* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
170 lines
4.6 KiB
TypeScript
170 lines
4.6 KiB
TypeScript
/**
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* Material Editor Locale Hook
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* 材质编辑器语言钩子
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*
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* 提供材质编辑器专用的翻译功能
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*/
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import { useState, useEffect, useCallback } from 'react';
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import { Core } from '@esengine/ecs-framework';
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import { LocaleService } from '@esengine/editor-core';
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import { en, zh, es } from '../locales';
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type Locale = 'en' | 'zh' | 'es';
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type TranslationParams = Record<string, string | number>;
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const translations = { en, zh, es } as const;
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/**
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* 获取嵌套对象的值
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* Get nested object value by dot notation key
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*/
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function getNestedValue(obj: Record<string, unknown>, key: string): string | undefined {
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const keys = key.split('.');
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let current: unknown = obj;
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for (const k of keys) {
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if (current && typeof current === 'object' && k in current) {
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current = (current as Record<string, unknown>)[k];
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} else {
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return undefined;
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}
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}
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return typeof current === 'string' ? current : undefined;
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}
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/**
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* 替换参数占位符
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* Replace parameter placeholders in string
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*/
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function interpolate(text: string, params?: TranslationParams): string {
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if (!params) return text;
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return text.replace(/\{\{(\w+)\}\}/g, (_, key) => {
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const value = params[key];
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return value !== undefined ? String(value) : `{{${key}}}`;
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});
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}
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/**
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* 尝试从 LocaleService 获取当前语言
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* Try to get current locale from LocaleService
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*/
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function tryGetLocaleFromService(): Locale | null {
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try {
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// 尝试动态获取 LocaleService
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const localeService = Core.services.tryResolve(LocaleService);
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if (localeService?.getCurrentLocale) {
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return localeService.getCurrentLocale() as Locale;
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}
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} catch {
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// LocaleService 不可用
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}
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return null;
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}
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/**
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* 订阅语言变化
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* Subscribe to locale changes
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*/
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function subscribeToLocaleChanges(callback: (locale: Locale) => void): (() => void) | undefined {
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try {
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const localeService = Core.services.tryResolve(LocaleService);
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if (localeService?.onChange) {
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return localeService.onChange((newLocale) => {
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callback(newLocale as Locale);
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});
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}
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} catch {
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// LocaleService 不可用
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}
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return undefined;
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}
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/**
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* Hook for accessing material editor translations
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* 访问材质编辑器翻译的 Hook
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*
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* @example
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* ```tsx
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* const { t, locale } = useMaterialLocale();
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* return <button title={t('panel.saveTooltip')}>{t('panel.save')}</button>;
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* ```
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*/
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export function useMaterialLocale() {
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const [locale, setLocale] = useState<Locale>(() => {
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return tryGetLocaleFromService() || 'en';
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});
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useEffect(() => {
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// 初始化时获取当前语言
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const currentLocale = tryGetLocaleFromService();
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if (currentLocale) {
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setLocale(currentLocale);
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}
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// 订阅语言变化
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const unsubscribe = subscribeToLocaleChanges((newLocale) => {
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setLocale(newLocale);
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});
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return () => {
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unsubscribe?.();
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};
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}, []);
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/**
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* 翻译函数
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* Translation function
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*
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* @param key - 翻译键,如 'panel.save'
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* @param params - 插值参数
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* @param fallback - 回退文本
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*/
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const t = useCallback((key: string, params?: TranslationParams, fallback?: string): string => {
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const currentTranslations = translations[locale] || translations.en;
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const value = getNestedValue(currentTranslations as Record<string, unknown>, key);
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if (value) {
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return interpolate(value, params);
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}
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// 如果当前语言没有,尝试英文
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if (locale !== 'en') {
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const enValue = getNestedValue(translations.en as Record<string, unknown>, key);
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if (enValue) {
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return interpolate(enValue, params);
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}
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}
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// 返回 fallback 或 key 本身
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return fallback || key;
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}, [locale]);
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return { t, locale, setLocale };
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}
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/**
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* 非 React 环境下的翻译函数
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* Translation function for non-React context
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*/
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export function translateMaterial(key: string, locale: Locale = 'en', params?: TranslationParams): string {
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const currentTranslations = translations[locale] || translations.en;
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const value = getNestedValue(currentTranslations as Record<string, unknown>, key);
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if (value) {
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return interpolate(value, params);
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}
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if (locale !== 'en') {
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const enValue = getNestedValue(translations.en as Record<string, unknown>, key);
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if (enValue) {
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return interpolate(enValue, params);
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}
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}
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return key;
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}
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