Files
esengine/packages/core/tests/ECS/Serialization/EntitySerializer.test.ts
YHH ed8f6e283b feat: 纹理路径稳定 ID 与架构改进 (#305)
* feat(asset-system): 实现路径稳定 ID 生成器

使用 FNV-1a hash 算法为纹理生成稳定的运行时 ID:
- 新增 _pathIdCache 静态缓存,跨 Play/Stop 循环保持稳定
- 新增 getStableIdForPath() 方法,相同路径永远返回相同 ID
- 修改 loadTextureForComponent/loadTextureByGuid 使用稳定 ID
- clearTextureMappings() 不再清除 _pathIdCache

这解决了 Play/Stop 后纹理 ID 失效的根本问题。

* fix(runtime-core): 移除 Play/Stop 循环中的 clearTextureMappings 调用

使用路径稳定 ID 后,不再需要在快照保存/恢复时清除纹理缓存:
- saveSceneSnapshot() 移除 clearTextureMappings() 调用
- restoreSceneSnapshot() 移除 clearTextureMappings() 调用
- 组件保存的 textureId 在 Play/Stop 后仍然有效

* fix(editor-core): 修复场景切换时的资源泄漏

在 openScene() 加载新场景前先卸载旧场景资源:
- 调用 sceneResourceManager.unloadSceneResources() 释放旧资源
- 使用引用计数机制,仅卸载不再被引用的资源
- 路径稳定 ID 缓存不受影响,保持 ID 稳定性

* fix(runtime-core): 修复 PluginManager 组件注册类型错误

将 ComponentRegistry 类改为 GlobalComponentRegistry 实例:
- registerComponents() 期望 IComponentRegistry 接口实例
- GlobalComponentRegistry 是 ComponentRegistry 的全局实例

* refactor(core): 提取 IComponentRegistry 接口

将组件注册表抽象为接口,支持场景级组件注册:
- 新增 IComponentRegistry 接口定义
- Scene 持有独立的 componentRegistry 实例
- 支持从 GlobalComponentRegistry 克隆
- 各系统支持传入自定义注册表

* refactor(engine-core): 改进插件服务注册机制

- 更新 IComponentRegistry 类型引用
- 优化 PluginServiceRegistry 服务管理

* refactor(modules): 适配新的组件注册接口

更新各模块 RuntimeModule 使用 IComponentRegistry 接口:
- audio, behavior-tree, camera
- sprite, tilemap, world-streaming

* fix(physics-rapier2d): 修复物理插件组件注册

- PhysicsEditorPlugin 添加 runtimeModule 引用
- 适配 IComponentRegistry 接口
- 修复物理组件在场景加载时未注册的问题

* feat(editor-core): 添加 UserCodeService 就绪信号机制

- 新增 waitForReady()/signalReady() API
- 支持等待用户脚本编译完成
- 解决场景加载时组件未注册的时序问题

* fix(editor-app): 在编译完成后调用 signalReady()

确保用户脚本编译完成后发出就绪信号:
- 编译成功后调用 userCodeService.signalReady()
- 编译失败也要发出信号,避免阻塞场景加载

* feat(editor-core): 改进编辑器核心服务

- EntityStoreService 添加调试日志
- AssetRegistryService 优化资产注册
- PluginManager 改进插件管理
- IFileAPI 添加 getFileMtime 接口

* feat(engine): 改进 Rust 纹理管理器

- 支持任意 ID 的纹理加载(非递增)
- 添加纹理状态追踪 API
- 优化纹理缓存清理机制
- 更新 TypeScript 绑定

* feat(ui): 添加场景切换和文本闪烁组件

新增组件:
- SceneLoadTriggerComponent: 场景切换触发器
- TextBlinkComponent: 文本闪烁效果

新增系统:
- SceneLoadTriggerSystem: 处理场景切换逻辑
- TextBlinkSystem: 处理文本闪烁动画

其他改进:
- UIRuntimeModule 适配新组件注册接口
- UI 渲染系统优化

* feat(editor-app): 添加外部文件修改检测

- 新增 ExternalModificationDialog 组件
- TauriFileAPI 支持 getFileMtime
- 场景文件被外部修改时提示用户

* feat(editor-app): 添加渲染调试面板

- 新增 RenderDebugService 和调试面板 UI
- App/ContentBrowser 添加调试日志
- TitleBar/Viewport 优化
- DialogManager 改进

