* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
72 lines
1.4 KiB
JSON
72 lines
1.4 KiB
JSON
{
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"id": "asset-system",
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"name": "@esengine/asset-system",
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"globalKey": "assetSystem",
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"displayName": "Asset System",
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"description": "Asset loading, caching and management | 资源加载、缓存和管理",
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"version": "1.0.0",
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"category": "Core",
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"icon": "FolderOpen",
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"tags": [
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"asset",
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"resource",
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"loader"
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],
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"isCore": true,
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"defaultEnabled": true,
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"isEngineModule": true,
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"canContainContent": false,
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"platforms": [
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"web",
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"desktop",
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"mobile"
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],
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"dependencies": [
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"core"
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],
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"exports": {
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"loaders": [
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"TextureLoader",
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"JsonLoader",
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"TextLoader",
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"BinaryLoader",
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"AudioLoader",
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"PrefabLoader"
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],
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"other": [
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"AssetManager",
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"AssetDatabase",
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"AssetCache"
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]
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},
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"assetExtensions": {
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".png": "texture",
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".jpg": "texture",
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".jpeg": "texture",
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".gif": "texture",
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".webp": "texture",
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".bmp": "texture",
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".svg": "texture",
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".mp3": "audio",
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".ogg": "audio",
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".wav": "audio",
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".m4a": "audio",
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".aac": "audio",
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".flac": "audio",
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".json": "data",
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".xml": "data",
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".yaml": "data",
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".yml": "data",
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".txt": "text",
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".ttf": "font",
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".woff": "font",
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".woff2": "font",
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".otf": "font",
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".fnt": "font",
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".atlas": "atlas",
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".prefab": "prefab"
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},
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"requiresWasm": false,
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"outputPath": "dist/index.js"
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}
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