Files
esengine/packages/ecs-engine-bindgen/src/index.ts
YHH 828ff969e1 feat(3d): FBX/GLTF/OBJ 加载器与骨骼动画支持 (#315)
* feat(3d): FBX/GLTF/OBJ 加载器与骨骼动画支持

* chore: 更新 pnpm-lock.yaml

* fix: 移除未使用的变量和方法

* fix: 修复 mesh-3d-editor tsconfig 引用路径

* fix: 修复正则表达式 ReDoS 漏洞
2025-12-23 15:34:01 +08:00

35 lines
1.3 KiB
TypeScript

/**
* ECS Engine Bindgen - Bridge layer between ECS Framework and Rust Engine.
* ECS引擎桥接层 - ECS框架与Rust引擎之间的桥接层。
*
* @packageDocumentation
*/
// Service tokens and interfaces (谁定义接口,谁导出 Token)
export {
RenderSystemToken,
EngineIntegrationToken,
EngineBridgeToken,
// 新的单一职责服务令牌 | New single-responsibility service tokens
TextureServiceToken,
DynamicAtlasServiceToken,
CoordinateServiceToken,
RenderConfigServiceToken,
// 接口类型 | Interface types
type IRenderSystem,
type IEngineIntegration,
type IRenderDataProvider,
type ITextureService,
type IDynamicAtlasService,
type ICoordinateService,
type IRenderConfigService
} from './tokens';
export { EngineBridge } from './core/EngineBridge';
export type { EngineBridgeConfig } from './core/EngineBridge';
export { RenderBatcher } from './core/RenderBatcher';
export { SpriteRenderHelper } from './core/SpriteRenderHelper';
export type { ITransformComponent } from './core/SpriteRenderHelper';
export { EngineRenderSystem, type TransformComponentType, type IUIRenderDataProvider, type GizmoDataProviderFn, type HasGizmoProviderFn, type ProviderRenderData, type AssetPathResolverFn } from './systems/EngineRenderSystem';
export * from './types';