* refactor(editor-app): 编辑器服务和组件优化

- EngineService 改进引擎集成
- EditorEngineSync 同步优化
- AssetFileInspector 改进
- VectorFieldEditors 优化
- InstantiatePrefabCommand 改进

* feat(i18n): 更新国际化翻译

- 添加新功能相关翻译
- 更新中文、英文、西班牙文

* feat(tauri): 添加文件修改时间查询命令

- 新增 get_file_mtime 命令
- 支持检测文件外部修改

* refactor(particle): 粒子系统改进

- 适配新的组件注册接口
- ParticleSystem 优化
- 添加单元测试

* refactor(platform): 平台适配层优化

- BrowserRuntime 改进
- 新增 RuntimeSceneManager 服务
- 导出优化

* refactor(asset-system-editor): 资产元数据改进

- AssetMetaFile 优化
- 导出调整

* fix(asset-system): 移除未使用的 TextureLoader 导入

* fix(tests): 更新测试以使用 GlobalComponentRegistry 实例

修复多个测试文件以适配 ComponentRegistry 从静态类变为实例类的变更:
- ComponentStorage.test.ts: 使用 GlobalComponentRegistry.reset()
- EntitySerializer.test.ts: 使用 GlobalComponentRegistry 实例
- IncrementalSerialization.test.ts: 使用 GlobalComponentRegistry 实例
- SceneSerializer.test.ts: 使用 GlobalComponentRegistry 实例
- ComponentRegistry.extended.test.ts: 使用 GlobalComponentRegistry,同时注册到 scene.componentRegistry
- SystemTypes.test.ts: 在 Scene 创建前注册组件
- QuerySystem.test.ts: mockScene 添加 componentRegistry
2025-12-16 12:46:14 +08:00

