* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
83 lines
3.1 KiB
TypeScript
83 lines
3.1 KiB
TypeScript
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry, Core } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import type { AssetManager } from '@esengine/asset-system';
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import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
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import { BehaviorTreeExecutionSystem } from './execution/BehaviorTreeExecutionSystem';
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import { BehaviorTreeAssetManager } from './execution/BehaviorTreeAssetManager';
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import { GlobalBlackboardService } from './Services/GlobalBlackboardService';
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import { BehaviorTreeLoader } from './loaders/BehaviorTreeLoader';
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import { BehaviorTreeAssetType } from './index';
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export interface BehaviorTreeSystemContext extends SystemContext {
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behaviorTreeSystem?: BehaviorTreeExecutionSystem;
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assetManager?: AssetManager;
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}
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class BehaviorTreeRuntimeModule implements IRuntimeModule {
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private _loaderRegistered = false;
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registerComponents(registry: typeof ComponentRegistry): void {
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registry.register(BehaviorTreeRuntimeComponent);
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}
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registerServices(services: ServiceContainer): void {
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if (!services.isRegistered(GlobalBlackboardService)) {
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services.registerSingleton(GlobalBlackboardService);
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}
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if (!services.isRegistered(BehaviorTreeAssetManager)) {
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services.registerSingleton(BehaviorTreeAssetManager);
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}
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const btContext = context as BehaviorTreeSystemContext;
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if (!this._loaderRegistered && btContext.assetManager) {
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btContext.assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
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this._loaderRegistered = true;
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}
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// 使用 context 中的 services,确保与调用方使用同一个 ServiceContainer 实例
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// Use services from context to ensure same ServiceContainer instance as caller
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const services = (btContext as any).services || Core.services;
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const behaviorTreeSystem = new BehaviorTreeExecutionSystem(services);
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if (btContext.assetManager) {
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behaviorTreeSystem.setAssetManager(btContext.assetManager);
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}
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if (btContext.isEditor) {
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behaviorTreeSystem.enabled = false;
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}
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scene.addSystem(behaviorTreeSystem);
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btContext.behaviorTreeSystem = behaviorTreeSystem;
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}
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}
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const manifest: ModuleManifest = {
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id: 'behavior-tree',
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name: '@esengine/behavior-tree',
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displayName: 'Behavior Tree',
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version: '1.0.0',
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description: 'AI behavior tree system',
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category: 'AI',
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icon: 'GitBranch',
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isCore: false,
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defaultEnabled: false,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['core'],
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exports: { components: ['BehaviorTreeComponent'] },
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editorPackage: '@esengine/behavior-tree-editor'
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};
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export const BehaviorTreePlugin: IPlugin = {
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manifest,
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runtimeModule: new BehaviorTreeRuntimeModule()
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};
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export { BehaviorTreeRuntimeModule };
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