781 lines
42 KiB
HTML
781 lines
42 KiB
HTML
<!doctype html>
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<html class="default no-js">
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<li class="state loading">Preparing search index...</li>
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<li class="state failure">The search index is not available</li>
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<a href="index.html" class="title">@esengine/egret-framework</a>
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<div class="table-cell" id="tsd-widgets">
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<div id="tsd-filter">
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<a href="#" class="tsd-widget options no-caption" data-toggle="options">Options</a>
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<div class="tsd-filter-group">
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<div class="tsd-select" id="tsd-filter-visibility">
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<span class="tsd-select-label">All</span>
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<ul class="tsd-select-list">
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<li data-value="private" class="selected">All</li>
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<a href="#" class="tsd-widget menu no-caption" data-toggle="menu">Menu</a>
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<div class="tsd-page-title">
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<div class="container">
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<ul class="tsd-breadcrumb">
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<li>
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<a href="globals.html">Globals</a>
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</li>
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</ul>
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<h1>@esengine/egret-framework</h1>
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</div>
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</div>
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</header>
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<div class="container container-main">
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<div class="row">
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<div class="col-8 col-content">
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<div class="tsd-panel tsd-typography">
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<p><a href="https://lgtm.com/projects/g/esengine/egret-framework/context:javascript"><img src="https://img.shields.io/lgtm/grade/javascript/g/esengine/egret-framework.svg?logo=lgtm&logoWidth=18" alt="Language grade: JavaScript"></a></p>
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<p>这是一套用于egret的游戏框架,里面包含ECS框架用于管理场景实体,一些常用2D碰撞检测及A*寻路。如果您还需要包含其他的AI系统可以查看作者其他库(行为树、简易FSM、实用AI)。</p>
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<a href="#在线框架演示" id="在线框架演示" style="color: inherit; text-decoration: none;">
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<h2>在线框架演示</h2>
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</a>
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<p><a href="http://www.hyuan.org/samples">非完整游戏演示</a></p>
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<a href="#入门教程" id="入门教程" style="color: inherit; text-decoration: none;">
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<h2>入门教程</h2>
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</a>
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<p><a href="https://github.com/esengine/egret-framework/wiki/Getting-Start">Getting Start</a></p>
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<p>打开白鹭工程 替换 <code>Main.ts</code> 文件内容</p>
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<pre><code class="language-ts"><span class="hljs-keyword">class</span> Main <span class="hljs-keyword">extends</span> es.Core {
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<span class="hljs-comment">/**
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* 由监听事件 egret.Event.ADDED_TO_STAGE后触发的事件
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*/</span>
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<span class="hljs-keyword">protected</span> initialize() {
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<span class="hljs-comment">// 初始化游戏逻辑</span>
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}
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<span class="hljs-comment">/**
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* 由监听事件 egret.Event.ENTER_FRAME后触发的事件
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*/</span>
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<span class="hljs-keyword">protected</span> <span class="hljs-keyword">async</span> update(){
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<span class="hljs-comment">// 如果需要更新方法 不能删除super.update()</span>
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<span class="hljs-comment">// 会导致框架内所有组件及实体无法更新</span>
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<span class="hljs-keyword">super</span>.update();
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<span class="hljs-comment">// 更新逻辑</span>
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}
