* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
40 lines
742 B
JSON
40 lines
742 B
JSON
{
|
|
"id": "sprite",
|
|
"name": "@esengine/sprite",
|
|
"globalKey": "sprite",
|
|
"displayName": "Sprite 2D",
|
|
"description": "2D sprite rendering | 2D 精灵渲染",
|
|
"version": "1.0.0",
|
|
"category": "Rendering",
|
|
"icon": "Image",
|
|
"tags": [
|
|
"2d",
|
|
"sprite",
|
|
"rendering"
|
|
],
|
|
"isCore": false,
|
|
"defaultEnabled": true,
|
|
"isEngineModule": true,
|
|
"canContainContent": true,
|
|
"platforms": [
|
|
"web",
|
|
"desktop"
|
|
],
|
|
"dependencies": [
|
|
"core",
|
|
"math"
|
|
],
|
|
"exports": {
|
|
"components": [
|
|
"SpriteComponent"
|
|
],
|
|
"systems": [
|
|
"SpriteRenderSystem"
|
|
]
|
|
},
|
|
"editorPackage": "@esengine/sprite-editor",
|
|
"requiresWasm": true,
|
|
"outputPath": "dist/index.js",
|
|
"pluginExport": "SpritePlugin"
|
|
}
|