Files
esengine/packages/behavior-tree/src/Components/Composites/SelectorNode.ts
YHH 009f8af4e1 Feature/ecs behavior tree (#188)
* feat(behavior-tree): 完全 ECS 化的行为树系统

* feat(editor-app): 添加行为树可视化编辑器

* chore: 移除 Cocos Creator 扩展目录

* feat(editor-app): 行为树编辑器功能增强

* fix(editor-app): 修复 TypeScript 类型错误

* feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器

* feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序

* feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能

* feat(behavior-tree,editor-app): 添加属性绑定系统

* feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能

* feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能

* feat(behavior-tree,editor-app): 添加运行时资产导出系统

* feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器

* feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理

* fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告

* fix(editor-app): 修复局部黑板类型定义文件扩展名错误
2025-10-27 09:29:11 +08:00

42 lines
1.3 KiB
TypeScript

import { ECSComponent } from '@esengine/ecs-framework';
import { Serializable, Serialize } from '@esengine/ecs-framework';
import { NodeType, CompositeType, AbortType } from '../../Types/TaskStatus';
import { BehaviorNode, BehaviorProperty } from '../../Decorators/BehaviorNodeDecorator';
import { CompositeNodeComponent } from '../CompositeNodeComponent';
/**
* 选择节点
*
* 按顺序执行子节点,任一成功则成功
*/
@BehaviorNode({
displayName: '选择',
category: '组合',
type: NodeType.Composite,
icon: 'GitBranch',
description: '按顺序执行子节点,任一成功则成功',
color: '#8BC34A'
})
@ECSComponent('SelectorNode')
@Serializable({ version: 1 })
export class SelectorNode extends CompositeNodeComponent {
@BehaviorProperty({
label: '中止类型',
type: 'select',
description: '条件变化时的中止行为',
options: [
{ label: '无', value: 'none' },
{ label: '自身', value: 'self' },
{ label: '低优先级', value: 'lower-priority' },
{ label: '两者', value: 'both' }
]
})
@Serialize()
abortType: AbortType = AbortType.None;
constructor() {
super();
this.compositeType = CompositeType.Selector;
}
}