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<span class="hljs-comment">/**
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* 在update方法执行完毕后执行 draw方法
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*/</span>
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<span class="hljs-keyword">public</span> <span class="hljs-keyword">async</span> draw(){
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<span class="hljs-comment">// 如果需要绘制方法 不能删除super.draw()</span>
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<span class="hljs-comment">// 会导致框架内所有渲染组件位置无法更新</span>
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<span class="hljs-keyword">super</span>.draw();
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<span class="hljs-comment">// 绘制逻辑</span>
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}
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}</code></pre>
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<a href="#版本计划功能" id="版本计划功能" style="color: inherit; text-decoration: none;">
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<h2>版本计划功能</h2>
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</a>
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<ul>
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<li><input checked="" disabled="" type="checkbox"> 简易ECS框架<ul>
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<li><input checked="" disabled="" type="checkbox"> 组件列表<ul>
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<li><input checked="" disabled="" type="checkbox"> 碰撞组件</li>
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<li><input checked="" disabled="" type="checkbox"> 移动组件</li>
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<li><input checked="" disabled="" type="checkbox"> 滚动精灵组件</li>
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<li><input checked="" disabled="" type="checkbox"> 平铺精灵组件</li>
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<li><input checked="" disabled="" type="checkbox"> 序列帧动画组件</li>
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<li><input checked="" disabled="" type="checkbox"> 相机震动组件</li>
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<li><input checked="" disabled="" type="checkbox"> 相机组件</li>
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<li><input checked="" disabled="" type="checkbox"> 组件池</li>
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<li><input checked="" disabled="" type="checkbox"> 基础碰撞组件(矩形、圆形、多边形碰撞)</li>
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<li><input checked="" disabled="" type="checkbox"> 场景组件</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> 系统列表<ul>
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<li><input checked="" disabled="" type="checkbox"> 被动系统</li>
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<li><input checked="" disabled="" type="checkbox"> 协调系统</li>
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<li><input checked="" disabled="" type="checkbox"> 实体系统</li>
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<li><input checked="" disabled="" type="checkbox"> 实体解析系统</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> 扩展库<ul>
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<li><input checked="" disabled="" type="checkbox"> object扩展</li>
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<li><input checked="" disabled="" type="checkbox"> string扩展</li>
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<li><input checked="" disabled="" type="checkbox"> texture扩展</li>
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<li><input checked="" disabled="" type="checkbox"> time扩展</li>
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<li><input checked="" disabled="" type="checkbox"> <a href="https://github.com/esengine/egret-framework/wiki/Array-%E6%89%A9%E5%B1%95%E8%AF%B4%E6%98%8E">array扩展(Extension)</a></li>
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<li><input checked="" disabled="" type="checkbox"> base64扩展</li>
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<li><input checked="" disabled="" type="checkbox"> Stopwatch计数器</li>
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<li><input checked="" disabled="" type="checkbox"> Input输入帮助</li>
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<li><input checked="" disabled="" type="checkbox"> <a href="https://github.com/esengine/egret-framework/wiki/KeyboardUtils-%E9%94%AE%E7%9B%98%E5%B8%AE%E5%8A%A9">Keyboard键盘帮助</a></li>
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<li><input checked="" disabled="" type="checkbox"> List池对象</li>
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<li><input checked="" disabled="" type="checkbox"> Lock锁帮助</li>
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<li><input checked="" disabled="" type="checkbox"> Emitter事件发射器</li>
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||
<li><input checked="" disabled="" type="checkbox"> Random随机类帮助</li>
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<li><input checked="" disabled="" type="checkbox"> Rectangle矩形帮助类</li>
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<li><input checked="" disabled="" type="checkbox"> Vector2向量帮助类</li>
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<li><input checked="" disabled="" type="checkbox"> Content资源管理器</li>
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<li><input checked="" disabled="" type="checkbox"> 全局管理器</li>
