971 lines
33 KiB
TypeScript
971 lines
33 KiB
TypeScript
import {
|
||
IECSDebugConfig,
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IECSDebugData,
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||
IEntityDebugData,
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ISystemDebugData,
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IPerformanceDebugData,
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IComponentDebugData,
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ISceneDebugData
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} from '../types';
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import { Core } from '../Core';
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import { Time } from './Time';
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/**
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* ECS调试报告器 - WebSocket模式
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*
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* 负责收集ECS框架的运行时调试数据并通过WebSocket发送到调试服务器
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*/
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export class DebugReporter {
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private config: IECSDebugConfig;
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private core: Core;
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private timer?: any;
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private ws?: WebSocket;
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private lastFrameTime: number = 0;
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private frameCount: number = 0;
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private lastFpsTime: number = 0;
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private fps: number = 0;
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private sceneStartTime: number = 0;
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private isConnected: boolean = false;
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private reconnectAttempts: number = 0;
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private maxReconnectAttempts: number = 5;
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private frameTimeHistory: number[] = [];
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private maxHistoryLength: number = 60; // 保存60帧的历史数据
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/**
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* 构造函数
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* @param core Core实例
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* @param config 调试配置
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*/
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constructor(core: Core, config: IECSDebugConfig) {
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this.core = core;
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this.config = config;
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this.sceneStartTime = Date.now();
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// 确保性能监控器在调试模式下被启用
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if (this.config.enabled && this.config.channels.performance) {
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if (!this.core._performanceMonitor.isEnabled) {
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this.core._performanceMonitor.enable();
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console.log('[ECS Debug] Performance monitor enabled for debugging');
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}
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}
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if (this.config.enabled) {
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this.start();
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}
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}
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/**
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* 启动调试报告器
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*/
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private start(): void {
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this.connectWebSocket();
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}
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/**
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* 停止调试报告器
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*/
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public stop(): void {
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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if (this.ws) {
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this.ws.close();
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this.ws = undefined;
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}
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this.isConnected = false;
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}
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/**
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* 更新配置
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* @param newConfig 新配置
