* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
66 lines
1.9 KiB
TypeScript
66 lines
1.9 KiB
TypeScript
/**
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* @esengine/physics-rapier2d Runtime Entry Point
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*
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* This entry point exports only runtime-related code without any editor dependencies.
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* Use this for standalone game runtime builds.
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*/
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// Types
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export {
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RigidbodyType2D,
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CollisionDetectionMode2D,
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type Physics2DConfig,
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DEFAULT_PHYSICS_CONFIG,
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CollisionLayer2D,
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ForceMode2D,
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type RaycastHit2D,
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type ShapeCastHit2D,
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type OverlapResult2D,
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PhysicsMaterial2DPreset,
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getPhysicsMaterialPreset,
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JointType2D
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} from './types/Physics2DTypes';
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// Re-export IVector2 from math package
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export type { IVector2 } from '@esengine/ecs-framework-math';
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export {
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type CollisionEventType,
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type TriggerEventType,
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type ContactPoint2D,
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type CollisionEvent2D,
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type TriggerEvent2D,
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PHYSICS_EVENTS,
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type Physics2DEventMap
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} from './types/Physics2DEvents';
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// Components
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export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent';
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export { Collider2DBase } from './components/Collider2DBase';
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export { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
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export { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
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export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent';
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export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
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// World
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export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld';
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// Systems
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export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem';
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// Services
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export { Physics2DService } from './services/Physics2DService';
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// Runtime module and plugin
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export { PhysicsRuntimeModule, PhysicsPlugin } from './PhysicsRuntimeModule';
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// Service tokens
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export {
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Physics2DQueryToken,
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Physics2DSystemToken,
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Physics2DWorldToken,
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PhysicsConfigToken,
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type IPhysics2DQuery,
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type PhysicsConfig
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} from './tokens';
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