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<li><input checked="" disabled="" type="checkbox"> 向量集Bitset</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> 图形帮助<ul>
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<li><input checked="" disabled="" type="checkbox"> 场景过渡</li>
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<li><input checked="" disabled="" type="checkbox"> 后处理器</li>
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<li><input checked="" disabled="" type="checkbox"> 场景渲染器</li>
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<li><input checked="" disabled="" type="checkbox"> 特效组</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> A*寻路(AStar)</li>
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<li><input checked="" disabled="" type="checkbox"> 常用碰撞检测</li>
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<li><input checked="" disabled="" type="checkbox"> 数学库<ul>
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<li><input checked="" disabled="" type="checkbox"> 矩形类(Rectangle)</li>
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<li><input checked="" disabled="" type="checkbox"> 简易2D矩阵类(Matrix2D)</li>
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<li><input checked="" disabled="" type="checkbox"> 简易2d 向量类(Vector2)</li>
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<li><input checked="" disabled="" type="checkbox"> 数学扩展库(MathHelper)</li>
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<li><input checked="" disabled="" type="checkbox"> 掩码实用类(Flags)</li>
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<li><input checked="" disabled="" type="checkbox"> 贝塞尔曲线(Bezier)</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> 物理系统(简易)<ul>
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<li><input checked="" disabled="" type="checkbox"> Collision碰撞检测</li>
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<li><input checked="" disabled="" type="checkbox"> ColliderTrigger帮助</li>
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<li><input checked="" disabled="" type="checkbox"> <a href="https://github.com/esengine/egret-framework/wiki/Ray2D-2D%E5%B0%84%E7%BA%BF">Ray2D射线检测</a></li>
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||
<li><input checked="" disabled="" type="checkbox"> ShapeCollision 多种形状检测</li>
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<li><input checked="" disabled="" type="checkbox"> RealtimeCollisions 实时碰撞检测</li>
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<li><input checked="" disabled="" type="checkbox"> SpatialHash 网格检测</li>
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</ul>
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</li>
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<li><input checked="" disabled="" type="checkbox"> BreadthFirst 寻路算法</li>
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<li><input checked="" disabled="" type="checkbox"> Dijkstra 寻路算法</li>
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<li><input checked="" disabled="" type="checkbox"> 事件处理器</li>
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||
</ul>
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<a href="#关于egret用ecs框架(typescriptjavascript)" id="关于egret用ecs框架(typescriptjavascript)" style="color: inherit; text-decoration: none;">
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<h2>关于egret用ecs框架(typescript/javascript)</h2>
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||
</a>
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||
<p>ecs 是功能强大的实体组件系统。typescript与其他语言不同,因此我对ecs的设计尽可能的支持typescript特性。虽然ecs拥有标准实体组件系统,但在细节上有很大不同。创建标准ecs通常处于原始速度、缓存位置和其他性能原因。使用typescript,我们没有struct,因为没有必要匹配标准实体组件系统的设计方式,因为我们对内存布局没有那种控制。</p>
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<p>ecs更灵活,可以更好的集中、组织、排序和过滤游戏中的对象。ecs让您拥有轻量级实体和组件,这些组件可以由系统批量处理。
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例如,您在制作一个射手,您可能会有几十到几百个子弹,这些作为轻量级实体由系统批量处理。</p>
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<p>所以ecs在设计当中拥有四种重要类型:世界(Scene),过滤器(Matcher),系统(System)和实体(Entity)</p>
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||
<a href="#世界(scene)" id="世界(scene)" style="color: inherit; text-decoration: none;">
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||
<h2><a href="https://github.com/esengine/egret-framework/wiki/%E5%9C%BA%E6%99%AF-Scene">世界(Scene)</a></h2>
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</a>
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<p>Scene是ecs包含系统和实体最外面的容器。</p>
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||
<a href="#实体(entity)" id="实体(entity)" style="color: inherit; text-decoration: none;">
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<h2>实体(Entity)</h2>
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||
</a>
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<p>实体只由系统处理。</p>
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||
<a href="#组件component" id="组件component" style="color: inherit; text-decoration: none;">
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<h2>组件(Component)</h2>
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||
</a>
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<p>组件应该只包含数据而没有逻辑代码。对数据进行逻辑是系统的工作。</p>
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||
<a href="#系统(system)" id="系统(system)" style="color: inherit; text-decoration: none;">