498 lines
17 KiB
TypeScript

import { EntitySerializer, SerializedEntity } from '../../../src/ECS/Serialization/EntitySerializer';
import { Scene } from '../../../src/ECS/Scene';
import { Entity } from '../../../src/ECS/Entity';
import { Component } from '../../../src/ECS/Component';
import { HierarchySystem } from '../../../src/ECS/Systems/HierarchySystem';
import { HierarchyComponent } from '../../../src/ECS/Components/HierarchyComponent';
import { ECSComponent } from '../../../src/ECS/Decorators';
import { GlobalComponentRegistry, ComponentType } from '../../../src/ECS/Core/ComponentStorage';
import { Serializable, Serialize } from '../../../src/ECS/Serialization';
@ECSComponent('EntitySerTest_Position')
@Serializable({ version: 1 })
class PositionComponent extends Component {
@Serialize()
public x: number = 0;
@Serialize()
public y: number = 0;
constructor(x: number = 0, y: number = 0) {
super();
this.x = x;
this.y = y;
}
}
@ECSComponent('EntitySerTest_Velocity')
@Serializable({ version: 1 })
class VelocityComponent extends Component {
@Serialize()
public vx: number = 0;
@Serialize()
public vy: number = 0;
}
describe('EntitySerializer', () => {
let scene: Scene;
let hierarchySystem: HierarchySystem;
let componentRegistry: Map<string, ComponentType>;
beforeEach(() => {
// 重置全局注册表 | Reset global registry
GlobalComponentRegistry.reset();
GlobalComponentRegistry.register(PositionComponent);
GlobalComponentRegistry.register(VelocityComponent);
GlobalComponentRegistry.register(HierarchyComponent);
scene = new Scene({ name: 'EntitySerializerTestScene' });
hierarchySystem = new HierarchySystem();
scene.addSystem(hierarchySystem);
componentRegistry = GlobalComponentRegistry.getAllComponentNames() as Map<string, ComponentType>;
});
afterEach(() => {
scene.end();
});
describe('serialize', () => {
test('should serialize basic entity properties', () => {
const entity = scene.createEntity('TestEntity');
entity.tag = 42;
entity.active = false;
entity.enabled = false;
entity.updateOrder = 10;
const serialized = EntitySerializer.serialize(entity, false);
expect(serialized.id).toBe(entity.id);
expect(serialized.name).toBe('TestEntity');
expect(serialized.tag).toBe(42);
expect(serialized.active).toBe(false);
expect(serialized.enabled).toBe(false);
expect(serialized.updateOrder).toBe(10);
});
test('should serialize entity with components', () => {
const entity = scene.createEntity('Entity');
entity.addComponent(new PositionComponent(100, 200));
entity.addComponent(new VelocityComponent());
const serialized = EntitySerializer.serialize(entity, false);
expect(serialized.components.length).toBe(2);
});
test('should serialize entity without children when includeChildren is false', () => {
const parent = scene.createEntity('Parent');
const child = scene.createEntity('Child');
hierarchySystem.setParent(child, parent);
const serialized = EntitySerializer.serialize(parent, false, hierarchySystem);
expect(serialized.children).toEqual([]);
});
test('should serialize entity with children when includeChildren is true', () => {
const parent = scene.createEntity('Parent');
const child1 = scene.createEntity('Child1');
const child2 = scene.createEntity('Child2');
hierarchySystem.setParent(child1, parent);
hierarchySystem.setParent(child2, parent);
const serialized = EntitySerializer.serialize(parent, true, hierarchySystem);
expect(serialized.children.length).toBe(2);
expect(serialized.children.some(c => c.name === 'Child1')).toBe(true);
expect(serialized.children.some(c => c.name === 'Child2')).toBe(true);
});
test('should serialize nested hierarchy', () => {
const root = scene.createEntity('Root');
const child = scene.createEntity('Child');
const grandchild = scene.createEntity('Grandchild');
hierarchySystem.setParent(child, root);
hierarchySystem.setParent(grandchild, child);
const serialized = EntitySerializer.serialize(root, true, hierarchySystem);
expect(serialized.children.length).toBe(1);
expect(serialized.children[0].name).toBe('Child');
expect(serialized.children[0].children.length).toBe(1);
expect(serialized.children[0].children[0].name).toBe('Grandchild');
});
test('should include parentId in serialized data', () => {
const parent = scene.createEntity('Parent');
const child = scene.createEntity('Child');
hierarchySystem.setParent(child, parent);
const serializedChild = EntitySerializer.serialize(child, false, hierarchySystem);
expect(serializedChild.parentId).toBe(parent.id);
});
});
describe('deserialize', () => {
test('should deserialize basic entity properties', () => {
const serialized: SerializedEntity = {
id: 999,
name: 'DeserializedEntity',
tag: 77,
active: false,
enabled: false,
updateOrder: 5,
components: [],
children: []
};
let nextId = 1;
const entity = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => nextId++,
false
);
expect(entity.name).toBe('DeserializedEntity');
expect(entity.tag).toBe(77);
expect(entity.active).toBe(false);
expect(entity.enabled).toBe(false);
expect(entity.updateOrder).toBe(5);
});
test('should preserve IDs when preserveIds is true', () => {
const serialized: SerializedEntity = {
id: 999,
name: 'Entity',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
};
const entity = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => 1,
true
);
expect(entity.id).toBe(999);
});
test('should generate new IDs when preserveIds is false', () => {
const serialized: SerializedEntity = {
id: 999,
name: 'Entity',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
};
let nextId = 100;
const entity = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => nextId++,
false
);
expect(entity.id).toBe(100);
});
test('should deserialize components', () => {
const serialized: SerializedEntity = {
id: 1,
name: 'Entity',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [