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*/
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public updateConfig(newConfig: IECSDebugConfig): void {
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const wasEnabled = this.config.enabled;
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const urlChanged = this.config.websocketUrl !== newConfig.websocketUrl;
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this.config = newConfig;
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// 根据配置启用或禁用性能监控器
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if (newConfig.enabled && newConfig.channels.performance) {
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if (!this.core._performanceMonitor.isEnabled) {
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this.core._performanceMonitor.enable();
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console.log('[ECS Debug] Performance monitor enabled for debugging');
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}
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}
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if (!newConfig.enabled && wasEnabled) {
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this.stop();
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} else if (newConfig.enabled && (!wasEnabled || urlChanged)) {
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this.stop();
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this.start();
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}
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}
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/**
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* 连接WebSocket
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*/
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private connectWebSocket(): void {
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if (!this.config.websocketUrl) {
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console.error('[ECS Debug] WebSocket URL not provided');
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return;
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}
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try {
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this.ws = new WebSocket(this.config.websocketUrl);
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this.ws.onopen = () => {
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this.isConnected = true;
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this.reconnectAttempts = 0;
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this.startDataStream();
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// 发送初始化消息
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this.send({
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type: 'init',
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data: {
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frameworkVersion: this.getFrameworkVersion(),
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timestamp: Date.now()
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}
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});
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};
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this.ws.onmessage = (event) => {
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try {
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const message = JSON.parse(event.data);
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this.handleMessage(message);
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} catch (error) {
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console.error('[ECS Debug] Failed to parse message:', error);
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}
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};
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this.ws.onclose = (event) => {
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this.isConnected = false;
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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// 自动重连
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if (this.config.autoReconnect !== false && this.reconnectAttempts < this.maxReconnectAttempts) {
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this.reconnectAttempts++;
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const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts - 1), 10000);
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setTimeout(() => this.connectWebSocket(), delay);
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}
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};
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this.ws.onerror = (error) => {
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console.error('[ECS Debug] WebSocket error:', error);
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};
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} catch (error) {
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console.error('[ECS Debug] Failed to create WebSocket:', error);