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||
<h2>系统(System)</h2>
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||
</a>
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<p>ecs中的系统会不断的更新实体。系统使用过滤器选择某些实体,然后仅更新那些选择的实体。</p>
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||
<a href="#作者其他库(egret)" id="作者其他库(egret)" style="color: inherit; text-decoration: none;">
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||
<h2>作者其他库(egret)</h2>
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||
</a>
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||
<ul>
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<li><a href="https://github.com/esengine/egret-BehaviourTree-ai">行为树/实用AI 系统</a></li>
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||
<li><a href="https://github.com/esengine/egret-optimize">egret优化库</a>
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包含一些常用游戏性能提高的帮助类</li>
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||
</ul>
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||
</div>
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||
</div>
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||
<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
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||
<nav class="tsd-navigation primary">
|
||
<ul>
|
||
<li class="globals ">
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||
<a href="globals.html"><em>Globals</em></a>
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||
</li>
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||
<li class=" tsd-kind-module">
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||
<a href="modules/_ai_pathfinding_astar_astarpathfinder_.html">"AI/<wbr>Pathfinding/AStar/AStar<wbr>Pathfinder"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_astar_astargridgraph_.html">"AI/<wbr>Pathfinding/AStar/<wbr>Astar<wbr>Grid<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_astar_iastargraph_.html">"AI/<wbr>Pathfinding/AStar/IAstar<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_astar_priorityqueue_.html">"AI/<wbr>Pathfinding/AStar/<wbr>Priority<wbr>Queue"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_astar_priorityqueuenode_.html">"AI/<wbr>Pathfinding/AStar/<wbr>Priority<wbr>Queue<wbr>Node"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_breadthfirst_breadthfirstpathfinder_.html">"AI/<wbr>Pathfinding/<wbr>Breadth<wbr>First/<wbr>Breadth<wbr>First<wbr>Pathfinder"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_breadthfirst_iunweightedgraph_.html">"AI/<wbr>Pathfinding/<wbr>Breadth<wbr>First/IUnweighted<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_breadthfirst_unweightedgraph_.html">"AI/<wbr>Pathfinding/<wbr>Breadth<wbr>First/<wbr>Unweighted<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_breadthfirst_unweightedgridgraph_.html">"AI/<wbr>Pathfinding/<wbr>Breadth<wbr>First/<wbr>Unweighted<wbr>Grid<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_dijkstra_iweightedgraph_.html">"AI/<wbr>Pathfinding/<wbr>Dijkstra/IWeighted<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_dijkstra_weightedgridgraph_.html">"AI/<wbr>Pathfinding/<wbr>Dijkstra/<wbr>Weighted<wbr>Grid<wbr>Graph"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_dijkstra_weightedpathfinder_.html">"AI/<wbr>Pathfinding/<wbr>Dijkstra/<wbr>Weighted<wbr>Pathfinder"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_astar_.html">"AI/<wbr>Pathfinding/GOAP/AStar"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_astarstorage_.html">"AI/<wbr>Pathfinding/GOAP/AStar<wbr>Storage"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_action_.html">"AI/<wbr>Pathfinding/GOAP/<wbr>Action"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_actionplanner_.html">"AI/<wbr>Pathfinding/GOAP/<wbr>Action<wbr>Planner"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_agent_.html">"AI/<wbr>Pathfinding/GOAP/<wbr>Agent"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ai_pathfinding_goap_worldstate_.html">"AI/<wbr>Pathfinding/GOAP/<wbr>World<wbr>State"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_debug_debug_.html">"<wbr>Debug/<wbr>Debug"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_debug_debugdefaults_.html">"<wbr>Debug/<wbr>Debug<wbr>Defaults"</a>
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||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_debug_debugdrawitem_.html">"<wbr>Debug/<wbr>Debug<wbr>Draw<wbr>Item"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_component_.html">"ECS/<wbr>Component"</a>
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||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_camera_.html">"ECS/<wbr>Components/<wbr>Camera"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_camerashake_.html">"ECS/<wbr>Components/<wbr>Camera<wbr>Shake"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_componentpool_.html">"ECS/<wbr>Components/<wbr>Component<wbr>Pool"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_followcamera_.html">"ECS/<wbr>Components/<wbr>Follow<wbr>Camera"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_iupdatable_.html">"ECS/<wbr>Components/IUpdatable"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_colliders_boxcollider_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Colliders/<wbr>Box<wbr>Collider"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_colliders_circlecollider_