* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
55 lines
2.1 KiB
TypeScript
55 lines
2.1 KiB
TypeScript
import {RigidBodyHandle} from "../dynamics";
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import {ColliderHandle} from "../geometry";
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export enum ActiveHooks {
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NONE = 0,
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FILTER_CONTACT_PAIRS = 0b0001,
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FILTER_INTERSECTION_PAIRS = 0b0010,
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// MODIFY_SOLVER_CONTACTS = 0b0100, /* Not supported yet in JS. */
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}
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export enum SolverFlags {
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EMPTY = 0b000,
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COMPUTE_IMPULSE = 0b001,
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}
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export interface PhysicsHooks {
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/**
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* Function that determines if contacts computation should happen between two colliders, and how the
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* constraints solver should behave for these contacts.
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*
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* This will only be executed and taken into account if at least one of the involved colliders contains the
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* `ActiveHooks.FILTER_CONTACT_PAIR` flag in its active hooks.
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*
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* @param collider1 − Handle of the first collider involved in the potential contact.
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* @param collider2 − Handle of the second collider involved in the potential contact.
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* @param body1 − Handle of the first body involved in the potential contact.
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* @param body2 − Handle of the second body involved in the potential contact.
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*/
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filterContactPair(
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collider1: ColliderHandle,
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collider2: ColliderHandle,
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body1: RigidBodyHandle,
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body2: RigidBodyHandle,
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): SolverFlags | null;
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/**
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* Function that determines if intersection computation should happen between two colliders (where at least
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* one is a sensor).
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*
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* This will only be executed and taken into account if `one of the involved colliders contains the
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* `ActiveHooks.FILTER_INTERSECTION_PAIR` flag in its active hooks.
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*
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* @param collider1 − Handle of the first collider involved in the potential contact.
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* @param collider2 − Handle of the second collider involved in the potential contact.
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* @param body1 − Handle of the first body involved in the potential contact.
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* @param body2 − Handle of the second body involved in the potential contact.
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*/
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filterIntersectionPair(
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collider1: ColliderHandle,
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collider2: ColliderHandle,
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body1: RigidBodyHandle,
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body2: RigidBodyHandle,
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): boolean;
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}
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