Files
esengine/packages/sprite-editor/src/index.ts
YHH e24c850568 refactor: 类型安全与接口清理 (#311)
* refactor: 分解 IEngineBridge 为单一职责接口

- 新增 ITextureService, IDynamicAtlasService, ICoordinateService, IRenderConfigService
- 移除 EngineBridgeToken,改用具体服务 Token
- 更新 camera, ui, particle 等模块使用新接口
- 优化装饰器类型安全,使用 Symbol-based metadata 访问模式

* refactor: 删除 plugin-types 包,统一 createServiceToken 实现

- 移动 IEditorModuleBase 接口到 engine-core
- 移除 engine-core 和 editor-core 对 plugin-types 的依赖
- 删除冗余的 plugin-types 包
- 统一使用 core 中基于 Symbol.for() 的 createServiceToken

* refactor: 统一 IPlugin 接口,移除 deprecated 别名

- 移除 engine-core、editor-core、runtime-core 中的 IPlugin 别名
- 模块插件统一使用 IRuntimePlugin(运行时)或 IEditorPlugin(编辑器)
- 保留 core 包中的 IPlugin 作为 ECS 核心插件接口(不同概念)
- 更新所有消费方使用正确的类型

* refactor: 重命名 editor-core ComponentRegistry 为 EditorComponentRegistry

- 消除与 core 包 ComponentRegistry(ECS 位掩码管理)的命名歧义
- editor-core 的 EditorComponentRegistry 专用于编辑器组件元数据
- 更新所有编辑器包使用新名称
2025-12-19 17:48:18 +08:00

195 lines
5.9 KiB
TypeScript

/**
* @esengine/sprite-editor
*
* Editor support for @esengine/sprite - inspectors, field editors, and entity templates
* 精灵编辑器支持 - 检视器、字段编辑器和实体模板
*/
import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
EntityCreationTemplate,
IEditorPlugin,
ModuleManifest
} from '@esengine/editor-core';
import {
EntityStoreService,
MessageHub,
EditorComponentRegistry,
ComponentInspectorRegistry
} from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
// Runtime imports from @esengine/sprite
import {
SpriteComponent,
SpriteAnimatorComponent,
SpriteRuntimeModule
} from '@esengine/sprite';
// Inspector
import { SpriteComponentInspector } from './SpriteComponentInspector';
// Export inspector
export { SpriteComponentInspector } from './SpriteComponentInspector';
/**
* 精灵编辑器模块
* Sprite Editor Module
*/
export class SpriteEditorModule implements IEditorModuleLoader {
async install(services: ServiceContainer): Promise<void> {
// 注册组件检查器 | Register component inspectors
const componentInspectorRegistry = services.tryResolve(ComponentInspectorRegistry);
if (componentInspectorRegistry) {
componentInspectorRegistry.register(new SpriteComponentInspector());
}
// 注册 Sprite 组件到编辑器组件注册表 | Register Sprite components to editor component registry
const componentRegistry = services.resolve(EditorComponentRegistry);
if (componentRegistry) {
const spriteComponents = [
{
name: 'Sprite',
type: SpriteComponent,
category: 'components.category.rendering',
description: '2D sprite rendering component',
icon: 'Image'
},
{
name: 'SpriteAnimator',
type: SpriteAnimatorComponent,
category: 'components.category.rendering',
description: 'Sprite frame animation component',
icon: 'Film'
},
];
for (const comp of spriteComponents) {
componentRegistry.register({
name: comp.name,
type: comp.type,
category: comp.category,
description: comp.description,
icon: comp.icon
});
}
}
}
async uninstall(): Promise<void> {
// Nothing to cleanup
}
getEntityCreationTemplates(): EntityCreationTemplate[] {
return [
// Sprite Entity
{
id: 'create-sprite',
label: 'Sprite',
icon: 'Image',
category: 'rendering',
order: 100,
create: (): number => {
return this.createSpriteEntity('Sprite');
}
},
// Animated Sprite Entity
{
id: 'create-animated-sprite',
label: 'Animated Sprite',
icon: 'Film',
category: 'rendering',
order: 101,
create: (): number => {
return this.createSpriteEntity('AnimatedSprite', (entity) => {
const animator = new SpriteAnimatorComponent();
animator.autoPlay = true;
entity.addComponent(animator);
});
}
},
];
}
/**
* 创建 Sprite 实体的辅助方法
* Helper method to create Sprite entity
*/
private createSpriteEntity(baseName: string, configure?: (entity: Entity) => void): number {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
const existingCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith(baseName)).length;
const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
const entity = scene.createEntity(entityName);
// Add Transform component
const transform = new TransformComponent();
entity.addComponent(transform);
// Add Sprite component
const sprite = new SpriteComponent();
entity.addComponent(sprite);
if (configure) {
configure(entity);
}
entityStore.addEntity(entity);
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
entityStore.selectEntity(entity);
return entity.id;
}
}
export const spriteEditorModule = new SpriteEditorModule();
/**
* Sprite 插件清单
* Sprite Plugin Manifest
*/
const manifest: ModuleManifest = {
id: '@esengine/sprite',
name: '@esengine/sprite',
displayName: 'Sprite',
version: '1.0.0',
description: 'Sprite and animation components for 2D rendering',
category: 'Rendering',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['engine-core'],
exports: {
components: ['SpriteComponent', 'SpriteAnimatorComponent'],
systems: ['SpriteRenderSystem']
}
};
/**
* 完整的 Sprite 插件(运行时 + 编辑器)
* Complete Sprite Plugin (runtime + editor)
*/
export const SpritePlugin: IEditorPlugin = {
manifest,
runtimeModule: new SpriteRuntimeModule(),
editorModule: spriteEditorModule
};
export default spriteEditorModule;