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Colliders/<wbr>Circle<wbr>Collider"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_colliders_collider_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Colliders/<wbr>Collider"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_colliders_polygoncollider_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Colliders/<wbr>Polygon<wbr>Collider"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_itriggerlistener_.html">"ECS/<wbr>Components/<wbr>Physics/ITrigger<wbr>Listener"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_mover_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Mover"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_physics_projectilemover_.html">"ECS/<wbr>Components/<wbr>Physics/<wbr>Projectile<wbr>Mover"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_pooledcomponent_.html">"ECS/<wbr>Components/<wbr>Pooled<wbr>Component"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_mesh_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Mesh"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_renderablecomponent_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Renderable<wbr>Component"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_scrollingspriterenderer_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Scrolling<wbr>Sprite<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_sprite_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Sprite"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_spriteanimation_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Sprite<wbr>Animation"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_spriteanimator_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Sprite<wbr>Animator"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_spriterenderer_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Sprite<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_staticspritecontainerrenderer_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Static<wbr>Sprite<wbr>Container<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_tiledmaprenderer_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Tiled<wbr>Map<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_renderables_sprites_tiledspriterenderer_.html">"ECS/<wbr>Components/<wbr>Renderables/<wbr>Sprites/<wbr>Tiled<wbr>Sprite<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_scenecomponent_.html">"ECS/<wbr>Components/<wbr>Scene<wbr>Component"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_components_tiledmapmover_.html">"ECS/<wbr>Components/<wbr>Tiled<wbr>Map<wbr>Mover"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_core_.html">"ECS/<wbr>Core"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_coreevents_.html">"ECS/<wbr>Core<wbr>Events"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_entity_.html">"ECS/<wbr>Entity"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_scene_.html">"ECS/<wbr>Scene"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_systems_entityprocessingsystem_.html">"ECS/<wbr>Systems/<wbr>Entity<wbr>Processing<wbr>System"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_systems_entitysystem_.html">"ECS/<wbr>Systems/<wbr>Entity<wbr>System"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_systems_passivesystem_.html">"ECS/<wbr>Systems/<wbr>Passive<wbr>System"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_systems_processingsystem_.html">"ECS/<wbr>Systems/<wbr>Processing<wbr>System"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_transform_.html">"ECS/<wbr>Transform"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_bitset_.html">"ECS/<wbr>Utils/<wbr>Bit<wbr>Set"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_componentlist_.html">"ECS/<wbr>Utils/<wbr>Component<wbr>List"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_componenttypemanager_.html">"ECS/<wbr>Utils/<wbr>Component<wbr>Type<wbr>Manager"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_entitylist_.html">"ECS/<wbr>Utils/<wbr>Entity<wbr>List"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_entityprocessorlist_.html">"ECS/<wbr>Utils/<wbr>Entity<wbr>Processor<wbr>List"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_fastdirectory_.html">"ECS/<wbr>Utils/<wbr>Fast<wbr>Directory"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_fastlist_.html">"ECS/<wbr>Utils/<wbr>Fast<wbr>List"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_hashhelper_.html">"ECS/<wbr>Utils/<wbr>Hash<wbr>Helper"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_matcher_.html">"ECS/<wbr>Utils/<wbr>Matcher"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_objectutils_.html">"ECS/<wbr>Utils/<wbr>Object<wbr>Utils"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_renderablecomponentlist_.html">"ECS/<wbr>Utils/<wbr>Renderable<wbr>Component<wbr>List"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_stringutils_.html">"ECS/<wbr>Utils/<wbr>String<wbr>Utils"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_textureutils_.html">"ECS/<wbr>Utils/<wbr>Texture<wbr>Utils"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_time_.html">"ECS/<wbr>Utils/<wbr>Time"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_ecs_utils_timeutils_.html">"ECS/<wbr>Utils/<wbr>Time<wbr>Utils"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_extension_.html">"<wbr>Extension"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_effects_gaussianblureffect_.html">"<wbr>Graphics/<wbr>Effects/<wbr>Gaussian<wbr>Blur<wbr>Effect"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_effects_polygonlighteffect_.html">"<wbr>Graphics/<wbr>Effects/<wbr>Polygon<wbr>Light<wbr>Effect"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_graphics_.html">"<wbr>Graphics/<wbr>Graphics"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_graphicscapabilities_.html">"<wbr>Graphics/<wbr>Graphics<wbr>Capabilities"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_graphicsdevice_.html">"<wbr>Graphics/<wbr>Graphics<wbr>Device"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_postprocessing_postprocessor_.html">"<wbr>Graphics/<wbr>Post<wbr>Processing/<wbr>Post<wbr>Processor"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_postprocessing_postprocessors_gaussianblurpostprocessor_.html">"<wbr>Graphics/<wbr>Post<wbr>Processing/<wbr>Post<wbr>Processors/<wbr>Gaussian<wbr>Blur<wbr>Post<wbr>Processor"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_defaultrenderer_.html">"<wbr>Graphics/<wbr>Renderers/<wbr>Default<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_irenderable_.html">"<wbr>Graphics/<wbr>Renderers/IRenderable"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_polygonlight_polylight_.html">"<wbr>Graphics/<wbr>Renderers/<wbr>Polygon<wbr>Light/<wbr>Poly<wbr>Light"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_renderlayerexcluderenderer_.html">"<wbr>Graphics/<wbr>Renderers/<wbr>Render<wbr>Layer<wbr>Exclude<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_renderer_.html">"<wbr>Graphics/<wbr>Renderers/<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_renderers_screenspacerenderer_.html">"<wbr>Graphics/<wbr>Renderers/<wbr>Screen<wbr>Space<wbr>Renderer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_textures_gaussianblur_.html">"<wbr>Graphics/<wbr>Textures/<wbr>Gaussian<wbr>Blur"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_transitions_fadetransition_.html">"<wbr>Graphics/<wbr>Transitions/<wbr>Fade<wbr>Transition"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_transitions_scenetransition_.html">"<wbr>Graphics/<wbr>Transitions/<wbr>Scene<wbr>Transition"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_transitions_windtransition_.html">"<wbr>Graphics/<wbr>Transitions/<wbr>Wind<wbr>Transition"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_graphics_viewport_.html">"<wbr>Graphics/<wbr>Viewport"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_bezier_.html">"<wbr>Math/<wbr>Bezier"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_flags_.html">"<wbr>Math/<wbr>Flags"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_mathhelper_.html">"<wbr>Math/<wbr>Math<wbr>Helper"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_matrix2d_.html">"<wbr>Math/<wbr>Matrix2<wbr>D"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_rectangle_.html">"<wbr>Math/<wbr>Rectangle"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_subpixelfloat_.html">"<wbr>Math/<wbr>Subpixel<wbr>Float"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_subpixelvector2_.html">"<wbr>Math/<wbr>Subpixel<wbr>Vector2"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_vector2_.html">"<wbr>Math/<wbr>Vector2"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_math_vector3_.html">"<wbr>Math/<wbr>Vector3"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_collidertriggerhelper_.html">"<wbr>Physics/<wbr>Collider<wbr>Trigger<wbr>Helper"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_collision_.html">"<wbr>Physics/<wbr>Collision"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_physics_.html">"<wbr>Physics/<wbr>Physics"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_ray2d_.html">"<wbr>Physics/<wbr>Ray2<wbr>D"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_raycasthit_.html">"<wbr>Physics/<wbr>Raycast<wbr>Hit"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_box_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Box"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_circle_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Circle"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_collisionresult_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Collision<wbr>Result"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_polygon_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Polygon"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_realtimecollisions_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Realtime<wbr>Collisions"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_shape_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Shape"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_shapes_shapecollisions_shapecollisions_.html">"<wbr>Physics/<wbr>Shapes/<wbr>Shape<wbr>Collisions/<wbr>Shape<wbr>Collisions"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_spatialhash_.html">"<wbr>Physics/<wbr>Spatial<wbr>Hash"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_verlet_composites_composite_.html">"<wbr>Physics/<wbr>Verlet/<wbr>Composites/<wbr>Composite"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_verlet_constraints_constraint_.html">"<wbr>Physics/<wbr>Verlet/<wbr>Constraints/<wbr>Constraint"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_verlet_particle_.html">"<wbr>Physics/<wbr>Verlet/<wbr>Particle"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_physics