* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
197 lines
6.3 KiB
Rust
197 lines
6.3 KiB
Rust
use crate::dynamics::{RawJointAxis, RawJointType, RawMultibodyJointSet};
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use crate::math::{RawRotation, RawVector};
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use crate::utils::FlatHandle;
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use rapier::dynamics::JointAxis;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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impl RawMultibodyJointSet {
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/// The type of this joint.
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pub fn jointType(&self, handle: FlatHandle) -> RawJointType {
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self.map(handle, |j| j.data.locked_axes.into())
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}
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// /// The unique integer identifier of the first rigid-body this joint it attached to.
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// pub fn jointBodyHandle1(&self, handle: FlatHandle) -> u32 {
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// self.map(handle, |j| j.body1.into_raw_parts().0)
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// }
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//
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// /// The unique integer identifier of the second rigid-body this joint is attached to.
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// pub fn jointBodyHandle2(&self, handle: FlatHandle) -> u32 {
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// self.map(handle, |j| j.body2.into_raw_parts().0)
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// }
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/// The angular part of the joint’s local frame relative to the first rigid-body it is attached to.
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pub fn jointFrameX1(&self, handle: FlatHandle) -> RawRotation {
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self.map(handle, |j| j.data.local_frame1.rotation.into())
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}
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/// The angular part of the joint’s local frame relative to the second rigid-body it is attached to.
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pub fn jointFrameX2(&self, handle: FlatHandle) -> RawRotation {
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self.map(handle, |j| j.data.local_frame2.rotation.into())
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}
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/// The position of the first anchor of this joint.
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///
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/// The first anchor gives the position of the points application point on the
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/// local frame of the first rigid-body it is attached to.
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pub fn jointAnchor1(&self, handle: FlatHandle) -> RawVector {
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self.map(handle, |j| j.data.local_frame1.translation.vector.into())
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}
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/// The position of the second anchor of this joint.
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///
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/// The second anchor gives the position of the points application point on the
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/// local frame of the second rigid-body it is attached to.
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pub fn jointAnchor2(&self, handle: FlatHandle) -> RawVector {
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self.map(handle, |j| j.data.local_frame2.translation.vector.into())
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}
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/// Are contacts between the rigid-bodies attached by this joint enabled?
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pub fn jointContactsEnabled(&self, handle: FlatHandle) -> bool {
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self.map(handle, |j| j.data.contacts_enabled)
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}
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/// Sets whether contacts are enabled between the rigid-bodies attached by this joint.
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pub fn jointSetContactsEnabled(&mut self, handle: FlatHandle, enabled: bool) {
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self.map_mut(handle, |j| {
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j.data.contacts_enabled = enabled;
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});
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}
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/// Are the limits for this joint enabled?
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pub fn jointLimitsEnabled(&self, handle: FlatHandle, axis: RawJointAxis) -> bool {
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self.map(handle, |j| {
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j.data.limit_axes.contains(JointAxis::from(axis).into())
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})
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}
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/// Return the lower limit along the given joint axis.
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pub fn jointLimitsMin(&self, handle: FlatHandle, axis: RawJointAxis) -> f32 {
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self.map(handle, |j| j.data.limits[axis as usize].min)
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}
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/// If this is a prismatic joint, returns its upper limit.
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pub fn jointLimitsMax(&self, handle: FlatHandle, axis: RawJointAxis) -> f32 {
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self.map(handle, |j| j.data.limits[axis as usize].max)
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}
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// pub fn jointConfigureMotorModel(
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// &mut self,
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// handle: FlatHandle,
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// axis: RawJointAxis,
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// model: RawMotorModel,
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// ) {
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// self.map_mut(handle, |j| {
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// j.data.motors[axis as usize].model = model.into()
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// })
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// }
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/*
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#[cfg(feature = "dim3")]
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pub fn jointConfigureBallMotorVelocity(
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&mut self,
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handle: FlatHandle,
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vx: f32,
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vy: f32,
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vz: f32,
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factor: f32,
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) {
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let targetVel = Vector3::new(vx, vy, vz);
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self.map_mut(handle, |j| match &mut j.params {
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JointData::SphericalJoint(j) => j.configure_motor_velocity(targetVel, factor),
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_ => {}
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})
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}
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#[cfg(feature = "dim3")]
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pub fn jointConfigureBallMotorPosition(
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&mut self,
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handle: FlatHandle,
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qw: f32,
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qx: f32,
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qy: f32,
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qz: f32,
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stiffness: f32,
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damping: f32,
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) {
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let quat = Quaternion::new(qw, qx, qy, qz);
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self.map_mut(handle, |j| match &mut j.params {
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JointData::SphericalJoint(j) => {
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if let Some(unit_quat) = UnitQuaternion::try_new(quat, 1.0e-5) {
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j.configure_motor_position(unit_quat, stiffness, damping)
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}
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}
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_ => {}
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})
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}
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#[cfg(feature = "dim3")]
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pub fn jointConfigureBallMotor(
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&mut self,
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handle: FlatHandle,
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qw: f32,
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qx: f32,
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qy: f32,
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qz: f32,
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vx: f32,
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vy: f32,
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vz: f32,
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stiffness: f32,
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damping: f32,
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) {
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let quat = Quaternion::new(qw, qx, qy, qz);
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let vel = Vector3::new(vx, vy, vz);
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self.map_mut(handle, |j| match &mut j.params {
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JointData::SphericalJoint(j) => {
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if let Some(unit_quat) = UnitQuaternion::try_new(quat, 1.0e-5) {
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j.configure_motor(unit_quat, vel, stiffness, damping)
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}
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}
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_ => {}
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})
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}
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*/
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// pub fn jointConfigureMotorVelocity(
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// &mut self,
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// handle: FlatHandle,
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// axis: RawJointAxis,
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// targetVel: f32,
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// factor: f32,
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// ) {
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// self.jointConfigureMotor(handle, axis, 0.0, targetVel, 0.0, factor)
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// }
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//
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// pub fn jointConfigureMotorPosition(
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// &mut self,
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// handle: FlatHandle,
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// axis: RawJointAxis,
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// targetPos: f32,
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// stiffness: f32,
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// damping: f32,
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// ) {
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// self.jointConfigureMotor(handle, axis, targetPos, 0.0, stiffness, damping)
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// }
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// pub fn jointConfigureMotor(
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// &mut self,
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// handle: FlatHandle,
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// axis: RawJointAxis,
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// targetPos: f32,
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// targetVel: f32,
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// stiffness: f32,
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// damping: f32,
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// ) {
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// self.map_mut(handle, |j| {
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// j.data.motors[axis as usize].target_pos = targetPos;
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// j.data.motors[axis as usize].target_vel = targetVel;
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// j.data.motors[axis as usize].stiffness = stiffness;
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// j.data.motors[axis as usize].damping = damping;
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// })
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// }
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}
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