* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
121 lines
3.4 KiB
TypeScript
121 lines
3.4 KiB
TypeScript
/**
|
|
* Viewport Service Implementation
|
|
* 视口服务实现
|
|
*
|
|
* Implements IViewportService using EngineService.
|
|
* 使用 EngineService 实现 IViewportService。
|
|
*/
|
|
|
|
import type { IViewportService, ViewportCameraConfig } from '@esengine/editor-core';
|
|
import { EngineService } from './EngineService';
|
|
|
|
/**
|
|
* ViewportService - Wraps EngineService for IViewportService interface
|
|
* ViewportService - 为 IViewportService 接口包装 EngineService
|
|
*/
|
|
export class ViewportService implements IViewportService {
|
|
private static _instance: ViewportService | null = null;
|
|
private _engineService: EngineService;
|
|
|
|
private constructor() {
|
|
this._engineService = EngineService.getInstance();
|
|
}
|
|
|
|
/**
|
|
* Get singleton instance
|
|
* 获取单例实例
|
|
*/
|
|
static getInstance(): ViewportService {
|
|
if (!ViewportService._instance) {
|
|
ViewportService._instance = new ViewportService();
|
|
}
|
|
return ViewportService._instance;
|
|
}
|
|
|
|
/**
|
|
* Check if the service is initialized
|
|
* 检查服务是否已初始化
|
|
*/
|
|
isInitialized(): boolean {
|
|
return this._engineService.isInitialized();
|
|
}
|
|
|
|
/**
|
|
* Register a viewport with a canvas element
|
|
* 注册一个视口和画布元素
|
|
*/
|
|
registerViewport(viewportId: string, canvasId: string): void {
|
|
this._engineService.registerViewport(viewportId, canvasId);
|
|
}
|
|
|
|
/**
|
|
* Unregister a viewport
|
|
* 注销一个视口
|
|
*/
|
|
unregisterViewport(viewportId: string): void {
|
|
this._engineService.unregisterViewport(viewportId);
|
|
}
|
|
|
|
/**
|
|
* Set camera for a specific viewport
|
|
* 设置特定视口的相机
|
|
*/
|
|
setViewportCamera(viewportId: string, config: ViewportCameraConfig): void {
|
|
this._engineService.setViewportCamera(viewportId, {
|
|
x: config.x,
|
|
y: config.y,
|
|
zoom: config.zoom,
|
|
rotation: config.rotation ?? 0
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Get camera for a specific viewport
|
|
* 获取特定视口的相机
|
|
*/
|
|
getViewportCamera(viewportId: string): ViewportCameraConfig | null {
|
|
return this._engineService.getViewportCamera(viewportId);
|
|
}
|
|
|
|
/**
|
|
* Set viewport configuration (grid, gizmos visibility)
|
|
* 设置视口配置(网格、辅助线可见性)
|
|
*/
|
|
setViewportConfig(viewportId: string, showGrid: boolean, showGizmos: boolean): void {
|
|
this._engineService.setViewportConfig(viewportId, showGrid, showGizmos);
|
|
}
|
|
|
|
/**
|
|
* Resize a specific viewport
|
|
* 调整特定视口的大小
|
|
*/
|
|
resizeViewport(viewportId: string, width: number, height: number): void {
|
|
this._engineService.resizeViewport(viewportId, width, height);
|
|
}
|
|
|
|
/**
|
|
* Render to a specific viewport
|
|
* 渲染到特定视口
|
|
*/
|
|
renderToViewport(viewportId: string): void {
|
|
this._engineService.renderToViewport(viewportId);
|
|
}
|
|
|
|
/**
|
|
* Load a texture and return its ID
|
|
* 加载纹理并返回其 ID
|
|
*/
|
|
async loadTexture(path: string): Promise<number> {
|
|
return await this._engineService.loadTextureAsset(path);
|
|
}
|
|
|
|
/**
|
|
* Dispose resources
|
|
* 释放资源
|
|
*/
|
|
dispose(): void {
|
|
// ViewportService is a lightweight wrapper, no resources to dispose
|
|
// The underlying EngineService manages its own lifecycle
|
|
}
|
|
}
|