Files
esengine/thirdparty/rapier.js/src/lib.rs
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

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//! # Rapier
//! Fast and deterministic WASM physics engine.
#![allow(non_snake_case)] // JS uses camelCase, so we will follow its convention for the generated bindings.
// #![deny(missing_docs)]
extern crate nalgebra as na;
#[cfg(feature = "dim2")]
extern crate rapier2d as rapier;
#[cfg(feature = "dim3")]
extern crate rapier3d as rapier;
#[macro_use]
extern crate serde;
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn version() -> String {
env!("CARGO_PKG_VERSION").to_string()
}
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn reserve_memory(extra_bytes_count: u32) {
let mut unused: Vec<u8> = vec![];
unused.reserve(extra_bytes_count as usize);
std::hint::black_box(&unused);
}
pub mod control;
pub mod dynamics;
pub mod geometry;
pub mod math;
pub mod pipeline;
pub mod utils;