* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
61 lines
1.7 KiB
TypeScript
61 lines
1.7 KiB
TypeScript
/**
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* @zh 全局类型声明
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* @en Global type declarations
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*
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* @zh 扩展 Window 接口以支持编辑器运行时全局变量
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* @en Extend Window interface to support editor runtime global variables
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*/
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import type * as React from 'react';
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import type * as ReactDOM from 'react-dom';
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import type * as ReactJSXRuntime from 'react/jsx-runtime';
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import type { IRuntimePlugin } from '@esengine/editor-core';
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/**
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* @zh SDK 全局对象结构
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* @en SDK global object structure
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*/
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interface ESEngineSDK {
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Core: typeof import('@esengine/ecs-framework').Core;
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Scene: typeof import('@esengine/ecs-framework').Scene;
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Entity: typeof import('@esengine/ecs-framework').Entity;
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Component: typeof import('@esengine/ecs-framework').Component;
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System: typeof import('@esengine/ecs-framework').System;
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[key: string]: unknown;
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}
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/**
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* @zh 插件容器结构
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* @en Plugin container structure
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*/
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interface PluginContainer {
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[pluginName: string]: IRuntimePlugin | undefined;
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}
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/**
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* @zh 用户代码导出结构
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* @en User code exports structure
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*/
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interface UserExports {
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[name: string]: unknown;
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}
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declare global {
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interface Window {
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// React 全局变量 - 供动态加载的插件使用
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// React globals - for dynamically loaded plugins
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React: typeof React;
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ReactDOM: typeof ReactDOM;
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ReactJSXRuntime: typeof ReactJSXRuntime;
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// ESEngine 全局变量(与 EditorConfig.globals 对应)
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// ESEngine globals (matching EditorConfig.globals)
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__ESENGINE_SDK__: ESEngineSDK | undefined;
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__ESENGINE_PLUGINS__: PluginContainer | undefined;
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__USER_RUNTIME_EXPORTS__: UserExports | undefined;
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__USER_EDITOR_EXPORTS__: UserExports | undefined;
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}
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}
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export {};
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