* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
103 lines
2.9 KiB
TypeScript
103 lines
2.9 KiB
TypeScript
/**
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* Material System for ES Engine.
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* ES引擎材质系统。
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*
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* This system provides:
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* 该系统提供:
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*
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* - Material: Material definition class with shader and uniform parameters.
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* 材质定义类,包含着色器和 uniform 参数。
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* - Shader: Shader definition class with vertex and fragment shader code.
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* 着色器定义类,包含顶点和片段着色器代码。
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* - MaterialManager: Material asset manager.
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* 材质资产管理器。
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* - MaterialLoader: Asset loader for .mat files.
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* .mat 文件的资产加载器。
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*
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* Note: Materials are not standalone components, but used as properties of
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* render components (such as SpriteComponent).
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* 注意:材质不是独立组件,而是作为渲染组件(如 SpriteComponent)的属性使用。
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*
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* @packageDocumentation
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*/
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// Types.
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// 类型。
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export * from './types';
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// Interfaces.
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// 接口。
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export type {
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MaterialPropertyType,
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MaterialPropertyOverride,
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MaterialOverrides,
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IMaterialOverridable
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} from './interfaces/IMaterialOverridable';
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export type {
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ShaderPropertyType,
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ShaderPropertyHint,
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ShaderPropertyMeta,
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ShaderAssetDefinition,
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ShaderAssetFile
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} from './interfaces/IShaderProperty';
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export {
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BUILTIN_SHADER_PROPERTIES,
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getShaderProperties,
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getShaderPropertiesById
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} from './interfaces/IShaderProperty';
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// Mixins.
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// Mixin。
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export { MaterialOverridableMixin, MaterialOverrideHelper } from './mixins/MaterialOverridableMixin';
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// Effects.
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// 效果。
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export type { IShinyEffect } from './effects/BaseShinyEffect';
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export {
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SHINY_EFFECT_DEFAULTS,
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SHINY_EFFECT_PROPERTIES,
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resetShinyEffect,
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startShinyEffect,
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stopShinyEffect,
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getShinyRotationRadians
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} from './effects/BaseShinyEffect';
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export { ShinyEffectAnimator } from './effects/ShinyEffectAnimator';
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// Core classes.
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// 核心类。
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export { Material } from './Material';
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export {
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Shader,
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DEFAULT_VERTEX_SHADER,
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DEFAULT_FRAGMENT_SHADER,
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GRAYSCALE_FRAGMENT_SHADER,
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TINT_FRAGMENT_SHADER,
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FLASH_FRAGMENT_SHADER,
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OUTLINE_FRAGMENT_SHADER,
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SHINY_FRAGMENT_SHADER
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} from './Shader';
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// Manager.
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// 管理器。
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export { MaterialManager, getMaterialManager } from './MaterialManager';
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export type { IEngineBridge } from './MaterialManager';
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// Loaders.
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// 加载器。
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export { MaterialLoader } from './loaders/MaterialLoader';
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export type { IMaterialAssetData } from './loaders/MaterialLoader';
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export { ShaderLoader } from './loaders/ShaderLoader';
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export type { IShaderAssetData, ShaderFileFormat } from './loaders/ShaderLoader';
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// Runtime Module.
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// 运行时模块。
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export { MaterialRuntimeModule, materialRuntimeModule, MaterialSystemPlugin } from './MaterialSystemPlugin';
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export type { IMaterialRuntimeModule } from './MaterialSystemPlugin';
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// Service Tokens.
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// 服务令牌。
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export { MaterialManagerToken } from './tokens';
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export type { IMaterialManager } from './tokens';
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