* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
61 lines
1.7 KiB
JSON
61 lines
1.7 KiB
JSON
{
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"$schema": "https://unpkg.com/@changesets/config@3.1.2/schema.json",
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"changelog": [
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"@changesets/changelog-github",
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{ "repo": "esengine/esengine" }
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],
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"commit": false,
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"fixed": [],
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"linked": [
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["@esengine/ecs-framework", "@esengine/ecs-framework-math"]
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],
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"access": "public",
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"baseBranch": "master",
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"updateInternalDependencies": "patch",
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"ignore": [
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"@esengine/engine-core",
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"@esengine/runtime-core",
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"@esengine/asset-system",
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"@esengine/material-system",
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"@esengine/ecs-engine-bindgen",
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"@esengine/script-runtime",
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"@esengine/platform-common",
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"@esengine/platform-web",
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"@esengine/platform-wechat",
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"@esengine/sprite",
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"@esengine/camera",
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"@esengine/particle",
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"@esengine/tilemap",
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"@esengine/mesh-3d",
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"@esengine/effect",
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"@esengine/audio",
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"@esengine/fairygui",
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"@esengine/physics-rapier2d",
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"@esengine/rapier2d",
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"@esengine/world-streaming",
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"@esengine/network-server",
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"@esengine/network-protocols",
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"@esengine/editor-core",
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"@esengine/editor-runtime",
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"@esengine/editor-app",
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"@esengine/sprite-editor",
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"@esengine/camera-editor",
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"@esengine/particle-editor",
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"@esengine/tilemap-editor",
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"@esengine/mesh-3d-editor",
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"@esengine/fairygui-editor",
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"@esengine/physics-rapier2d-editor",
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"@esengine/behavior-tree-editor",
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"@esengine/blueprint-editor",
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"@esengine/asset-system-editor",
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"@esengine/material-editor",
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"@esengine/shader-editor",
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"@esengine/world-streaming-editor",
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"@esengine/node-editor",
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"@esengine/build-config",
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"@esengine/sdk",
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"@esengine/worker-generator",
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"@esengine/engine"
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]
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}
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