } from '../../src/ECS/World';
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import { Scene } from '../../src/ECS/Scene';
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import { Component } from '../../src/ECS/Component';
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import { Matcher } from '../../src/ECS/Utils/Matcher';
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import { DebugPlugin } from '../../src/Plugins/DebugPlugin';
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import { Injectable } from '../../src/Core/DI';
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import { ECSSystem, ECSComponent } from '../../src/ECS/Decorators';
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import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
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@ECSComponent('Debug_HealthComponent')
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class HealthComponent extends Component {
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public health: number = 100;
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public maxHealth: number = 100;
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}
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@ECSComponent('Debug_PositionComponent')
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class PositionComponent extends Component {
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public x: number = 0;
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public y: number = 0;
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}
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@Injectable()
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@ECSSystem('TestSystem', { updateOrder: 10 })
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class TestSystem extends EntitySystem {
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constructor() {
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super(Matcher.empty().all(PositionComponent));
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}
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protected override process(entities: readonly import('../../src/ECS/Entity').Entity[]): void {
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// 模拟处理逻辑
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}
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}
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describe('DebugPlugin', () => {
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let core: Core;
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let world: World;
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let scene: Scene;
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let debugPlugin: DebugPlugin;
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beforeEach(() => {
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core = Core.create({ debug: false });
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world = Core.worldManager.createWorld('test-world', { name: 'test-world' });
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scene = world.createScene('test-scene');
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world.setSceneActive('test-scene', true);
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world.start();
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debugPlugin = new DebugPlugin({ autoStart: false, updateInterval: 1000 });
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});
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afterEach(() => {
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debugPlugin.stop();
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Core.destroy();
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});
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describe('基本功能', () => {
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it('应该能够安装插件', async () => {
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await Core.installPlugin(debugPlugin);
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expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(true);
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});
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it('应该能够卸载插件', async () => {
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await Core.installPlugin(debugPlugin);
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await Core.uninstallPlugin('@esengine/debug-plugin');
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expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(false);
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});
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it('应该能够获取插件信息', async () => {
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await Core.installPlugin(debugPlugin);
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const plugin = Core.getPlugin('@esengine/debug-plugin');
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expect(plugin).toBeDefined();
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expect(plugin?.name).toBe('@esengine/debug-plugin');
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expect(plugin?.version).toBe('1.0.0');
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});
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});
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describe('统计信息', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够获取 ECS 统计信息', () => {
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const entity1 = scene.createEntity('Entity1');
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entity1.addComponent(new PositionComponent());
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const entity2 = scene.createEntity('Entity2');
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entity2.addComponent(new HealthComponent());
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const stats = debugPlugin.getStats();
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expect(stats).toBeDefined();
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expect(stats.totalEntities).toBe(2);
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expect(stats.scenes.length).toBe(1);
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expect(stats.scenes[0].name).toBe('test-scene');
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expect(stats.scenes[0].entityCount).toBe(2);
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});
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it('应该能够获取场景信息', () => {
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const entity = scene.createEntity('TestEntity');
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entity.addComponent(new PositionComponent());
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entity.addComponent(new HealthComponent());
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scene.registerSystems([TestSystem]);
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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expect(sceneInfo.name).toBe('test-scene');
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expect(sceneInfo.entityCount).toBe(1);
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expect(sceneInfo.systems.length).toBeGreaterThan(0);
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expect(sceneInfo.entities.length).toBe(1);
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});
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it('应该能够获取实体详细信息', () => {
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const entity = scene.createEntity('PlayerEntity');
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entity.tag = 1;
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entity.addComponent(new PositionComponent());
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entity.addComponent(new HealthComponent());
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const entityInfo = debugPlugin.getEntityInfo(entity);
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expect(entityInfo.name).toBe('PlayerEntity');
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expect(entityInfo.tag).toBe(1);
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expect(entityInfo.enabled).toBe(true);
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expect(entityInfo.componentCount).toBe(2);
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expect(entityInfo.components.length).toBe(2);
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const componentTypes = entityInfo.components.map(c => c.type);
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expect(componentTypes).toContain('PositionComponent');
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expect(componentTypes).toContain('HealthComponent');
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});
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it('应该能够获取组件数据', () => {
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const entity = scene.createEntity('TestEntity');
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const position = new PositionComponent();
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position.x = 100;
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position.y = 200;
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entity.addComponent(position);
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const entityInfo = debugPlugin.getEntityInfo(entity);
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const positionInfo = entityInfo.components.find(c => c.type === 'PositionComponent');
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expect(positionInfo).toBeDefined();
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expect(positionInfo?.data.x).toBe(100);
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expect(positionInfo?.data.y).toBe(200);
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});
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});
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describe('实体查询', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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const entity1 = scene.createEntity('Player');
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entity1.tag = 1;
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entity1.addComponent(new PositionComponent());
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entity1.addComponent(new HealthComponent());
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const entity2 = scene.createEntity('Enemy');
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entity2.tag = 2;
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entity2.addComponent(new PositionComponent());
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const entity3 = scene.createEntity('Item');
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entity3.tag = 3;
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entity3.addComponent(new HealthComponent());
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});
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it('应该能够按 tag 查询实体', () => {
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const results = debugPlugin.queryEntities({ tag: 1 });