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}
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}
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/**
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* 启动数据流
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*/
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private startDataStream(): void {
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const interval = this.config.updateInterval || 1000;
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this.timer = setInterval(() => {
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if (this.isConnected) {
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try {
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const data = this.collectDebugData();
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this.send({ type: 'debug_data', data });
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} catch (error) {
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console.error('[ECS Debug] Failed to send debug data:', error);
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}
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}
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}, interval);
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}
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/**
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* 发送消息
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*/
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private send(message: any): void {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(message));
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}
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}
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/**
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* 处理接收到的消息
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* @param message 消息内容
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*/
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private handleMessage(message: any): void {
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switch (message.type) {
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case 'get_debug_data':
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const data = this.collectDebugData();
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this.send({ type: 'debug_data_response', data, requestId: message.requestId });
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break;
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case 'update_config':
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if (message.config) {
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this.updateConfig(message.config);
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this.send({ type: 'config_updated', success: true });
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}
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break;
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case 'ping':
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this.send({ type: 'pong', timestamp: Date.now() });
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break;
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default:
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console.warn('[ECS Debug] Unknown message type:', message.type);
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}
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}
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/**
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* 收集调试数据
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* @returns 调试数据对象
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*/
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private collectDebugData(): IECSDebugData {
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const currentTime = Date.now();
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// 更新FPS计算
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this.updateFPS(currentTime);
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const data: IECSDebugData = {
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timestamp: currentTime,
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frameworkVersion: this.getFrameworkVersion(),
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isRunning: true,
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frameworkLoaded: true,
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currentScene: this.getCurrentSceneName()
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};
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// 根据配置收集不同类型的数据
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if (this.config.channels.entities) {
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data.entities = this.collectEntityData();
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}
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if (this.config.channels.systems) {
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data.systems = this.collectSystemData();
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}
