* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
42 lines
1.1 KiB
TypeScript
42 lines
1.1 KiB
TypeScript
/**
|
|
* @esengine/worker-generator
|
|
*
|
|
* CLI tool to generate Worker files from WorkerEntitySystem classes
|
|
* for WeChat Mini Game and other platforms that require pre-compiled Worker scripts.
|
|
*
|
|
* 从 WorkerEntitySystem 子类生成 Worker 文件的 CLI 工具
|
|
* 用于微信小游戏等需要预编译 Worker 脚本的平台
|
|
*
|
|
* @example
|
|
* ```bash
|
|
* # CLI 使用 | CLI Usage
|
|
* npx esengine-worker-gen --src ./src --out ./workers --wechat
|
|
*
|
|
* # 或者 | Or
|
|
* pnpm esengine-worker-gen -s ./src -o ./workers -w
|
|
* ```
|
|
*
|
|
* @example
|
|
* ```typescript
|
|
* // API 使用 | API Usage
|
|
* import { parseWorkerSystems, generateWorkerFiles } from '@esengine/worker-generator';
|
|
*
|
|
* const systems = parseWorkerSystems({
|
|
* srcDir: './src',
|
|
* outDir: './workers',
|
|
* wechat: true,
|
|
* });
|
|
*
|
|
* const result = generateWorkerFiles(systems, config);
|
|
* ```
|
|
*/
|
|
|
|
export { parseWorkerSystems } from './parser';
|
|
export { generateWorkerFiles } from './generator';
|
|
export type {
|
|
WorkerSystemInfo,
|
|
GeneratorConfig,
|
|
GenerationResult,
|
|
WorkerScriptMapping,
|
|
} from './types';
|