Files
esengine/packages/framework/procgen/src/index.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

83 lines
2.0 KiB
TypeScript

/**
* @esengine/procgen
*
* @zh 程序化生成工具包
* @en Procedural Generation Toolkit
*
* @zh 提供噪声函数、随机工具和蓝图节点
* @en Provides noise functions, random utilities, and blueprint nodes
*/
// =============================================================================
// Noise Functions | 噪声函数
// =============================================================================
export {
PerlinNoise,
createPerlinNoise,
SimplexNoise,
createSimplexNoise,
WorleyNoise,
createWorleyNoise,
FBM,
createFBM
} from './noise';
export type {
DistanceFunction,
INoise2D,
INoise3D,
FBMConfig
} from './noise';
// =============================================================================
// Random Utilities | 随机工具
// =============================================================================
export {
SeededRandom,
createSeededRandom,
WeightedRandom,
weightedPick,
weightedPickFromMap,
createWeightedRandom,
shuffle,
shuffleCopy,
pickOne,
sample,
sampleWithReplacement,
randomIntegers,
weightedSample
} from './random';
export type { WeightedItem } from './random';
// =============================================================================
// Blueprint Nodes | 蓝图节点
// =============================================================================
export {
// Templates
SampleNoise2DTemplate,
SampleFBMTemplate,
SeededRandomTemplate,
SeededRandomIntTemplate,
WeightedPickTemplate,
ShuffleArrayTemplate,
PickRandomTemplate,
SampleArrayTemplate,
RandomPointInCircleTemplate,
// Executors
SampleNoise2DExecutor,
SampleFBMExecutor,
SeededRandomExecutor,
SeededRandomIntExecutor,
WeightedPickExecutor,
ShuffleArrayExecutor,
PickRandomExecutor,
SampleArrayExecutor,
RandomPointInCircleExecutor,
// Collection
ProcGenNodeDefinitions
} from './nodes';