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if (this.config.channels.performance) {
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data.performance = this.collectPerformanceData();
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}
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if (this.config.channels.components) {
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data.components = this.collectComponentData();
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}
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if (this.config.channels.scenes) {
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data.scenes = this.collectSceneData();
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}
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return data;
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}
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/**
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* 更新FPS计算
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*/
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private updateFPS(currentTime: number): void {
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this.frameCount++;
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if (currentTime - this.lastFpsTime >= 1000) {
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this.fps = this.frameCount;
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this.frameCount = 0;
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this.lastFpsTime = currentTime;
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}
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}
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/**
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* 获取框架版本
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*/
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private getFrameworkVersion(): string {
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return '1.0.0';
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}
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/**
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* 获取当前场景名称
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*/
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private getCurrentSceneName(): string {
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const scene = Core.scene;
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return scene ? (scene as any).name || 'Unnamed Scene' : 'No Scene';
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}
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/**
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* 收集实体数据
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*/
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private collectEntityData(): IEntityDebugData {
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const scene = Core.scene;
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if (!scene) {
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return {
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totalEntities: 0,
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activeEntities: 0,
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pendingAdd: 0,
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pendingRemove: 0,
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entitiesPerArchetype: [],
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topEntitiesByComponents: []
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};
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}
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const entityList = (scene as any).entities;
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if (!entityList) {
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return {
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totalEntities: 0,
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activeEntities: 0,
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pendingAdd: 0,
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pendingRemove: 0,
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entitiesPerArchetype: [],
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topEntitiesByComponents: []
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};
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}
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const allEntities = entityList.buffer || [];
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const activeEntities = allEntities.filter((e: any) => e.enabled && !e._isDestroyed);
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return {
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totalEntities: allEntities.length,
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activeEntities: activeEntities.length,
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pendingAdd: entityList.toAdd?.length || 0,
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pendingRemove: entityList.toRemove?.length || 0,
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entitiesPerArchetype: this.getArchetypeDistribution({ entities: allEntities }),