{ type: 'EntitySerTest_Position', version: 1, data: { x: 100, y: 200 } }
],
children: []
};
const entity = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => 1,
true,
scene
);
expect(entity.hasComponent(PositionComponent)).toBe(true);
const pos = entity.getComponent(PositionComponent)!;
expect(pos.x).toBe(100);
expect(pos.y).toBe(200);
});
test('should deserialize children with hierarchy relationships', () => {
const serialized: SerializedEntity = {
id: 1,
name: 'Parent',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: [
{
id: 2,
name: 'Child',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
}
]
};
let nextId = 10;
const allEntities = new Map<number, Entity>();
const entity = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => nextId++,
false,
scene,
hierarchySystem,
allEntities
);
expect(allEntities.size).toBe(2);
// Add deserialized entities to scene so hierarchySystem can find them
for (const [, e] of allEntities) {
scene.addEntity(e);
}
const children = hierarchySystem.getChildren(entity);
expect(children.length).toBe(1);
expect(children[0].name).toBe('Child');
});
});
describe('serializeEntities', () => {
test('should serialize multiple entities', () => {
const entity1 = scene.createEntity('Entity1');
const entity2 = scene.createEntity('Entity2');
const serialized = EntitySerializer.serializeEntities([entity1, entity2], false);
expect(serialized.length).toBe(2);
});
test('should only serialize root entities when includeChildren is true', () => {
const root = scene.createEntity('Root');
const child = scene.createEntity('Child');
hierarchySystem.setParent(child, root);
const serialized = EntitySerializer.serializeEntities(
[root, child],
true,
hierarchySystem
);
// Should only have root (child is serialized inside root)
expect(serialized.length).toBe(1);
expect(serialized[0].name).toBe('Root');
expect(serialized[0].children.length).toBe(1);
});
});
describe('deserializeEntities', () => {
test('should deserialize multiple entities', () => {
const serializedEntities: SerializedEntity[] = [
{
id: 1,
name: 'Entity1',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
},
{
id: 2,
name: 'Entity2',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
}
];
let nextId = 100;
const { rootEntities, allEntities } = EntitySerializer.deserializeEntities(
serializedEntities,
componentRegistry,
() => nextId++,
false,
scene
);
expect(rootEntities.length).toBe(2);
expect(allEntities.size).toBe(2);
});
test('should deserialize entities with nested hierarchy', () => {
const serializedEntities: SerializedEntity[] = [
{
id: 1,
name: 'Root',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: [
{
id: 2,
name: 'Child',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: [
{
id: 3,
name: 'Grandchild',
tag: 0,
active: true,
enabled: true,
updateOrder: 0,
components: [],
children: []
}
]
}
]
}
];
let nextId = 10;
const { rootEntities, allEntities } = EntitySerializer.deserializeEntities(
serializedEntities,
componentRegistry,
() => nextId++,
false,
scene,
hierarchySystem
);
expect(rootEntities.length).toBe(1);
expect(allEntities.size).toBe(3);
});
});
describe('clone', () => {
test('should clone entity with new ID', () => {
const original = scene.createEntity('Original');
original.tag = 99;
original.addComponent(new PositionComponent(50, 100));
// Use serialize + deserialize with scene for proper cloning
const serialized = EntitySerializer.serialize(original, false);
let nextId = 1000;
const cloned = EntitySerializer.deserialize(
serialized,
componentRegistry,
() => nextId++,
false,
scene // Pass scene so components can be added
);
expect(cloned.id).not.toBe(original.id);
expect(cloned.name).toBe('Original');
expect(cloned.tag).toBe(99);
expect(cloned.hasComponent(PositionComponent)).toBe(true);
const clonedPos = cloned.getComponent(PositionComponent)!;
expect(clonedPos.x).toBe(50);
expect(clonedPos.y).toBe(100);
});
test('should clone entity basic properties without components', () => {
// Test the clone method directly with entity that has no components
const original = scene.createEntity('Original');
original.tag = 99;
original.active = false;
original.enabled = false;
original.updateOrder = 5;
let nextId = 1000;
const cloned = EntitySerializer.clone(
original,
componentRegistry,
() => nextId++
);
expect(cloned.id).not.toBe(original.id);
expect(cloned.name).toBe('Original');
expect(cloned.tag).toBe(99);
expect(cloned.active).toBe(false);
expect(cloned.enabled).toBe(false);
expect(cloned.updateOrder).toBe(5);
});
test('should clone entity with children hierarchy data', () => {
const parent = scene.createEntity('Parent');
const child = scene.createEntity('Child');
hierarchySystem.setParent(child, parent);
// Serialize with children
const serialized = EntitySerializer.serialize(parent, true, hierarchySystem);
// Verify the serialized data contains children
expect(serialized.children.length).toBe(1);
expect(serialized.children[0].name).toBe('Child');
});
});
describe('edge cases', () => {
test('should handle entity with no components', () => {
const entity = scene.createEntity('Empty');
const serialized = EntitySerializer.serialize(entity, false);
expect(serialized.components).toEqual([]);
});
test('should handle entity with no hierarchy component', () => {
const entity = new Entity('Standalone', 999);
const serialized = EntitySerializer.serialize(entity, true);
expect(serialized.children).toEqual([]);
expect(serialized.parentId).toBeUndefined();
});
test('should handle default values in serialization', () => {
const entity = scene.createEntity('Default');
const serialized = EntitySerializer.serialize(entity, false);
expect(serialized.active).toBe(true);
expect(serialized.enabled).toBe(true);
expect(serialized.updateOrder).toBe(0);
});
});
});