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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expect(results[0].tag).toBe(1);
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});
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it('应该能够按名称查询实体', () => {
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const results = debugPlugin.queryEntities({ name: 'Player' });
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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});
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it('应该能够按组件查询实体', () => {
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const results = debugPlugin.queryEntities({ hasComponent: 'PositionComponent' });
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expect(results.length).toBe(2);
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expect(results.map(r => r.name)).toContain('Player');
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expect(results.map(r => r.name)).toContain('Enemy');
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});
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it('应该能够组合多个过滤条件', () => {
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const results = debugPlugin.queryEntities({
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tag: 1,
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hasComponent: 'HealthComponent'
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});
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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});
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it('应该在没有匹配时返回空数组', () => {
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const results = debugPlugin.queryEntities({ tag: 999 });
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expect(results.length).toBe(0);
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});
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it('应该能够按 sceneName 过滤实体', () => {
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// 查询特定场景的实体
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const results = debugPlugin.queryEntities({ sceneName: 'test-scene' });
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// 应该返回 test-scene 中的所有实体(Player, Enemy, Item)
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expect(results.length).toBe(3);
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});
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});
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describe('监控功能', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够启动监控', () => {
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debugPlugin.start();
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expect(debugPlugin['updateTimer']).not.toBeNull();
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});
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it('应该能够停止监控', () => {
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debugPlugin.start();
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debugPlugin.stop();
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expect(debugPlugin['updateTimer']).toBeNull();
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});
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it('应该防止重复启动', () => {
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debugPlugin.start();
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const timer1 = debugPlugin['updateTimer'];
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debugPlugin.start();
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const timer2 = debugPlugin['updateTimer'];
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expect(timer1).toBe(timer2);
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debugPlugin.stop();
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});
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it('应该支持自动启动', async () => {
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await Core.uninstallPlugin('@esengine/debug-plugin');
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const autoPlugin = new DebugPlugin({ autoStart: true, updateInterval: 100 });
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await Core.installPlugin(autoPlugin);
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expect(autoPlugin['updateTimer']).not.toBeNull();
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autoPlugin.stop();
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});
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});
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describe('数据导出', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够导出 JSON 格式数据', () => {
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const entity = scene.createEntity('TestEntity');
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entity.addComponent(new PositionComponent());
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const json = debugPlugin.exportJSON();
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expect(json).toBeDefined();
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expect(typeof json).toBe('string');
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const data = JSON.parse(json);
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expect(data.totalEntities).toBe(1);
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expect(data.scenes).toBeDefined();
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expect(data.timestamp).toBeDefined();
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});
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it('导出的 JSON 应该包含完整的实体信息', () => {
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const entity = scene.createEntity('ComplexEntity');
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const position = new PositionComponent();
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position.x = 50;
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position.y = 75;
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entity.addComponent(position);
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const json = debugPlugin.exportJSON();
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const data = JSON.parse(json);
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const entityData = data.scenes[0].entities[0];
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expect(entityData.name).toBe('ComplexEntity');
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expect(entityData.components[0].data.x).toBe(50);
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expect(entityData.components[0].data.y).toBe(75);
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});
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});
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describe('性能监控', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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scene.registerSystems([TestSystem]);
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});
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it('应该能够获取 System 性能数据', () => {
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scene.createEntity('E1').addComponent(new PositionComponent());
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scene.createEntity('E2').addComponent(new PositionComponent());
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scene.update();
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scene.update();
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scene.update();
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
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expect(systemInfo).toBeDefined();
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if (systemInfo?.performance) {
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expect(systemInfo.performance.totalCalls).toBeGreaterThan(0);
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expect(systemInfo.performance.avgExecutionTime).toBeGreaterThanOrEqual(0);
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}
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});
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it('应该记录 System 的实体数量', () => {
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scene.createEntity('E1').addComponent(new PositionComponent());
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scene.createEntity('E2').addComponent(new PositionComponent());
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scene.createEntity('E3').addComponent(new HealthComponent());
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
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expect(systemInfo).toBeDefined();
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expect(systemInfo?.entityCount).toBe(2);
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});
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});
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describe('错误处理', () => {
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it('应该在未安装时抛出错误', () => {
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expect(() => {
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debugPlugin.getStats();
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}).toThrow('Plugin not installed');
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});
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it('应该在未安装时查询实体抛出错误', () => {
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expect(() => {
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debugPlugin.queryEntities({ tag: 1 });
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}).toThrow('Plugin not installed');
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});
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it('应该处理空场景', async () => {
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await Core.installPlugin(debugPlugin);
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const stats = debugPlugin.getStats();
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expect(stats.totalEntities).toBe(0);
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expect(stats.totalSystems).toBe(0);
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});
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it('应该处理没有 World 的情况', async () => {
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Core.destroy();
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Core.create({ debug: false });
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const tempPlugin = new DebugPlugin();
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await Core.installPlugin(tempPlugin);
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const stats = tempPlugin.getStats();
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expect(stats.totalEntities).toBe(0);
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expect(stats.scenes.length).toBe(0);
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});
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});
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});
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