* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
140 lines
4.1 KiB
TypeScript
140 lines
4.1 KiB
TypeScript
import type RAPIER from "@dimforge/rapier3d";
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import type {Testbed} from "../Testbed";
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type RAPIER_API = typeof import("@dimforge/rapier3d");
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function buildBlock(
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RAPIER: RAPIER_API,
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world: RAPIER.World,
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halfExtents: RAPIER.Vector,
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shift: RAPIER.Vector,
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numx: number,
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numy: number,
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numz: number,
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) {
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let half_extents_zyx = {
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x: halfExtents.z,
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y: halfExtents.y,
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z: halfExtents.x,
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};
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let dimensions = [halfExtents, half_extents_zyx];
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let blockWidth = 2.0 * halfExtents.z * numx;
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let blockHeight = 2.0 * halfExtents.y * numy;
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let spacing = (halfExtents.z * numx - halfExtents.x) / (numz - 1.0);
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let i;
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let j;
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let k;
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for (i = 0; i < numy; ++i) {
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[numx, numz] = [numz, numx];
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let dim = dimensions[i % 2];
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let y = dim.y * i * 2.0;
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for (j = 0; j < numx; ++j) {
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let x = i % 2 == 0 ? spacing * j * 2.0 : dim.x * j * 2.0;
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for (k = 0; k < numz; ++k) {
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let z = i % 2 == 0 ? dim.z * k * 2.0 : spacing * k * 2.0;
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// Build the rigid body.
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let bodyDesc = RAPIER.RigidBodyDesc.dynamic().setTranslation(
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x + dim.x + shift.x,
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y + dim.y + shift.y,
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z + dim.z + shift.z,
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);
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let body = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.cuboid(
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dim.x,
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dim.y,
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dim.z,
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);
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world.createCollider(colliderDesc, body);
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}
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}
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}
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// Close the top.
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let dim = {x: halfExtents.z, y: halfExtents.x, z: halfExtents.y};
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for (i = 0; i < blockWidth / (dim.x * 2.0); ++i) {
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for (j = 0; j < blockWidth / (dim.z * 2.0); ++j) {
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// Build the rigid body.
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let bodyDesc = RAPIER.RigidBodyDesc.dynamic().setTranslation(
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i * dim.x * 2.0 + dim.x + shift.x,
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dim.y + shift.y + blockHeight,
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j * dim.z * 2.0 + dim.z + shift.z,
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);
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let body = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.cuboid(dim.x, dim.y, dim.z);
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world.createCollider(colliderDesc, body);
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}
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}
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}
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export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
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let gravity = new RAPIER.Vector3(0.0, -9.81, 0.0);
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let world = new RAPIER.World(gravity);
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// Create Ground.
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let groundSize = 50.0;
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let groundHeight = 0.1;
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let bodyDesc = RAPIER.RigidBodyDesc.fixed().setTranslation(
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0.0,
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-groundHeight,
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0.0,
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);
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let body = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.cuboid(
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groundSize,
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groundHeight,
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groundSize,
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);
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world.createCollider(colliderDesc, body);
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// Keva tower.
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let halfExtents = new RAPIER.Vector3(0.1, 0.5, 2.0);
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let blockHeight = 0.0;
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// These should only be set to odd values otherwise
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// the blocks won't align in the nicest way.
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let numyArr = [0, 3, 5, 5, 7, 9];
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let numBlocksBuilt = 0;
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let i;
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for (i = 5; i >= 1; --i) {
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let numx = i;
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let numy = numyArr[i];
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let numz = numx * 3 + 1;
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let blockWidth = numx * halfExtents.z * 2.0;
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buildBlock(
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RAPIER,
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world,
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halfExtents,
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new RAPIER.Vector3(
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-blockWidth / 2.0,
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blockHeight,
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-blockWidth / 2.0,
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),
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numx,
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numy,
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numz,
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);
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blockHeight += numy * halfExtents.y * 2.0 + halfExtents.x * 2.0;
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numBlocksBuilt += numx * numy * numz;
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}
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testbed.setWorld(world);
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let cameraPosition = {
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eye: {
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x: -70.38553832116718,
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y: 17.893810295517365,
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z: 29.34767842147597,
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},
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target: {
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x: 0.5890869353464383,
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y: 3.132044603021203,
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z: -0.2899937806661885,
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},
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};
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testbed.lookAt(cameraPosition);
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}
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