* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
66 lines
1.7 KiB
TypeScript
66 lines
1.7 KiB
TypeScript
import type {Testbed} from "../Testbed";
|
|
|
|
type RAPIER_API = typeof import("@dimforge/rapier2d");
|
|
|
|
export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
|
|
let gravity = new RAPIER.Vector2(0.0, -9.81);
|
|
let world = new RAPIER.World(gravity);
|
|
let i, j;
|
|
|
|
/*
|
|
* Ground
|
|
*/
|
|
let ground_size = {x: 50.0, y: 1.0};
|
|
let nsubdivs = 100;
|
|
let heights = [];
|
|
|
|
heights.push(40.0);
|
|
for (i = 1; i < nsubdivs; ++i) {
|
|
heights.push(Math.cos((i * ground_size.x) / nsubdivs) * 2.0);
|
|
}
|
|
heights.push(40.0);
|
|
|
|
let bodyDesc = RAPIER.RigidBodyDesc.fixed();
|
|
let body = world.createRigidBody(bodyDesc);
|
|
let colliderDesc = RAPIER.ColliderDesc.heightfield(
|
|
new Float32Array(heights),
|
|
ground_size,
|
|
);
|
|
world.createCollider(colliderDesc, body);
|
|
|
|
/*
|
|
* Create the cubes
|
|
*/
|
|
let num = 15;
|
|
let rad = 0.5;
|
|
|
|
let shift = rad * 2.0;
|
|
let centerx = shift * (num / 2);
|
|
let centery = shift / 2.0;
|
|
|
|
for (i = 0; i < num; ++i) {
|
|
for (j = 0; j < num * 5; ++j) {
|
|
let x = i * shift - centerx;
|
|
let y = j * shift + centery + 3.0;
|
|
|
|
// Build the rigid body.
|
|
let bodyDesc = RAPIER.RigidBodyDesc.dynamic().setTranslation(x, y);
|
|
let body = world.createRigidBody(bodyDesc);
|
|
|
|
if (j % 2 == 0) {
|
|
let colliderDesc = RAPIER.ColliderDesc.cuboid(rad, rad);
|
|
world.createCollider(colliderDesc, body);
|
|
} else {
|
|
let colliderDesc = RAPIER.ColliderDesc.ball(rad);
|
|
world.createCollider(colliderDesc, body);
|
|
}
|
|
}
|
|
}
|
|
|
|
testbed.setWorld(world);
|
|
testbed.lookAt({
|
|
target: {x: -10.0, y: -15.0},
|
|
zoom: 10.0,
|
|
});
|
|
}
|