* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
83 lines
2.0 KiB
TypeScript
83 lines
2.0 KiB
TypeScript
/**
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* @esengine/procgen
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*
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* @zh 程序化生成工具包
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* @en Procedural Generation Toolkit
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*
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* @zh 提供噪声函数、随机工具和蓝图节点
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* @en Provides noise functions, random utilities, and blueprint nodes
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*/
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// =============================================================================
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// Noise Functions | 噪声函数
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// =============================================================================
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export {
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PerlinNoise,
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createPerlinNoise,
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SimplexNoise,
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createSimplexNoise,
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WorleyNoise,
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createWorleyNoise,
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FBM,
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createFBM
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} from './noise';
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export type {
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DistanceFunction,
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INoise2D,
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INoise3D,
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FBMConfig
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} from './noise';
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// =============================================================================
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// Random Utilities | 随机工具
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// =============================================================================
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export {
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SeededRandom,
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createSeededRandom,
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WeightedRandom,
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weightedPick,
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weightedPickFromMap,
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createWeightedRandom,
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shuffle,
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shuffleCopy,
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pickOne,
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sample,
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sampleWithReplacement,
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randomIntegers,
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weightedSample
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} from './random';
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export type { WeightedItem } from './random';
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// =============================================================================
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// Blueprint Nodes | 蓝图节点
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// =============================================================================
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export {
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// Templates
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SampleNoise2DTemplate,
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SampleFBMTemplate,
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SeededRandomTemplate,
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SeededRandomIntTemplate,
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WeightedPickTemplate,
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ShuffleArrayTemplate,
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PickRandomTemplate,
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SampleArrayTemplate,
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RandomPointInCircleTemplate,
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// Executors
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SampleNoise2DExecutor,
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SampleFBMExecutor,
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SeededRandomExecutor,
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SeededRandomIntExecutor,
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WeightedPickExecutor,
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ShuffleArrayExecutor,
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PickRandomExecutor,
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SampleArrayExecutor,
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RandomPointInCircleExecutor,
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// Collection
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ProcGenNodeDefinitions
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} from './nodes';
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