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topEntitiesByComponents: this.getTopEntitiesByComponents({ entities: allEntities }),
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entityDetails: this.getEntityDetails({ entities: allEntities })
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};
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}
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/**
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* 获取实体详情
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*/
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private getEntityDetails(entityContainer: any): Array<any> {
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if (!entityContainer.entities) return [];
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return entityContainer.entities.slice(0, 100).map((entity: any) => ({
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id: entity.id,
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name: entity.name || `Entity_${entity.id}`,
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tag: entity.tag,
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enabled: entity.enabled,
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componentCount: entity.components?.length || 0,
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components: entity.components?.map((c: any) => c.constructor.name) || []
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}));
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}
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/**
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* 收集系统数据
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*/
|
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private collectSystemData(): ISystemDebugData {
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const scene = Core.scene;
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if (!scene) {
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return {
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totalSystems: 0,
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systemsInfo: []
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};
|
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}
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const entityProcessors = (scene as any).entityProcessors;
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if (!entityProcessors) {
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return {
|
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totalSystems: 0,
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systemsInfo: []
|
||
};
|
||
}
|
||
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const systems = entityProcessors.processors || [];
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// 获取性能监控数据
|
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const monitor = this.core._performanceMonitor;
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let systemStats: Map<string, any> = new Map();
|
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let systemData: Map<string, any> = new Map();
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if (monitor) {
|
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try {
|
||
systemStats = monitor.getAllSystemStats();
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systemData = monitor.getAllSystemData();
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} catch (error) {
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||
// 忽略错误,使用空的Map
|
||
}
|
||
}
|
||
|
||
return {
|
||
totalSystems: systems.length,
|
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systemsInfo: systems.map((system: any) => {
|
||
const systemName = system.systemName || system.constructor.name;
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||
const stats = systemStats.get(systemName);
|
||
const data = systemData.get(systemName);
|
||
|
||
return {
|
||
name: systemName,
|
||
type: system.constructor.name,
|
||
entityCount: system.entities?.length || 0,
|
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executionTime: stats?.averageTime || data?.executionTime || 0,
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minExecutionTime: stats?.minTime === Number.MAX_VALUE ? 0 : (stats?.minTime || 0),
|
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maxExecutionTime: stats?.maxTime || 0,
|
||
executionTimeHistory: stats?.recentTimes || [],
|
||
updateOrder: system.updateOrder || 0,
|
||
enabled: system.enabled !== false,
|
||
lastUpdateTime: data?.lastUpdateTime || 0
|
||
};
|
||
})
|
||
};
|
||
}
|
||
|
||
/**
|
||
* 收集性能数据
|
||
*/
|
||
private collectPerformanceData(): IPerformanceDebugData {
|
||
const frameTimeSeconds = Time.deltaTime;
|
||
const engineFrameTimeMs = frameTimeSeconds * 1000;
|
||
const currentFps = frameTimeSeconds > 0 ? Math.round(1 / frameTimeSeconds) : 0;
|
||
|
||
const ecsPerformanceData = this.getECSPerformanceData();
|
||
const ecsExecutionTimeMs = ecsPerformanceData.totalExecutionTime;
|
||
const ecsPercentage = engineFrameTimeMs > 0 ? (ecsExecutionTimeMs / engineFrameTimeMs * 100) : 0;
|
||
|
||
let memoryUsage = 0;
|
||
if ((performance as any).memory) {
|
||
memoryUsage = (performance as any).memory.usedJSHeapSize / 1024 / 1024;
|
||
}
|
||
|
||
// 更新ECS执行时间历史记录
|
||
this.frameTimeHistory.push(ecsExecutionTimeMs);
|
||
if (this.frameTimeHistory.length > this.maxHistoryLength) {
|
||
this.frameTimeHistory.shift();
|
||
}
|
||
|
||
// 计算ECS执行时间统计
|
||
const history = this.frameTimeHistory.filter(t => t >= 0);
|
||
const averageECSTime = history.length > 0 ? history.reduce((a, b) => a + b, 0) / history.length : ecsExecutionTimeMs;
|
||
const minECSTime = history.length > 0 ? Math.min(...history) : ecsExecutionTimeMs;
|
||
const maxECSTime = history.length > 0 ? Math.max(...history) : ecsExecutionTimeMs;
|
||
|
||
return {
|
||
frameTime: ecsExecutionTimeMs,
|
||
engineFrameTime: engineFrameTimeMs,
|
||
ecsPercentage: ecsPercentage,
|
||
memoryUsage: memoryUsage,
|
||
fps: currentFps,
|
||
averageFrameTime: averageECSTime, // ECS平均执行时间
|
||
minFrameTime: minECSTime, // ECS最短执行时间
|
||
maxFrameTime: maxECSTime, // ECS最长执行时间
|
||
frameTimeHistory: [...this.frameTimeHistory],
|
||
systemPerformance: this.getSystemPerformance(),
|
||
systemBreakdown: ecsPerformanceData.systemBreakdown,
|
||
memoryDetails: this.getMemoryDetails()
|
||
};
|
||
}
|
||
|
||
/**
|
||
* 获取ECS框架整体性能数据
|
||
*/
|
||
private getECSPerformanceData(): { totalExecutionTime: number; systemBreakdown: Array<any> } {
|
||
const monitor = this.core._performanceMonitor;
|
||
if (!monitor) {
|
||
console.warn('[ECS Debug] Performance monitor not found');
|
||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||
}
|
||
|
||
if (!monitor.isEnabled) {
|
||
console.warn('[ECS Debug] Performance monitor is disabled. Enable it to see ECS performance data.');
|
||
// 尝试启用性能监控器
|
||
monitor.enable();
|
||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||
}
|
||
|
||
try {
|
||
let totalTime = 0;
|
||
const systemBreakdown = [];
|
||
|
||
const stats = monitor.getAllSystemStats();
|
||
|
||
if (stats.size === 0) {
|
||
console.log('[ECS Debug] No system performance data available yet. This is normal on first frames.');
|
||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||
}
|
||
|
||
// 计算各系统的执行时间
|
||
for (const [systemName, stat] of stats.entries()) {
|
||
const systemTime = stat.averageTime || 0;
|
||
|
||
totalTime += systemTime;
|
||
systemBreakdown.push({
|
||
systemName: systemName,
|
||
executionTime: systemTime,
|
||
percentage: 0 // 后面计算
|
||
});
|
||
}
|
||
|
||
// 计算各系统占ECS总时间的百分比
|
||
systemBreakdown.forEach(system => {
|
||
system.percentage = totalTime > 0 ? (system.executionTime / totalTime * 100) : 0;
|
||
});
|
||
|
||
// 按执行时间排序
|
||
systemBreakdown.sort((a, b) => b.executionTime - a.executionTime);
|
||
|
||
console.log(`[ECS Debug] Performance data: ${stats.size} systems, total time: ${totalTime.toFixed(2)}ms`);
|
||
|
||
return {
|
||
totalExecutionTime: totalTime,
|
||
systemBreakdown: systemBreakdown
|
||
};
|
||
} catch (error) {
|
||
console.error('[ECS Debug] Error getting ECS performance data:', error);
|
||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取系统性能数据
|
||
*/
|
||
private getSystemPerformance(): Array<any> {
|
||
const monitor = this.core._performanceMonitor;
|
||
if (!monitor) {
|
||
return [];
|
||
}
|
||
|
||
try {
|
||
const stats = monitor.getAllSystemStats();
|
||
const systemData = monitor.getAllSystemData();
|
||
|
||
return Array.from(stats.entries()).map(([systemName, stat]) => {
|
||
const data = systemData.get(systemName);
|
||
return {
|
||
systemName: systemName,
|
||
averageTime: stat.averageTime,
|
||
maxTime: stat.maxTime,
|
||
minTime: stat.minTime === Number.MAX_VALUE ? 0 : stat.minTime,
|
||
samples: stat.executionCount,
|
||
percentage: 0, // 在getECSPerformanceData中计算
|
||
entityCount: data?.entityCount || 0,
|
||
lastExecutionTime: data?.executionTime || 0
|
||
};
|
||
});
|
||
} catch (error) {
|
||
return [];
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取内存详情
|
||
*/
|
||
private getMemoryDetails(): any {
|
||
const scene = Core.scene;
|
||
if (!scene) {
|
||
return {
|
||
entities: 0,
|
||
components: 0,
|
||
systems: 0,
|
||
pooled: 0,
|
||
totalMemory: 0,
|
||
usedMemory: 0,
|
||
freeMemory: 0,
|
||
gcCollections: 0
|
||
};
|
||
}
|
||
|
||
try {
|
||
let entityMemory = 0;
|
||
let componentMemory = 0;
|
||
let systemMemory = 0;
|
||
let pooledMemory = 0;
|
||
|
||
const entityManager = (scene as any).entityManager;
|
||
if (entityManager?.entities) {
|
||
// 计算实体和组件内存
|
||
entityManager.entities.forEach((entity: any) => {
|
||
entityMemory += this.estimateObjectSize(entity);
|
||
|
||
if (entity.components) {
|
||
entity.components.forEach((component: any) => {
|
||
componentMemory += this.estimateObjectSize(component);
|
||
});
|
||
}
|
||
});
|
||
} else {
|
||
// 如果entityManager不存在,尝试从场景直接获取
|
||
const entityList = (scene as any).entities;
|
||
if (entityList?.buffer) {
|
||
entityList.buffer.forEach((entity: any) => {
|
||
entityMemory += this.estimateObjectSize(entity);
|
||
|
||
if (entity.components) {
|
||
entity.components.forEach((component: any) => {
|
||
componentMemory += this.estimateObjectSize(component);
