* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
74 lines
2.3 KiB
TypeScript
74 lines
2.3 KiB
TypeScript
import type {Testbed} from "../Testbed";
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type RAPIER_API = typeof import("@dimforge/rapier3d");
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export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
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let gravity = new RAPIER.Vector3(0.0, -9.81, 0.0);
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let world = new RAPIER.World(gravity);
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// Create Ground.
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let bodyDesc = RAPIER.RigidBodyDesc.fixed();
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let groundBody = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.cuboid(5.0, 0.1, 5.0);
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world.createCollider(colliderDesc, groundBody);
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// Setup groups.
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let group1 = 0x00010001;
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let group2 = 0x00020002;
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// Add one floor that collides with the first group only.
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colliderDesc = RAPIER.ColliderDesc.cuboid(1.0, 0.1, 1.0)
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.setTranslation(0.0, 1.0, 0.0)
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.setCollisionGroups(group1);
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world.createCollider(colliderDesc, groundBody);
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// Add one floor that collides with the second group only.
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colliderDesc = RAPIER.ColliderDesc.cuboid(1.0, 0.1, 1.0)
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.setTranslation(0.0, 2.0, 0.0)
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.setCollisionGroups(group2);
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world.createCollider(colliderDesc, groundBody);
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// Dynamic cubes.
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let num = 8;
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let rad = 0.1;
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let shift = rad * 2.0;
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let centerx = shift * (num / 2);
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let centery = 2.5;
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let centerz = shift * (num / 2);
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let i, j, k;
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for (j = 0; j < 4; j++) {
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for (i = 0; i < num; i++) {
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for (k = 0; k < num; k++) {
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let x = i * shift - centerx;
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let y = j * shift + centery;
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let z = k * shift - centerz;
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// Alternate between the green and blue groups.
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let group = k % 2 == 0 ? group1 : group2;
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let bodyDesc = RAPIER.RigidBodyDesc.dynamic().setTranslation(
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x,
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y,
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z,
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);
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let body = world.createRigidBody(bodyDesc);
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colliderDesc = RAPIER.ColliderDesc.cuboid(
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rad,
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rad,
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rad,
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).setCollisionGroups(group);
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world.createCollider(colliderDesc, body);
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}
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}
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}
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testbed.setWorld(world);
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let cameraPosition = {
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eye: {x: 10.0, y: 5.0, z: 10.0},
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target: {x: 0.0, y: 0.0, z: 0.0},
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};
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testbed.lookAt(cameraPosition);
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}
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