* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
42 lines
1.2 KiB
TypeScript
42 lines
1.2 KiB
TypeScript
/**
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* Physics 2D Plugin (Complete)
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* 完整的 2D 物理插件(运行时 + 编辑器)
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*/
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import type { IEditorPlugin, ModuleManifest } from '@esengine/editor-core';
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import { PhysicsRuntimeModule } from '@esengine/physics-rapier2d/runtime';
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import { physics2DEditorModule } from './Physics2DEditorModule';
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/**
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* Physics 2D 插件清单
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* Physics 2D Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/physics-rapier2d',
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name: '@esengine/physics-rapier2d',
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displayName: 'Physics 2D',
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version: '1.0.0',
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description: 'Deterministic 2D physics with Rapier2D',
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category: 'Physics',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: false,
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requiresWasm: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['Rigidbody2DComponent', 'BoxCollider2DComponent', 'CircleCollider2DComponent'],
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systems: ['PhysicsSystem']
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}
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};
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/**
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* 完整的 Physics 2D 插件(运行时 + 编辑器)
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* Complete Physics 2D Plugin (runtime + editor)
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*/
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export const Physics2DPlugin: IEditorPlugin = {
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manifest,
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runtimeModule: new PhysicsRuntimeModule(),
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editorModule: physics2DEditorModule
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};
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