|
||
});
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// 计算系统内存
|
||
const entitySystems = (scene as any).entitySystems;
|
||
if (entitySystems?.systems) {
|
||
entitySystems.systems.forEach((system: any) => {
|
||
systemMemory += this.estimateObjectSize(system);
|
||
});
|
||
} else {
|
||
// 尝试从entityProcessors获取
|
||
const entityProcessors = (scene as any).entityProcessors;
|
||
if (entityProcessors?.processors) {
|
||
entityProcessors.processors.forEach((system: any) => {
|
||
systemMemory += this.estimateObjectSize(system);
|
||
});
|
||
}
|
||
}
|
||
|
||
// 计算对象池内存
|
||
try {
|
||
const { ComponentPoolManager } = require('../ECS/Core/ComponentPool');
|
||
const poolManager = ComponentPoolManager.getInstance();
|
||
const poolStats = poolManager.getPoolStats();
|
||
|
||
for (const [typeName, stats] of poolStats.entries()) {
|
||
// 估算每个组件实例的大小
|
||
const estimatedComponentSize = this.calculateComponentMemorySize(typeName);
|
||
pooledMemory += stats.available * estimatedComponentSize;
|
||
}
|
||
} catch (error) {
|
||
// 如果无法访问ComponentPoolManager,使用估算值
|
||
pooledMemory = 512 * 1024; // 512KB估算值
|
||
}
|
||
|
||
// 获取浏览器内存信息
|
||
let totalMemory = 512 * 1024 * 1024;
|
||
let usedMemory = entityMemory + componentMemory + systemMemory + pooledMemory;
|
||
let gcCollections = 0;
|
||
|
||
if ((performance as any).memory) {
|
||
const perfMemory = (performance as any).memory;
|
||
totalMemory = perfMemory.jsHeapSizeLimit || totalMemory;
|
||
usedMemory = perfMemory.usedJSHeapSize || usedMemory;
|
||
}
|
||
|
||
return {
|
||
entities: entityMemory,
|
||
components: componentMemory,
|
||
systems: systemMemory,
|
||
pooled: pooledMemory,
|
||
totalMemory: totalMemory,
|
||
usedMemory: usedMemory,
|
||
freeMemory: totalMemory - usedMemory,
|
||
gcCollections: gcCollections
|
||
};
|
||
} catch (error) {
|
||
return {
|
||
entities: 0,
|
||
components: 0,
|
||
systems: 0,
|
||
pooled: 0,
|
||
totalMemory: 512 * 1024 * 1024,
|
||
usedMemory: 0,
|
||
freeMemory: 512 * 1024 * 1024,
|
||
gcCollections: 0
|
||
};
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 收集组件数据
|
||
*/
|
||
private collectComponentData(): IComponentDebugData {
|
||
const scene = Core.scene;
|
||
if (!scene) {
|
||
return {
|
||
componentTypes: 0,
|
||
componentInstances: 0,
|
||
componentStats: []
|
||
};
|
||
}
|
||
|
||
const entityList = (scene as any).entities;
|
||
if (!entityList?.buffer) {
|
||
return {
|
||
componentTypes: 0,
|
||
componentInstances: 0,
|
||
componentStats: []
|
||
};
|
||
}
|
||
|
||
const componentStats = new Map<string, { count: number; entities: number }>();
|
||
let totalInstances = 0;
|
||
|
||
entityList.buffer.forEach((entity: any) => {
|
||
if (entity.components) {
|
||
entity.components.forEach((component: any) => {
|
||
const typeName = component.constructor.name;
|
||
const stats = componentStats.get(typeName) || { count: 0, entities: 0 };
|
||
stats.count++;
|
||
totalInstances++;
|
||
componentStats.set(typeName, stats);
|
||
});
|
||
}
|
||
});
|
||
|
||
// 获取池利用率信息
|
||
let poolUtilizations = new Map<string, number>();
|
||
let poolSizes = new Map<string, number>();
|
||
|
||
try {
|
||
const { ComponentPoolManager } = require('../ECS/Core/ComponentPool');
|
||
const poolManager = ComponentPoolManager.getInstance();
|
||
const poolStats = poolManager.getPoolStats();
|
||
const utilizations = poolManager.getPoolUtilization();
|
||
|
||
for (const [typeName, stats] of poolStats.entries()) {
|
||
poolSizes.set(typeName, stats.maxSize);
|
||
}
|
||
|
||
for (const [typeName, util] of utilizations.entries()) {
|
||
poolUtilizations.set(typeName, util.utilization);
|
||
}
|
||
} catch (error) {
|
||
// 如果无法获取池信息,使用默认值
|
||
}
|
||
|
||
return {
|
||
componentTypes: componentStats.size,
|
||
componentInstances: totalInstances,
|
||
componentStats: Array.from(componentStats.entries()).map(([typeName, stats]) => {
|
||
const poolSize = poolSizes.get(typeName) || 0;
|
||
const poolUtilization = poolUtilizations.get(typeName) || 0;
|
||
const memoryPerInstance = this.calculateComponentMemorySize(typeName);
|
||
|
||
return {
|
||
typeName,
|
||
instanceCount: stats.count,
|
||
memoryPerInstance: memoryPerInstance,
|
||
totalMemory: stats.count * memoryPerInstance,
|
||
poolSize: poolSize,
|
||
poolUtilization: poolUtilization,
|
||
averagePerEntity: stats.count / entityList.buffer.length
|
||
};
|
||
})
|
||
};
|
||
}
|
||
|
||
/**
|
||
* 计算组件实际内存大小
|
||
*/
|
||
private calculateComponentMemorySize(typeName: string): number {
|
||
const scene = Core.scene;
|
||
if (!scene) return 32;
|
||
|
||
const entityList = (scene as any).entities;
|
||
if (!entityList?.buffer) return 32;
|
||
|
||
try {
|
||
// 找到第一个包含此组件的实体,分析组件大小
|
||
for (const entity of entityList.buffer) {
|
||
if (entity.components) {
|
||
const component = entity.components.find((c: any) => c.constructor.name === typeName);
|
||
if (component) {
|
||
return this.estimateObjectSize(component);
|
||
}
|
||
}
|
||
}
|
||
} catch (error) {
|
||
// 忽略错误,使用默认值
|
||
}
|
||
|
||
// 如果无法计算,返回基础大小
|
||
return 32; // 基础对象开销
|
||
}
|
||
|
||
/**
|
||
* 估算对象内存大小(字节)
|
||
*/
|
||
