* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
43 lines
1.2 KiB
TypeScript
43 lines
1.2 KiB
TypeScript
/**
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* @esengine/physics-rapier2d
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*
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* Deterministic 2D physics engine based on Rapier2D with enhanced-determinism support.
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* 基于 Rapier2D 的确定性 2D 物理引擎。
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*
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* 注意:此入口不包含 WASM 依赖,可安全地在编辑器中同步导入。
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* 运行时模块(含 WASM)请使用 '@esengine/physics-rapier2d/runtime' 导入。
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*
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* @packageDocumentation
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*/
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// Types (no WASM dependency)
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export * from './types';
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// Components (no WASM dependency)
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export * from './components';
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// Services (no WASM dependency)
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export * from './services';
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// Systems (type only for editor usage)
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export type { Physics2DSystem } from './systems/Physics2DSystem';
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// Editor plugin (no WASM dependency)
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export { Physics2DPlugin } from './PhysicsEditorPlugin';
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// Runtime plugin (for game builds)
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export { PhysicsPlugin } from './PhysicsRuntimeModule';
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// Service tokens and interfaces (谁定义接口,谁导出 Token)
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export {
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Physics2DQueryToken,
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Physics2DSystemToken,
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Physics2DWorldToken,
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PhysicsConfigToken,
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CollisionLayerConfigToken,
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type IPhysics2DQuery,
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type IPhysics2DWorld,
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type ICollisionLayerConfig,
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type PhysicsConfig
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} from './tokens';
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