Files
esengine/packages/editor-app/src/services/ViewportService.ts
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

121 lines
3.4 KiB
TypeScript

/**
* Viewport Service Implementation
* 视口服务实现
*
* Implements IViewportService using EngineService.
* 使用 EngineService 实现 IViewportService。
*/
import type { IViewportService, ViewportCameraConfig } from '@esengine/editor-core';
import { EngineService } from './EngineService';
/**
* ViewportService - Wraps EngineService for IViewportService interface
* ViewportService - 为 IViewportService 接口包装 EngineService
*/
export class ViewportService implements IViewportService {
private static _instance: ViewportService | null = null;
private _engineService: EngineService;
private constructor() {
this._engineService = EngineService.getInstance();
}
/**
* Get singleton instance
* 获取单例实例
*/
static getInstance(): ViewportService {
if (!ViewportService._instance) {
ViewportService._instance = new ViewportService();
}
return ViewportService._instance;
}
/**
* Check if the service is initialized
* 检查服务是否已初始化
*/
isInitialized(): boolean {
return this._engineService.isInitialized();
}
/**
* Register a viewport with a canvas element
* 注册一个视口和画布元素
*/
registerViewport(viewportId: string, canvasId: string): void {
this._engineService.registerViewport(viewportId, canvasId);
}
/**
* Unregister a viewport
* 注销一个视口
*/
unregisterViewport(viewportId: string): void {
this._engineService.unregisterViewport(viewportId);
}
/**
* Set camera for a specific viewport
* 设置特定视口的相机
*/
setViewportCamera(viewportId: string, config: ViewportCameraConfig): void {
this._engineService.setViewportCamera(viewportId, {
x: config.x,
y: config.y,
zoom: config.zoom,
rotation: config.rotation ?? 0
});
}
/**
* Get camera for a specific viewport
* 获取特定视口的相机
*/
getViewportCamera(viewportId: string): ViewportCameraConfig | null {
return this._engineService.getViewportCamera(viewportId);
}
/**
* Set viewport configuration (grid, gizmos visibility)
* 设置视口配置(网格、辅助线可见性)
*/
setViewportConfig(viewportId: string, showGrid: boolean, showGizmos: boolean): void {
this._engineService.setViewportConfig(viewportId, showGrid, showGizmos);
}
/**
* Resize a specific viewport
* 调整特定视口的大小
*/
resizeViewport(viewportId: string, width: number, height: number): void {
this._engineService.resizeViewport(viewportId, width, height);
}
/**
* Render to a specific viewport
* 渲染到特定视口
*/
renderToViewport(viewportId: string): void {
this._engineService.renderToViewport(viewportId);
}
/**
* Load a texture and return its ID
* 加载纹理并返回其 ID
*/
async loadTexture(path: string): Promise<number> {
return await this._engineService.loadTextureAsset(path);
}
/**
* Dispose resources
* 释放资源
*/
dispose(): void {
// ViewportService is a lightweight wrapper, no resources to dispose
// The underlying EngineService manages its own lifecycle
}
}