Files
esengine/packages/framework/network/src/sync/index.ts
YHH 30173f0764 feat: add fixed-point math and network sync, fix docs links (#440)
- feat(math): add Fixed32, FixedMath, FixedVector2 for deterministic calculations
- feat(network): add FixedSnapshotBuffer and FixedClientPrediction for lockstep sync
- docs: fix relative links in behavior-tree, blueprint, guide docs
- docs: add missing sidebar items (cocos-editor, distributed)
- docs: add scene-manager and persistent-entity Chinese translations
2026-01-05 22:17:30 +08:00

127 lines
3.7 KiB
TypeScript

/**
* @zh 网络同步模块
* @en Network Sync Module
*
* @zh 提供状态快照、插值和客户端预测功能
* @en Provides state snapshot, interpolation, and client prediction functionality
*/
// =============================================================================
// 状态快照 | State Snapshot
// =============================================================================
export type {
IStateSnapshot,
ITransformState,
ITransformStateWithVelocity,
ISnapshotBufferConfig,
ISnapshotBuffer
} from './IStateSnapshot';
export { SnapshotBuffer, createSnapshotBuffer } from './SnapshotBuffer';
// =============================================================================
// 插值器 | Interpolators
// =============================================================================
export type { IInterpolator, IExtrapolator } from './IInterpolator';
export { lerp, lerpAngle, smoothDamp } from './IInterpolator';
export {
TransformInterpolator,
HermiteTransformInterpolator,
createTransformInterpolator,
createHermiteTransformInterpolator
} from './TransformInterpolator';
// =============================================================================
// 客户端预测 | Client Prediction
// =============================================================================
export type {
IInputSnapshot,
IPredictedState,
IPredictor,
ClientPredictionConfig
} from './ClientPrediction';
export { ClientPrediction, createClientPrediction } from './ClientPrediction';
// =============================================================================
// 状态增量压缩 | State Delta Compression
// =============================================================================
export type {
EntityDeltaState,
DeltaSyncData,
DeltaCompressionConfig
} from './StateDelta';
export {
DeltaFlags,
StateDeltaCompressor,
createStateDeltaCompressor
} from './StateDelta';
// =============================================================================
// 组件同步 | Component Sync (@sync decorator based)
// =============================================================================
export type {
ComponentSyncEventType,
ComponentSyncEvent,
ComponentSyncEventListener,
ComponentSyncConfig
} from './ComponentSync';
export {
ComponentSyncSystem,
createComponentSyncSystem
} from './ComponentSync';
// =============================================================================
// 定点数同步 | Fixed-point Sync (Deterministic Lockstep)
// =============================================================================
export {
// Transform State
FixedTransformState,
FixedTransformStateWithVelocity,
createZeroFixedTransformState,
createZeroFixedTransformStateWithVelocity,
// Interpolators
FixedTransformInterpolator,
FixedHermiteTransformInterpolator,
createFixedTransformInterpolator,
createFixedHermiteTransformInterpolator,
// Snapshot Buffer
FixedSnapshotBuffer,
createFixedSnapshotBuffer,
// Client Prediction
FixedClientPrediction,
createFixedClientPrediction,
createFixedMovementPredictor,
createFixedMovementPositionExtractor,
} from './fixed';
export type {
// Transform State Types
IFixedTransformStateRaw,
IFixedTransformStateWithVelocityRaw,
// Interpolator Types
IFixedInterpolator,
IFixedExtrapolator,
// Snapshot Buffer Types
IFixedStateSnapshot,
IFixedSnapshotBufferConfig,
IFixedInterpolationResult,
// Client Prediction Types
IFixedInputSnapshot,
IFixedPredictedState,
IFixedPredictor,
IFixedStatePositionExtractor,
FixedClientPredictionConfig,
IFixedMovementInput,
IFixedMovementState,
} from './fixed';