* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
54 lines
1.1 KiB
JSON
54 lines
1.1 KiB
JSON
{
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"id": "particle",
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"name": "@esengine/particle",
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"globalKey": "particle",
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"displayName": "Particle System",
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"description": "2D particle system for visual effects | 2D 粒子系统用于视觉特效",
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"version": "1.0.0",
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"category": "Rendering",
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"icon": "Sparkles",
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"tags": [
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"2d",
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"particle",
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"effects",
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"vfx"
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],
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"isCore": false,
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"defaultEnabled": true,
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"isEngineModule": true,
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"hasRuntime": true,
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"canContainContent": true,
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"platforms": [
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"web",
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"desktop"
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],
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"dependencies": [
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"core",
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"math",
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"engine-core",
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"asset-system"
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],
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"externalDependencies": [
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"@esengine/physics-rapier2d"
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],
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"exports": {
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"components": [
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"ParticleSystemComponent"
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],
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"systems": [
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"ParticleUpdateSystem"
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],
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"loaders": [
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"ParticleLoader"
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]
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},
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"assetExtensions": {
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".particle": "particle",
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".particle.json": "particle"
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},
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"editorPackage": "@esengine/particle-editor",
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"requiresWasm": false,
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"outputPath": "dist/index.js",
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"pluginExport": "ParticlePlugin"
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}
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