Files
esengine/packages/ui/src/UIRuntimeModule.ts
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

121 lines
3.9 KiB
TypeScript

import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import {
UITransformComponent,
UIRenderComponent,
UIInteractableComponent,
UITextComponent,
UILayoutComponent,
UIButtonComponent,
UIProgressBarComponent,
UISliderComponent,
UIScrollViewComponent
} from './components';
import { UILayoutSystem } from './systems/UILayoutSystem';
import { UIInputSystem } from './systems/UIInputSystem';
import { UIAnimationSystem } from './systems/UIAnimationSystem';
import { UIRenderDataProvider } from './systems/UIRenderDataProvider';
import {
UIRenderBeginSystem,
UIRectRenderSystem,
UITextRenderSystem,
UIButtonRenderSystem,
UIProgressBarRenderSystem,
UISliderRenderSystem,
UIScrollViewRenderSystem
} from './systems/render';
export interface UISystemContext extends SystemContext {
uiLayoutSystem?: UILayoutSystem;
uiRenderProvider?: UIRenderDataProvider;
uiInputSystem?: UIInputSystem;
uiTextRenderSystem?: UITextRenderSystem;
}
class UIRuntimeModule implements IRuntimeModule {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(UITransformComponent);
registry.register(UIRenderComponent);
registry.register(UIInteractableComponent);
registry.register(UITextComponent);
registry.register(UILayoutComponent);
registry.register(UIButtonComponent);
registry.register(UIProgressBarComponent);
registry.register(UISliderComponent);
registry.register(UIScrollViewComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const uiContext = context as UISystemContext;
const layoutSystem = new UILayoutSystem();
scene.addSystem(layoutSystem);
const animationSystem = new UIAnimationSystem();
scene.addSystem(animationSystem);
const renderBeginSystem = new UIRenderBeginSystem();
scene.addSystem(renderBeginSystem);
const rectRenderSystem = new UIRectRenderSystem();
scene.addSystem(rectRenderSystem);
const progressBarRenderSystem = new UIProgressBarRenderSystem();
scene.addSystem(progressBarRenderSystem);
const sliderRenderSystem = new UISliderRenderSystem();
scene.addSystem(sliderRenderSystem);
const scrollViewRenderSystem = new UIScrollViewRenderSystem();
scene.addSystem(scrollViewRenderSystem);
const buttonRenderSystem = new UIButtonRenderSystem();
scene.addSystem(buttonRenderSystem);
const textRenderSystem = new UITextRenderSystem();
scene.addSystem(textRenderSystem);
if (uiContext.engineBridge) {
textRenderSystem.setTextureCallback((id: number, dataUrl: string) => {
uiContext.engineBridge.loadTexture(id, dataUrl);
});
}
const uiRenderProvider = new UIRenderDataProvider();
const inputSystem = new UIInputSystem();
inputSystem.setLayoutSystem(layoutSystem);
scene.addSystem(inputSystem);
uiContext.uiLayoutSystem = layoutSystem;
uiContext.uiRenderProvider = uiRenderProvider;
uiContext.uiInputSystem = inputSystem;
uiContext.uiTextRenderSystem = textRenderSystem;
}
}
const manifest: ModuleManifest = {
id: 'ui',
name: '@esengine/ui',
displayName: 'UI System',
version: '1.0.0',
description: 'ECS-based UI system',
category: 'Rendering',
icon: 'Layout',
isCore: false,
defaultEnabled: false,
isEngineModule: true,
canContainContent: true,
dependencies: ['core', 'math'],
exports: { components: ['UICanvasComponent'] },
editorPackage: '@esengine/ui-editor'
};
export const UIPlugin: IPlugin = {
manifest,
runtimeModule: new UIRuntimeModule()
};
export { UIRuntimeModule };