_verlet_verletworld_.html">"<wbr>Physics/<wbr>Verlet/<wbr>Verlet<wbr>World"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_group_.html">"<wbr>Tiled/<wbr>Group"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_itmxlayer_.html">"<wbr>Tiled/ITmx<wbr>Layer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_imagelayer_.html">"<wbr>Tiled/<wbr>Image<wbr>Layer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_layer_.html">"<wbr>Tiled/<wbr>Layer"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_map_.html">"<wbr>Tiled/<wbr>Map"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_objectgroup_.html">"<wbr>Tiled/<wbr>Object<wbr>Group"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tiledcore_.html">"<wbr>Tiled/<wbr>Tiled<wbr>Core"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tiledmaploader_.html">"<wbr>Tiled/<wbr>Tiled<wbr>Map<wbr>Loader"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tiledrendering_.html">"<wbr>Tiled/<wbr>Tiled<wbr>Rendering"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tileset_.html">"<wbr>Tiled/<wbr>Tileset"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tilesettile_.html">"<wbr>Tiled/<wbr>Tileset<wbr>Tile"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
|
||
<a href="modules/_tiled_tmxutils_.html">"<wbr>Tiled/<wbr>Tmx<wbr>Utils"</a>
|
||
</li>
|
||
<li class=" tsd-kind-module">
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<a href="modules/_utils_analysis_layout_.html">"<wbr>Utils/<wbr>Analysis/<wbr>Layout"</a>
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<a href="modules/_utils_analysis_stopwatch_.html">"<wbr>Utils/<wbr>Analysis/<wbr>Stopwatch"</a>
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<a href="modules/_utils_analysis_timeruler_.html">"<wbr>Utils/<wbr>Analysis/<wbr>Time<wbr>Ruler"</a>
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<a href="modules/_utils_coroutines_coroutinemanager_.html">"<wbr>Utils/<wbr>Coroutines/<wbr>Coroutine<wbr>Manager"</a>
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<a href="modules/_utils_input_virtual_virtualbutton_.html">"<wbr>Utils/<wbr>Input/<wbr>Virtual/<wbr>Virtual<wbr>Button"</a>
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<a href="modules/_utils_input_virtual_virtualinput_.html">"<wbr>Utils/<wbr>Input/<wbr>Virtual/<wbr>Virtual<wbr>Input"</a>
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<a href="modules/_utils_numberextension_.html">"<wbr>Utils/<wbr>Number<wbr>Extension"</a>
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<a href="modules/_utils_pair_.html">"<wbr>Utils/<wbr>Pair"</a>
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<a href="modules/_utils_pool_.html">"<wbr>Utils/<wbr>Pool"</a>
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<a href="modules/_utils_randomutils_.html">"<wbr>Utils/<wbr>Random<wbr>Utils"</a>
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<a href="modules/_utils_rectangleext_.html">"<wbr>Utils/<wbr>Rectangle<wbr>Ext"</a>
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<a href="modules/_utils_runtimespritesheet_assetpacker_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Asset<wbr>Packer"</a>
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<a href="modules/_utils_runtimespritesheet_integerrectangle_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Integer<wbr>Rectangle"</a>
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<a href="modules/_utils_runtimespritesheet_rectanglepacker_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Rectangle<wbr>Packer"</a>
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<a href="modules/_utils_runtimespritesheet_sortablesize_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Sortable<wbr>Size"</a>
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<li class=" tsd-kind-module">
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<a href="modules/_utils_runtimespritesheet_textureassets_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Texture<wbr>Assets"</a>
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<li class=" tsd-kind-module">
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<a href="modules/_utils_runtimespritesheet_texturetopack_.html">"<wbr>Utils/<wbr>Runtime<wbr>Sprite<wbr>Sheet/<wbr>Texture<wbr>ToPack"</a>
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<a href="modules/_utils_subpixelnumber_.html">"<wbr>Utils/<wbr>Subpixel<wbr>Number"</a>
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<li class=" tsd-kind-module">
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<a href="modules/_utils_timers_itimer_.html">"<wbr>Utils/<wbr>Timers/ITimer"</a>
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<li class=" tsd-kind-module">
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<a href="modules/_utils_timers_timer_.html">"<wbr>Utils/<wbr>Timers/<wbr>Timer"</a>
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<li class=" tsd-kind-module">
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<a href="modules/_utils_timers_timermanager_.html">"<wbr>Utils/<wbr>Timers/<wbr>Timer<wbr>Manager"</a>
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<a href="modules/_utils_triangulator_.html">"<wbr>Utils/<wbr>Triangulator"</a>
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<a href="modules/_utils_vector2ext_.html">"<wbr>Utils/<wbr>Vector2<wbr>Ext"</a>
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