private estimateObjectSize(obj: any, visited = new WeakSet(), depth = 0): number {
|
||
// 防止无限递归:限制深度和检测循环引用
|
||
if (obj === null || obj === undefined || depth > 10) return 0;
|
||
if (visited.has(obj)) return 0; // 已访问过,避免循环引用
|
||
|
||
let size = 0;
|
||
const type = typeof obj;
|
||
|
||
switch (type) {
|
||
case 'boolean':
|
||
size = 1;
|
||
break;
|
||
case 'number':
|
||
size = 8; // JavaScript中数字都是64位浮点数
|
||
break;
|
||
case 'string':
|
||
size = Math.min(obj.length * 2, 1024); // UTF-16编码,每字符2字节,限制最大1KB
|
||
break;
|
||
case 'object':
|
||
visited.add(obj); // 标记为已访问
|
||
|
||
if (Array.isArray(obj)) {
|
||
size = 24; // 数组基础开销
|
||
// 只处理前100个元素,避免大数组导致性能问题
|
||
const maxItems = Math.min(obj.length, 100);
|
||
for (let i = 0; i < maxItems; i++) {
|
||
size += this.estimateObjectSize(obj[i], visited, depth + 1);
|
||
}
|
||
} else {
|
||
size = 24; // 对象基础开销
|
||
let propertyCount = 0;
|
||
|
||
for (const key in obj) {
|
||
// 只处理前50个属性,避免复杂对象导致性能问题
|
||
if (propertyCount >= 50) break;
|
||
|
||
if (obj.hasOwnProperty(key)) {
|
||
// 跳过一些可能导致问题的属性
|
||
if (key === 'scene' || key === 'parent' || key === 'children' ||
|
||
key === '_scene' || key === '_parent' || key === '_children' ||
|
||
key === 'entity' || key === '_entity') {
|
||
continue;
|
||
}
|
||
|
||
try {
|
||
size += key.length * 2; // 属性名
|
||
size += this.estimateObjectSize(obj[key], visited, depth + 1); // 属性值
|
||
propertyCount++;
|
||
} catch (error) {
|
||
// 忽略访问错误的属性
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
size = 8; // 其他类型默认8字节
|
||
}
|
||
|
||
return Math.min(size, 10240); // 限制单个对象最大10KB
|
||
}
|
||
|
||
/**
|
||
* 收集场景数据
|
||
*/
|
||
private collectSceneData(): ISceneDebugData {
|
||
const scene = Core.scene;
|
||
if (!scene) {
|
||
return {
|
||
currentSceneName: 'No Scene',
|
||
isInitialized: false,
|
||
sceneRunTime: 0,
|
||
sceneEntityCount: 0,
|
||
sceneSystemCount: 0,
|
||
sceneMemory: 0,
|
||
sceneUptime: 0
|
||
};
|
||
}
|
||
|
||
const currentTime = Date.now();
|
||
const runTime = (currentTime - this.sceneStartTime) / 1000;
|
||
|
||
const entityList = (scene as any).entities;
|
||
const entityProcessors = (scene as any).entityProcessors;
|
||
|
||
return {
|
||
currentSceneName: (scene as any).name || 'Unnamed Scene',
|
||
isInitialized: (scene as any)._didSceneBegin || false,
|
||
sceneRunTime: runTime,
|
||
sceneEntityCount: entityList?.buffer?.length || 0,
|
||
sceneSystemCount: entityProcessors?.processors?.length || 0,
|
||
sceneMemory: 0, // TODO: 计算实际场景内存
|
||
sceneUptime: runTime
|
||
};
|
||
}
|
||
|
||
/**
|
||
* 手动触发数据收集
|
||
* @returns 当前调试数据
|
||
*/
|
||
public getDebugData(): IECSDebugData {
|
||
return this.collectDebugData();
|
||
}
|
||
|
||
/**
|
||
* 重置场景时间
|
||
*/
|
||
public onSceneChanged(): void {
|
||
this.sceneStartTime = Date.now();
|
||
|
||
// 发送场景切换事件
|
||
if (this.isConnected) {
|
||
this.send({
|
||
type: 'scene_changed',
|
||
data: {
|
||
sceneName: this.getCurrentSceneName(),
|
||
timestamp: Date.now()
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取连接状态
|
||
*/
|
||
public get connected(): boolean {
|
||
return this.isConnected;
|
||
}
|
||
|
||
/**
|
||
* 手动重连
|
||
*/
|
||
public reconnect(): void {
|
||
if (this.ws) {
|
||
this.ws.close();
|
||
}
|
||
this.reconnectAttempts = 0;
|
||
this.connectWebSocket();
|
||
}
|
||
|
||
/**
|
||
* 获取Archetype分布
|
||
*/
|
||
private getArchetypeDistribution(entityContainer: any): Array<{ signature: string; count: number; memory: number }> {
|
||
if (!entityContainer.entities) return [];
|
||
|
||
const archetypes = new Map<string, { count: number; memory: number }>();
|
||
|
||
entityContainer.entities.forEach((entity: any) => {
|
||
const components = entity.components || [];
|
||
const signature = components.map((c: any) => c.constructor.name).sort().join(',') || 'Empty';
|
||
|
||
const existing = archetypes.get(signature) || { count: 0, memory: 0 };
|
||
existing.count++;
|
||
|
||
// 计算每个组件的实际内存大小
|
||
let entityMemory = 0;
|
||
components.forEach((component: any) => {
|
||
entityMemory += this.estimateObjectSize(component);
|
||
});
|
||
existing.memory += entityMemory;
|
||
|
||
archetypes.set(signature, existing);
|
||
});
|
||
|
||
return Array.from(archetypes.entries())
|
||
.map(([signature, data]) => ({ signature, ...data }))
|
||
.sort((a: any, b: any) => b.count - a.count)
|
||
.slice(0, 10); // 只返回前10个
|
||
}
|
||
|
||
/**
|
||
* 获取组件数量最多的实体
|
||
*/
|
||
private getTopEntitiesByComponents(entityContainer: any): Array<{ id: string; name: string; componentCount: number; memory: number }> {
|
||
if (!entityContainer.entities) return [];
|
||
|
||
return entityContainer.entities
|
||
.map((entity: any) => {
|
||
const components = entity.components || [];
|
||
let memory = 0;
|
||
|
||
// 计算实际内存使用
|
||
components.forEach((component: any) => {
|
||
memory += this.estimateObjectSize(component);
|
||
});
|
||
|
||
return {
|
||
id: entity.id?.toString() || 'unknown',
|
||
name: entity.name || `Entity_${entity.id}`,
|
||
componentCount: components.length,
|
||
memory: memory
|
||
};
|
||
})
|
||
.sort((a: any, b: any) => b.componentCount - a.componentCount)
|
||
.slice(0, 10); // 只返回前10个
|
||
}
|
||
}
|