Files
esengine/thirdparty/rapier.js/src/geometry/toi.rs
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

66 lines
1.4 KiB
Rust

use crate::math::RawVector;
use crate::utils::{self, FlatHandle};
use rapier::geometry::{ColliderHandle, ShapeCastHit};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawShapeCastHit {
pub(crate) hit: ShapeCastHit,
}
#[wasm_bindgen]
impl RawShapeCastHit {
pub fn time_of_impact(&self) -> f32 {
self.hit.time_of_impact
}
pub fn witness1(&self) -> RawVector {
self.hit.witness1.coords.into()
}
pub fn witness2(&self) -> RawVector {
self.hit.witness2.coords.into()
}
pub fn normal1(&self) -> RawVector {
self.hit.normal1.into_inner().into()
}
pub fn normal2(&self) -> RawVector {
self.hit.normal2.into_inner().into()
}
}
#[wasm_bindgen]
pub struct RawColliderShapeCastHit {
pub(crate) handle: ColliderHandle,
pub(crate) hit: ShapeCastHit,
}
#[wasm_bindgen]
impl RawColliderShapeCastHit {
pub fn colliderHandle(&self) -> FlatHandle {
utils::flat_handle(self.handle.0)
}
pub fn time_of_impact(&self) -> f32 {
self.hit.time_of_impact
}
pub fn witness1(&self) -> RawVector {
self.hit.witness1.coords.into()
}
pub fn witness2(&self) -> RawVector {
self.hit.witness2.coords.into()
}
pub fn normal1(&self) -> RawVector {
self.hit.normal1.into_inner().into()
}
pub fn normal2(&self) -> RawVector {
self.hit.normal2.into_inner().into()
}
}