实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出
54 lines
971 B
TypeScript
54 lines
971 B
TypeScript
/**
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* @esengine/world-streaming
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*
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* World streaming and chunk management system for open world games.
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*
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* 世界流式加载和区块管理系统,用于开放世界游戏。
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*/
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// Types
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export {
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EChunkState,
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EChunkPriority,
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DEFAULT_STREAMING_CONFIG
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} from './types';
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export type {
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IChunkCoord,
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IChunkBounds,
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IChunkData,
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ISerializedEntity,
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IChunkInfo,
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IChunkLoadRequest,
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IStreamingConfig
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} from './types';
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// Components
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export {
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ChunkComponent,
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StreamingAnchorComponent,
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ChunkLoaderComponent
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} from './components';
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// Systems
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export {
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ChunkStreamingSystem,
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ChunkCullingSystem
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} from './systems';
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// Services
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export {
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SpatialHashGrid,
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ChunkSerializer,
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ChunkManager
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} from './services';
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export type {
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IChunkSerializer,
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IChunkDataProvider,
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IChunkManagerEvents
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} from './services';
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// Module
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export { WorldStreamingModule, worldStreamingModule } from './WorldStreamingModule';
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