Files
esengine/thirdparty/rapier.js/src/dynamics/multibody_joint.rs
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

197 lines
6.3 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
use crate::dynamics::{RawJointAxis, RawJointType, RawMultibodyJointSet};
use crate::math::{RawRotation, RawVector};
use crate::utils::FlatHandle;
use rapier::dynamics::JointAxis;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
impl RawMultibodyJointSet {
/// The type of this joint.
pub fn jointType(&self, handle: FlatHandle) -> RawJointType {
self.map(handle, |j| j.data.locked_axes.into())
}
// /// The unique integer identifier of the first rigid-body this joint it attached to.
// pub fn jointBodyHandle1(&self, handle: FlatHandle) -> u32 {
// self.map(handle, |j| j.body1.into_raw_parts().0)
// }
//
// /// The unique integer identifier of the second rigid-body this joint is attached to.
// pub fn jointBodyHandle2(&self, handle: FlatHandle) -> u32 {
// self.map(handle, |j| j.body2.into_raw_parts().0)
// }
/// The angular part of the joints local frame relative to the first rigid-body it is attached to.
pub fn jointFrameX1(&self, handle: FlatHandle) -> RawRotation {
self.map(handle, |j| j.data.local_frame1.rotation.into())
}
/// The angular part of the joints local frame relative to the second rigid-body it is attached to.
pub fn jointFrameX2(&self, handle: FlatHandle) -> RawRotation {
self.map(handle, |j| j.data.local_frame2.rotation.into())
}
/// The position of the first anchor of this joint.
///
/// The first anchor gives the position of the points application point on the
/// local frame of the first rigid-body it is attached to.
pub fn jointAnchor1(&self, handle: FlatHandle) -> RawVector {
self.map(handle, |j| j.data.local_frame1.translation.vector.into())
}
/// The position of the second anchor of this joint.
///
/// The second anchor gives the position of the points application point on the
/// local frame of the second rigid-body it is attached to.
pub fn jointAnchor2(&self, handle: FlatHandle) -> RawVector {
self.map(handle, |j| j.data.local_frame2.translation.vector.into())
}
/// Are contacts between the rigid-bodies attached by this joint enabled?
pub fn jointContactsEnabled(&self, handle: FlatHandle) -> bool {
self.map(handle, |j| j.data.contacts_enabled)
}
/// Sets whether contacts are enabled between the rigid-bodies attached by this joint.
pub fn jointSetContactsEnabled(&mut self, handle: FlatHandle, enabled: bool) {
self.map_mut(handle, |j| {
j.data.contacts_enabled = enabled;
});
}
/// Are the limits for this joint enabled?
pub fn jointLimitsEnabled(&self, handle: FlatHandle, axis: RawJointAxis) -> bool {
self.map(handle, |j| {
j.data.limit_axes.contains(JointAxis::from(axis).into())
})
}
/// Return the lower limit along the given joint axis.
pub fn jointLimitsMin(&self, handle: FlatHandle, axis: RawJointAxis) -> f32 {
self.map(handle, |j| j.data.limits[axis as usize].min)
}
/// If this is a prismatic joint, returns its upper limit.
pub fn jointLimitsMax(&self, handle: FlatHandle, axis: RawJointAxis) -> f32 {
self.map(handle, |j| j.data.limits[axis as usize].max)
}
// pub fn jointConfigureMotorModel(
// &mut self,
// handle: FlatHandle,
// axis: RawJointAxis,
// model: RawMotorModel,
// ) {
// self.map_mut(handle, |j| {
// j.data.motors[axis as usize].model = model.into()
// })
// }
/*
#[cfg(feature = "dim3")]
pub fn jointConfigureBallMotorVelocity(
&mut self,
handle: FlatHandle,
vx: f32,
vy: f32,
vz: f32,
factor: f32,
) {
let targetVel = Vector3::new(vx, vy, vz);
self.map_mut(handle, |j| match &mut j.params {
JointData::SphericalJoint(j) => j.configure_motor_velocity(targetVel, factor),
_ => {}
})
}
#[cfg(feature = "dim3")]
pub fn jointConfigureBallMotorPosition(
&mut self,
handle: FlatHandle,
qw: f32,
qx: f32,
qy: f32,
qz: f32,
stiffness: f32,
damping: f32,
) {
let quat = Quaternion::new(qw, qx, qy, qz);
self.map_mut(handle, |j| match &mut j.params {
JointData::SphericalJoint(j) => {
if let Some(unit_quat) = UnitQuaternion::try_new(quat, 1.0e-5) {
j.configure_motor_position(unit_quat, stiffness, damping)
}
}
_ => {}
})
}
#[cfg(feature = "dim3")]
pub fn jointConfigureBallMotor(
&mut self,
handle: FlatHandle,
qw: f32,
qx: f32,
qy: f32,
qz: f32,
vx: f32,
vy: f32,
vz: f32,
stiffness: f32,
damping: f32,
) {
let quat = Quaternion::new(qw, qx, qy, qz);
let vel = Vector3::new(vx, vy, vz);
self.map_mut(handle, |j| match &mut j.params {
JointData::SphericalJoint(j) => {
if let Some(unit_quat) = UnitQuaternion::try_new(quat, 1.0e-5) {
j.configure_motor(unit_quat, vel, stiffness, damping)
}
}
_ => {}
})
}
*/
// pub fn jointConfigureMotorVelocity(
// &mut self,
// handle: FlatHandle,
// axis: RawJointAxis,
// targetVel: f32,
// factor: f32,
// ) {
// self.jointConfigureMotor(handle, axis, 0.0, targetVel, 0.0, factor)
// }
//
// pub fn jointConfigureMotorPosition(
// &mut self,
// handle: FlatHandle,
// axis: RawJointAxis,
// targetPos: f32,
// stiffness: f32,
// damping: f32,
// ) {
// self.jointConfigureMotor(handle, axis, targetPos, 0.0, stiffness, damping)
// }
// pub fn jointConfigureMotor(
// &mut self,
// handle: FlatHandle,
// axis: RawJointAxis,
// targetPos: f32,
// targetVel: f32,
// stiffness: f32,
// damping: f32,
// ) {
// self.map_mut(handle, |j| {
// j.data.motors[axis as usize].target_pos = targetPos;
// j.data.motors[axis as usize].target_vel = targetVel;
// j.data.motors[axis as usize].stiffness = stiffness;
// j.data.motors[axis as usize].damping = damping;
// })
// }
}