* feat(3d): FBX/GLTF/OBJ 加载器与骨骼动画支持 * chore: 更新 pnpm-lock.yaml * fix: 移除未使用的变量和方法 * fix: 修复 mesh-3d-editor tsconfig 引用路径 * fix: 修复正则表达式 ReDoS 漏洞
35 lines
1.3 KiB
TypeScript
35 lines
1.3 KiB
TypeScript
/**
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* ECS Engine Bindgen - Bridge layer between ECS Framework and Rust Engine.
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* ECS引擎桥接层 - ECS框架与Rust引擎之间的桥接层。
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*
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* @packageDocumentation
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*/
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// Service tokens and interfaces (谁定义接口,谁导出 Token)
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export {
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RenderSystemToken,
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EngineIntegrationToken,
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EngineBridgeToken,
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// 新的单一职责服务令牌 | New single-responsibility service tokens
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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// 接口类型 | Interface types
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type IRenderSystem,
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type IEngineIntegration,
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type IRenderDataProvider,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from './tokens';
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export { EngineBridge } from './core/EngineBridge';
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export type { EngineBridgeConfig } from './core/EngineBridge';
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export { RenderBatcher } from './core/RenderBatcher';
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export { SpriteRenderHelper } from './core/SpriteRenderHelper';
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export type { ITransformComponent } from './core/SpriteRenderHelper';
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export { EngineRenderSystem, type TransformComponentType, type IUIRenderDataProvider, type GizmoDataProviderFn, type HasGizmoProviderFn, type ProviderRenderData, type AssetPathResolverFn } from './systems/EngineRenderSystem';
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export * from './types';
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