* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
44 lines
1.0 KiB
JSON
44 lines
1.0 KiB
JSON
{
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"id": "engine-core",
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"name": "@esengine/engine-core",
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"globalKey": "engineCore",
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"displayName": "Engine Core",
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"description": "Engine lifecycle, scene management, game loop | 引擎生命周期、场景管理、游戏循环",
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"version": "1.0.0",
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"category": "Core",
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"icon": "Cpu",
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"tags": [
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"engine",
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"scene",
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"gameloop"
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],
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"isCore": true,
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"defaultEnabled": true,
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"isEngineModule": true,
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"hasRuntime": true,
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"canContainContent": false,
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"platforms": [
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"web",
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"desktop",
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"mobile"
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],
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"dependencies": [
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"core",
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"math"
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],
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"exports": {
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"other": [
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"Engine",
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"Scene",
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"SceneManager",
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"GameLoop",
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"Time"
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]
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},
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"requiresWasm": false,
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"outputPath": "dist/index.js",
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"coreServiceExports": ["createServiceToken", "PluginServiceRegistry"],
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"userScriptEntries": ["index.ts", "main.ts", "game.ts", "index.js", "main.js"],
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"userScriptExternals": ["@esengine/ecs-framework", "@esengine/core", "@esengine/engine-core", "@esengine/asset-system"]
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}
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