* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
358 lines
10 KiB
TypeScript
358 lines
10 KiB
TypeScript
import { BehaviorTreeData, BehaviorNodeData } from './execution/BehaviorTreeData';
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import { NodeType } from './Types/TaskStatus';
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/**
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* 行为树构建器
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*
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* 提供流式API构建行为树数据结构
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*/
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export class BehaviorTreeBuilder {
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private treeData: BehaviorTreeData;
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private nodeStack: string[] = [];
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private nodeIdCounter: number = 0;
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private constructor(treeName: string) {
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this.treeData = {
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id: `tree_${Date.now()}`,
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name: treeName,
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rootNodeId: '',
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nodes: new Map(),
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blackboardVariables: new Map()
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};
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}
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/**
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* 创建构建器
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*/
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static create(treeName: string = 'BehaviorTree'): BehaviorTreeBuilder {
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return new BehaviorTreeBuilder(treeName);
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}
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/**
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* 定义黑板变量
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*/
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defineBlackboardVariable(key: string, initialValue: any): BehaviorTreeBuilder {
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if (!this.treeData.blackboardVariables) {
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this.treeData.blackboardVariables = new Map();
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}
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this.treeData.blackboardVariables.set(key, initialValue);
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return this;
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}
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/**
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* 添加序列节点
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*/
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sequence(name?: string): BehaviorTreeBuilder {
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return this.addCompositeNode('Sequence', name || 'Sequence');
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}
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/**
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* 添加选择器节点
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*/
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selector(name?: string): BehaviorTreeBuilder {
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return this.addCompositeNode('Selector', name || 'Selector');
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}
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/**
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* 添加并行节点
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*/
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parallel(name?: string, config?: { successPolicy?: string; failurePolicy?: string }): BehaviorTreeBuilder {
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return this.addCompositeNode('Parallel', name || 'Parallel', config);
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}
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/**
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* 添加并行选择器节点
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*/
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parallelSelector(name?: string, config?: { failurePolicy?: string }): BehaviorTreeBuilder {
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return this.addCompositeNode('ParallelSelector', name || 'ParallelSelector', config);
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}
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/**
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* 添加随机序列节点
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*/
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randomSequence(name?: string): BehaviorTreeBuilder {
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return this.addCompositeNode('RandomSequence', name || 'RandomSequence');
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}
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/**
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* 添加随机选择器节点
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*/
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randomSelector(name?: string): BehaviorTreeBuilder {
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return this.addCompositeNode('RandomSelector', name || 'RandomSelector');
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}
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/**
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* 添加反转装饰器
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*/
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inverter(name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('Inverter', name || 'Inverter');
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}
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/**
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* 添加重复装饰器
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*/
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repeater(repeatCount: number, name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('Repeater', name || 'Repeater', { repeatCount });
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}
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/**
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* 添加总是成功装饰器
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*/
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alwaysSucceed(name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('AlwaysSucceed', name || 'AlwaysSucceed');
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}
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/**
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* 添加总是失败装饰器
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*/
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alwaysFail(name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('AlwaysFail', name || 'AlwaysFail');
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}
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/**
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* 添加直到成功装饰器
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*/
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untilSuccess(name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('UntilSuccess', name || 'UntilSuccess');
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}
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/**
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* 添加直到失败装饰器
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*/
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untilFail(name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('UntilFail', name || 'UntilFail');
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}
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/**
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* 添加条件装饰器
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*/
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conditional(blackboardKey: string, expectedValue: any, operator?: string, name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('Conditional', name || 'Conditional', {
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blackboardKey,
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expectedValue,
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operator: operator || 'equals'
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});
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}
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/**
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* 添加冷却装饰器
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*/
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cooldown(cooldownTime: number, name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('Cooldown', name || 'Cooldown', { cooldownTime });
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}
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/**
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* 添加超时装饰器
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*/
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timeout(timeout: number, name?: string): BehaviorTreeBuilder {
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return this.addDecoratorNode('Timeout', name || 'Timeout', { timeout });
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}
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/**
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* 添加等待动作
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*/
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wait(duration: number, name?: string): BehaviorTreeBuilder {
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return this.addActionNode('Wait', name || 'Wait', { duration });
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}
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/**
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* 添加日志动作
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*/
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log(message: string, name?: string): BehaviorTreeBuilder {
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return this.addActionNode('Log', name || 'Log', { message });
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}
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/**
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* 添加设置黑板值动作
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*/
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setBlackboardValue(key: string, value: any, name?: string): BehaviorTreeBuilder {
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return this.addActionNode('SetBlackboardValue', name || 'SetBlackboardValue', { key, value });
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}
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/**
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* 添加修改黑板值动作
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*/
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modifyBlackboardValue(key: string, operation: string, value: number, name?: string): BehaviorTreeBuilder {
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return this.addActionNode('ModifyBlackboardValue', name || 'ModifyBlackboardValue', {
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key,
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operation,
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value
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});
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}
