195 lines
5.0 KiB
TypeScript
195 lines
5.0 KiB
TypeScript
module es {
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export var matrixPool = [];
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/**
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* 表示右手3 * 3的浮点矩阵,可以存储平移、缩放和旋转信息。
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*/
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export class Matrix2D extends egret.Matrix {
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public get m11(): number {
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return this.a;
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}
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public set m11(value: number) {
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this.a = value;
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}
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public get m12(): number {
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return this.b;
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}
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public set m12(value: number) {
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this.b = value;
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}
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public get m21(): number {
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return this.c;
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}
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public set m21(value: number) {
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this.c = value;
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}
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public get m22(): number {
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return this.d;
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}
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public set m22(value: number) {
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this.d = value;
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}
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public get m31(): number {
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return this.tx;
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}
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public set m31(value: number) {
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this.tx = value;
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}
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public get m32(): number {
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return this.ty;
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}
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public set m32(value: number) {
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this.ty = value;
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}
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/**
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* 从对象池中取出或创建一个新的Matrix对象。
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*/
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public static create(): Matrix2D {
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let matrix = matrixPool.pop();
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if (!matrix)
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matrix = new Matrix2D();
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return matrix;
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}
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public identity(): Matrix2D {
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this.a = this.d = 1;
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this.b = this.c = this.tx = this.ty = 0;
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return this;
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}
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public translate(dx: number, dy: number): Matrix2D {
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this.tx += dx;
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this.ty += dy;
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return this;
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}
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public scale(sx: number, sy: number): Matrix2D {
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if (sx !== 1) {
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this.a *= sx;
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this.c *= sx;
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this.tx *= sx;
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}
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if (sy !== 1) {
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this.b *= sy;
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this.d *= sy;
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this.ty *= sy;
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}
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return this;
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}
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public rotate(angle: number): Matrix2D {
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angle = +angle;
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if (angle !== 0) {
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angle = angle / DEG_TO_RAD;
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let u = Math.cos(angle);
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let v = Math.sin(angle);
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let ta = this.a;
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let tb = this.b;
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let tc = this.c;
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let td = this.d;
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let ttx = this.tx;
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let tty = this.ty;
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this.a = ta * u - tb * v;
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this.b = ta * v + tb * u;
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this.c = tc * u - td * v;
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this.d = tc * v + td * u;
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this.tx = ttx * u - tty * v;
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this.ty = ttx * v + tty * u;
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}
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return this;
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}
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public invert(): Matrix2D {
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this.$invertInto(this);
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return this;
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}
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/**
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* 创建一个新的matrix, 它包含两个矩阵的和。
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* @param matrix
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*/
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public add(matrix: Matrix2D): Matrix2D {
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this.m11 += matrix.m11;
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this.m12 += matrix.m12;
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this.m21 += matrix.m21;
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this.m22 += matrix.m22;
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this.m31 += matrix.m31;
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this.m32 += matrix.m32;
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return this;
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}
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public substract(matrix: Matrix2D): Matrix2D {
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this.m11 -= matrix.m11;
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this.m12 -= matrix.m12;
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this.m21 -= matrix.m21;
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this.m22 -= matrix.m22;
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this.m31 -= matrix.m31;
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this.m32 -= matrix.m32;
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return this;
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}
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public divide(matrix: Matrix2D): Matrix2D {
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this.m11 /= matrix.m11;
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this.m12 /= matrix.m12;
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this.m21 /= matrix.m21;
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this.m22 /= matrix.m22;
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this.m31 /= matrix.m31;
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this.m32 /= matrix.m32;
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return this;
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}
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public multiply(matrix: Matrix2D): Matrix2D {
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let m11 = (this.m11 * matrix.m11) + (this.m12 * matrix.m21);
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let m12 = (this.m11 * matrix.m12) + (this.m12 * matrix.m22);
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let m21 = (this.m21 * matrix.m11) + (this.m22 * matrix.m21);
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let m22 = (this.m21 * matrix.m12) + (this.m22 * matrix.m22);
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let m31 = (this.m31 * matrix.m11) + (this.m32 * matrix.m21) + matrix.m31;
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let m32 = (this.m31 * matrix.m12) + (this.m32 * matrix.m22) + matrix.m32;
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this.m11 = m11;
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this.m12 = m12;
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this.m21 = m21;
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this.m22 = m22;
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this.m31 = m31;
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this.m32 = m32;
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return this;
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}
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public determinant() {
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return this.m11 * this.m22 - this.m12 * this.m21;
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}
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public release(matrix: Matrix2D) {
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if (!matrix)
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return;
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matrixPool.push(matrix);
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}
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}
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}
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