Files
esengine/packages/physics/physics-rapier2d/src/runtime.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

66 lines
1.9 KiB
TypeScript

/**
* @esengine/physics-rapier2d Runtime Entry Point
*
* This entry point exports only runtime-related code without any editor dependencies.
* Use this for standalone game runtime builds.
*/
// Types
export {
RigidbodyType2D,
CollisionDetectionMode2D,
type Physics2DConfig,
DEFAULT_PHYSICS_CONFIG,
CollisionLayer2D,
ForceMode2D,
type RaycastHit2D,
type ShapeCastHit2D,
type OverlapResult2D,
PhysicsMaterial2DPreset,
getPhysicsMaterialPreset,
JointType2D
} from './types/Physics2DTypes';
// Re-export IVector2 from math package
export type { IVector2 } from '@esengine/ecs-framework-math';
export {
type CollisionEventType,
type TriggerEventType,
type ContactPoint2D,
type CollisionEvent2D,
type TriggerEvent2D,
PHYSICS_EVENTS,
type Physics2DEventMap
} from './types/Physics2DEvents';
// Components
export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent';
export { Collider2DBase } from './components/Collider2DBase';
export { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
export { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent';
export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
// World
export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld';
// Systems
export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem';
// Services
export { Physics2DService } from './services/Physics2DService';
// Runtime module and plugin
export { PhysicsRuntimeModule, PhysicsPlugin } from './PhysicsRuntimeModule';
// Service tokens
export {
Physics2DQueryToken,
Physics2DSystemToken,
Physics2DWorldToken,
PhysicsConfigToken,
type IPhysics2DQuery,
type PhysicsConfig
} from './tokens';