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/**
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* 添加执行动作
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*/
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executeAction(actionName: string, name?: string): BehaviorTreeBuilder {
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return this.addActionNode('ExecuteAction', name || 'ExecuteAction', { actionName });
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}
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/**
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* 添加黑板比较条件
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*/
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blackboardCompare(key: string, compareValue: any, operator?: string, name?: string): BehaviorTreeBuilder {
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return this.addConditionNode('BlackboardCompare', name || 'BlackboardCompare', {
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key,
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compareValue,
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operator: operator || 'equals'
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});
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}
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/**
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* 添加黑板存在检查条件
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*/
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blackboardExists(key: string, name?: string): BehaviorTreeBuilder {
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return this.addConditionNode('BlackboardExists', name || 'BlackboardExists', { key });
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}
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/**
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* 添加随机概率条件
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*/
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randomProbability(probability: number, name?: string): BehaviorTreeBuilder {
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return this.addConditionNode('RandomProbability', name || 'RandomProbability', { probability });
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}
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/**
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* 添加执行条件
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*/
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executeCondition(conditionName: string, name?: string): BehaviorTreeBuilder {
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return this.addConditionNode('ExecuteCondition', name || 'ExecuteCondition', { conditionName });
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}
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/**
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* 结束当前节点,返回父节点
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*/
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end(): BehaviorTreeBuilder {
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if (this.nodeStack.length > 0) {
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this.nodeStack.pop();
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}
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return this;
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}
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/**
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* 构建行为树数据
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*/
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build(): BehaviorTreeData {
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if (!this.treeData.rootNodeId) {
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throw new Error('No root node defined. Add at least one node to the tree.');
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}
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return this.treeData;
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}
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private addCompositeNode(implementationType: string, name: string, config: Record<string, any> = {}): BehaviorTreeBuilder {
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const nodeId = this.generateNodeId();
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const node: BehaviorNodeData = {
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id: nodeId,
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name,
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nodeType: NodeType.Composite,
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implementationType,
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children: [],
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config
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};
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this.treeData.nodes.set(nodeId, node);
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if (!this.treeData.rootNodeId) {
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this.treeData.rootNodeId = nodeId;
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}
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if (this.nodeStack.length > 0) {
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const parentId = this.nodeStack[this.nodeStack.length - 1]!;
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const parentNode = this.treeData.nodes.get(parentId);
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if (parentNode && parentNode.children) {
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parentNode.children.push(nodeId);
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}
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}
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this.nodeStack.push(nodeId);
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return this;
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}
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private addDecoratorNode(implementationType: string, name: string, config: Record<string, any> = {}): BehaviorTreeBuilder {
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const nodeId = this.generateNodeId();
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const node: BehaviorNodeData = {
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id: nodeId,
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name,
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nodeType: NodeType.Decorator,
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implementationType,
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children: [],
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config
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};
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this.treeData.nodes.set(nodeId, node);
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if (!this.treeData.rootNodeId) {
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this.treeData.rootNodeId = nodeId;
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}
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if (this.nodeStack.length > 0) {
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const parentId = this.nodeStack[this.nodeStack.length - 1]!;
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const parentNode = this.treeData.nodes.get(parentId);
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if (parentNode && parentNode.children) {
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parentNode.children.push(nodeId);
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}
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}
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this.nodeStack.push(nodeId);
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return this;
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}
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private addActionNode(implementationType: string, name: string, config: Record<string, any> = {}): BehaviorTreeBuilder {
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const nodeId = this.generateNodeId();
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const node: BehaviorNodeData = {
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id: nodeId,
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name,
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nodeType: NodeType.Action,
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implementationType,
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config
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};
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this.treeData.nodes.set(nodeId, node);
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if (!this.treeData.rootNodeId) {
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this.treeData.rootNodeId = nodeId;
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}
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if (this.nodeStack.length > 0) {
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const parentId = this.nodeStack[this.nodeStack.length - 1]!;
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const parentNode = this.treeData.nodes.get(parentId);
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if (parentNode && parentNode.children) {
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parentNode.children.push(nodeId);
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}
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}
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return this;
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}
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private addConditionNode(implementationType: string, name: string, config: Record<string, any> = {}): BehaviorTreeBuilder {
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const nodeId = this.generateNodeId();
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const node: BehaviorNodeData = {
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id: nodeId,
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name,
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nodeType: NodeType.Condition,
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implementationType,
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config
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};
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this.treeData.nodes.set(nodeId, node);
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if (!this.treeData.rootNodeId) {
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this.treeData.rootNodeId = nodeId;
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}
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if (this.nodeStack.length > 0) {
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const parentId = this.nodeStack[this.nodeStack.length - 1]!;
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const parentNode = this.treeData.nodes.get(parentId);
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if (parentNode && parentNode.children) {
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parentNode.children.push(nodeId);
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}
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}
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return this;
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}
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private generateNodeId(): string {
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return `node_${this.nodeIdCounter++}`;
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}
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}
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