Files
esengine/packages/editor/editor-app/src/global.d.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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TypeScript

/**
* @zh 全局类型声明
* @en Global type declarations
*
* @zh 扩展 Window 接口以支持编辑器运行时全局变量
* @en Extend Window interface to support editor runtime global variables
*/
import type * as React from 'react';
import type * as ReactDOM from 'react-dom';
import type * as ReactJSXRuntime from 'react/jsx-runtime';
import type { IRuntimePlugin } from '@esengine/editor-core';
/**
* @zh SDK 全局对象结构
* @en SDK global object structure
*/
interface ESEngineSDK {
Core: typeof import('@esengine/ecs-framework').Core;
Scene: typeof import('@esengine/ecs-framework').Scene;
Entity: typeof import('@esengine/ecs-framework').Entity;
Component: typeof import('@esengine/ecs-framework').Component;
System: typeof import('@esengine/ecs-framework').System;
[key: string]: unknown;
}
/**
* @zh 插件容器结构
* @en Plugin container structure
*/
interface PluginContainer {
[pluginName: string]: IRuntimePlugin | undefined;
}
/**
* @zh 用户代码导出结构
* @en User code exports structure
*/
interface UserExports {
[name: string]: unknown;
}
declare global {
interface Window {
// React 全局变量 - 供动态加载的插件使用
// React globals - for dynamically loaded plugins
React: typeof React;
ReactDOM: typeof ReactDOM;
ReactJSXRuntime: typeof ReactJSXRuntime;
// ESEngine 全局变量(与 EditorConfig.globals 对应)
// ESEngine globals (matching EditorConfig.globals)
__ESENGINE_SDK__: ESEngineSDK | undefined;
__ESENGINE_PLUGINS__: PluginContainer | undefined;
__USER_RUNTIME_EXPORTS__: UserExports | undefined;
__USER_EDITOR_EXPORTS__: UserExports | undefined;
}
}
export {};