* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
50 lines
1.2 KiB
JSON
50 lines
1.2 KiB
JSON
{
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"name": "@esengine/engine",
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"version": "0.1.0",
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"description": "High-performance 2D game engine built with Rust and WebAssembly | 使用Rust和WebAssembly构建的高性能2D游戏引擎",
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"main": "pkg/es_engine.js",
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"types": "pkg/es_engine.d.ts",
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"exports": {
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".": {
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"import": "./pkg/es_engine.js",
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"types": "./pkg/es_engine.d.ts"
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},
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"./wasm": {
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"default": "./pkg/es_engine_bg.wasm"
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}
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},
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"unpkg": "pkg/es_engine.js",
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"jsdelivr": "pkg/es_engine.js",
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"files": [
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"pkg"
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],
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"scripts": {
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"build": "wasm-pack build --target web --out-dir pkg",
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"build:release": "wasm-pack build --target web --out-dir pkg --release",
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"build:bundler": "wasm-pack build --target bundler --out-dir pkg",
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"clean": "rimraf pkg target",
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"test": "wasm-pack test --headless --firefox"
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},
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"repository": {
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"type": "git",
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"url": "https://github.com/esengine/esengine.git",
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"directory": "packages/engine"
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},
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"keywords": [
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"game-engine",
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"2d",
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"webgl",
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"wasm",
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"rust",
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"ecs",
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"webassembly"
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],
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"author": "ESEngine Team",
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"license": "MIT",
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"devDependencies": {
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"rimraf": "^5.0.0"
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},
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"peerDependencies": {},
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"private": true
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}
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