193 lines
4.9 KiB
TypeScript
193 lines
4.9 KiB
TypeScript
import {Vector, VectorOps} from "../math";
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import {
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RawFeatureType,
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RawRayColliderIntersection,
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RawRayColliderHit,
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RawRayIntersection,
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} from "../raw";
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import {Collider} from "./collider";
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import {FeatureType} from "./feature";
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import {ColliderSet} from "./collider_set";
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/**
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* A ray. This is a directed half-line.
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*/
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export class Ray {
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/**
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* The starting point of the ray.
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*/
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public origin: Vector;
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/**
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* The direction of propagation of the ray.
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*/
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public dir: Vector;
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/**
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* Builds a ray from its origin and direction.
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*
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* @param origin - The ray's starting point.
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* @param dir - The ray's direction of propagation.
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*/
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constructor(origin: Vector, dir: Vector) {
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this.origin = origin;
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this.dir = dir;
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}
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public pointAt(t: number): Vector {
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return {
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x: this.origin.x + this.dir.x * t,
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y: this.origin.y + this.dir.y * t,
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// #if DIM3
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z: this.origin.z + this.dir.z * t,
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// #endif
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};
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}
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}
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/**
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* The intersection between a ray and a collider.
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*/
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export class RayIntersection {
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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/**
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* The normal of the collider at the hit point.
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*/
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normal: Vector;
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/**
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* The type of the geometric feature the point was projected on.
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*/
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featureType = FeatureType.Unknown;
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/**
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* The id of the geometric feature the point was projected on.
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*/
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featureId: number | undefined = undefined;
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constructor(
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timeOfImpact: number,
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normal: Vector,
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featureType?: FeatureType,
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featureId?: number,
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) {
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this.timeOfImpact = timeOfImpact;
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this.normal = normal;
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if (featureId !== undefined) this.featureId = featureId;
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if (featureType !== undefined) this.featureType = featureType;
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}
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public static fromRaw(raw: RawRayIntersection): RayIntersection {
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if (!raw) return null;
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const result = new RayIntersection(
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raw.time_of_impact(),
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VectorOps.fromRaw(raw.normal()),
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raw.featureType() as number as FeatureType,
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raw.featureId(),
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);
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raw.free();
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return result;
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}
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}
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/**
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* The intersection between a ray and a collider (includes the collider handle).
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*/
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export class RayColliderIntersection {
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/**
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* The collider hit by the ray.
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*/
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collider: Collider;
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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/**
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* The normal of the collider at the hit point.
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*/
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normal: Vector;
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/**
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* The type of the geometric feature the point was projected on.
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*/
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featureType = FeatureType.Unknown;
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/**
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* The id of the geometric feature the point was projected on.
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*/
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featureId: number | undefined = undefined;
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constructor(
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collider: Collider,
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timeOfImpact: number,
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normal: Vector,
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featureType?: FeatureType,
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featureId?: number,
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) {
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this.collider = collider;
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this.timeOfImpact = timeOfImpact;
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this.normal = normal;
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if (featureId !== undefined) this.featureId = featureId;
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if (featureType !== undefined) this.featureType = featureType;
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}
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public static fromRaw(
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colliderSet: ColliderSet,
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raw: RawRayColliderIntersection,
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): RayColliderIntersection {
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if (!raw) return null;
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const result = new RayColliderIntersection(
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colliderSet.get(raw.colliderHandle()),
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raw.time_of_impact(),
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VectorOps.fromRaw(raw.normal()),
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raw.featureType() as number as FeatureType,
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raw.featureId(),
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);
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raw.free();
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return result;
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}
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}
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/**
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* The time of impact between a ray and a collider.
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*/
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export class RayColliderHit {
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/**
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* The handle of the collider hit by the ray.
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*/
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collider: Collider;
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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constructor(collider: Collider, timeOfImpact: number) {
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this.collider = collider;
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this.timeOfImpact = timeOfImpact;
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}
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public static fromRaw(
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colliderSet: ColliderSet,
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raw: RawRayColliderHit,
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): RayColliderHit {
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if (!raw) return null;
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const result = new RayColliderHit(
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colliderSet.get(raw.colliderHandle()),
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raw.timeOfImpact(),
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);
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raw.free();
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return result;
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}
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}
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