* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
71 lines
1.9 KiB
TypeScript
71 lines
1.9 KiB
TypeScript
export class Coarena<T> {
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fconv: Float64Array;
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uconv: Uint32Array;
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data: Array<T>;
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size: number;
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public constructor() {
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this.fconv = new Float64Array(1);
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this.uconv = new Uint32Array(this.fconv.buffer);
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this.data = new Array<T>();
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this.size = 0;
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}
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public set(handle: number, data: T) {
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let i = this.index(handle);
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while (this.data.length <= i) {
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this.data.push(null);
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}
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if (this.data[i] == null) this.size += 1;
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this.data[i] = data;
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}
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public len(): number {
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return this.size;
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}
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public delete(handle: number) {
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let i = this.index(handle);
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if (i < this.data.length) {
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if (this.data[i] != null) this.size -= 1;
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this.data[i] = null;
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}
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}
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public clear() {
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this.data = new Array<T>();
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}
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public get(handle: number): T | null {
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let i = this.index(handle);
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if (i < this.data.length) {
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return this.data[i];
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} else {
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return null;
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}
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}
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public forEach(f: (elt: T) => void) {
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for (const elt of this.data) {
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if (elt != null) f(elt);
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}
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}
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public getAll(): Array<T> {
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return this.data.filter((elt) => elt != null);
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}
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private index(handle: number): number {
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/// Extracts the index part of a handle (the lower 32 bits).
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/// This is done by first injecting the handle into an Float64Array
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/// which is itself injected into an Uint32Array (at construction time).
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/// The 0-th value of the Uint32Array will become the `number` integer
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/// representation of the lower 32 bits.
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/// Also `this.uconv[1]` then contains the generation number as a `number`,
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/// which we don’t really need.
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this.fconv[0] = handle;
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return this.uconv[0];
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}
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}
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