* refactor(build): 重构 Web 构建管线,支持配置驱动的 Import Maps - 重构 WebBuildPipeline 支持 split-bundles 和 single-bundle 两种构建模式 - 使用 module.json 的 isCore 字段识别核心模块,消除硬编码列表 - 动态生成 Import Map,从模块清单的 name 字段获取包名映射 - 动态扫描 module.json 文件,不再依赖固定模块列表 - 添加 HTTP 服务器启动脚本 (start-server.bat/sh) 支持 ESM 模块 - 更新 BuildSettingsPanel UI 支持新的构建模式选项 - 添加多语言支持 (zh/en/es) * fix(build): 修复 Web 构建组件注册和用户脚本打包问题 主要修复: - 修复组件反序列化时找不到类型的问题 - @ECSComponent 装饰器现在自动注册到 ComponentRegistry - 添加未使用装饰器的组件警告 - 构建管线自动扫描用户脚本(无需入口文件) 架构改进: - 解决 Decorators ↔ ComponentRegistry 循环依赖 - 新建 ComponentTypeUtils.ts 作为底层无依赖模块 - 移除冗余的防御性 register 调用 - 统一 ComponentType 定义位置 * refactor(build): 统一 WASM 配置架构,移除硬编码 - 新增 wasmConfig 统一配置替代 wasmPaths/wasmBindings - wasmConfig.files 支持多候选源路径和明确目标路径 - wasmConfig.runtimePath 指定运行时加载路径 - 重构 _copyWasmFiles 使用统一配置 - HTML 生成使用配置中的 runtimePath - 移除 physics-rapier2d 的冗余 WASM 配置(由 rapier2d 负责) - IBuildFileSystem 新增 deleteFile 方法 * feat(build): 单文件构建模式完善和场景配置驱动 ## 主要改动 ### 单文件构建(single-file mode) - 修复 WASM 初始化问题,支持 initSync 同步初始化 - 配置驱动的 WASM 识别,通过 wasmConfig.isEngineCore 标识核心引擎模块 - 从 wasmConfig.files 动态获取 JS 绑定路径,消除硬编码 ### 场景配置 - 构建验证:必须选择至少一个场景才能构建 - 自动扫描:项目加载时扫描 scenes 目录 - 抽取 _filterScenesByWhitelist 公共方法统一过滤逻辑 ### 构建面板优化 - availableScenes prop 传递场景列表 - 场景复选框可点击切换启用状态 - 移除动态 import,使用 prop 传入数据 * chore(build): 补充构建相关的辅助改动 - 添加 BuildFileSystemService 的 listFilesByExtension 优化 - 更新 module.json 添加 externalDependencies 配置 - BrowserRuntime 支持 wasmModule 参数传递 - GameRuntime 添加 loadSceneFromData 方法 - Rust 构建命令更新 - 国际化文案更新 * feat(build): 持久化构建设置到项目配置 ## 设计架构 ### ProjectService 扩展 - 新增 BuildSettingsConfig 接口定义构建配置字段 - ProjectConfig 添加 buildSettings 字段 - 新增 getBuildSettings / updateBuildSettings 方法 ### BuildSettingsPanel - 组件挂载时从 projectService 加载已保存配置 - 设置变化时自动保存(500ms 防抖) - 场景选择状态与项目配置同步 ### 配置保存位置 保存在项目的 ecs-editor.config.json 中: - scenes: 选中的场景列表 - buildMode: 构建模式 - companyName/productName/version: 产品信息 - developmentBuild/sourceMap: 构建选项 * fix(editor): Ctrl+S 仅在主编辑区域触发保存场景 - 模态窗口打开时跳过(构建设置、设置、关于等) - 焦点在 input/textarea/contenteditable 时跳过 * fix(tests): 修复 ECS 测试中 Component 注册问题 - 为所有测试 Component 类添加 @ECSComponent 装饰器 - 移除 beforeEach 中的 ComponentRegistry.reset() 调用 - 将内联 Component 类移到文件顶层以支持装饰器 - 更新测试预期值匹配新的组件类型名称 - 添加缺失的 HierarchyComponent 导入 所有 1388 个测试现已通过。
281 lines
10 KiB
TypeScript
281 lines
10 KiB
TypeScript
import { Entity } from '../../src/ECS/Entity';
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import { Component } from '../../src/ECS/Component';
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import { Scene } from '../../src/ECS/Scene';
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import { ECSComponent } from '../../src/ECS/Decorators';
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// 测试组件类
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@ECSComponent('EntityTest_PositionComponent')
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class TestPositionComponent extends Component {
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public x: number = 0;
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public y: number = 0;
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constructor(...args: unknown[]) {
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super();
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const [x = 0, y = 0] = args as [number?, number?];
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this.x = x;
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this.y = y;
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}
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}
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@ECSComponent('EntityTest_HealthComponent')
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class TestHealthComponent extends Component {
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public health: number = 100;
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constructor(...args: unknown[]) {
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super();
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const [health = 100] = args as [number?];
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this.health = health;
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}
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}
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@ECSComponent('EntityTest_VelocityComponent')
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class TestVelocityComponent extends Component {
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public vx: number = 0;
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public vy: number = 0;
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constructor(...args: unknown[]) {
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super();
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const [vx = 0, vy = 0] = args as [number?, number?];
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this.vx = vx;
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this.vy = vy;
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}
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}
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@ECSComponent('EntityTest_RenderComponent')
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class TestRenderComponent extends Component {
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public visible: boolean = true;
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constructor(...args: unknown[]) {
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super();
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const [visible = true] = args as [boolean?];
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this.visible = visible;
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}
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}
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describe('Entity - 组件缓存优化测试', () => {
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let entity: Entity;
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let scene: Scene;
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beforeEach(() => {
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scene = new Scene();
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entity = scene.createEntity('TestEntity');
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});
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describe('基本功能测试', () => {
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test('应该能够创建实体', () => {
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expect(entity.name).toBe('TestEntity');
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expect(entity.id).toBeGreaterThanOrEqual(0);
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expect(entity.components.length).toBe(0);
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expect(entity.scene).toBe(scene);
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});
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test('应该能够添加组件', () => {
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const position = new TestPositionComponent(10, 20);
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const addedComponent = entity.addComponent(position);
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expect(addedComponent).toBe(position);
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expect(entity.components.length).toBe(1);
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expect(entity.components[0]).toBe(position);
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expect(entity.hasComponent(TestPositionComponent)).toBe(true);
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});
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test('应该能够获取组件', () => {
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const position = new TestPositionComponent(10, 20);
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entity.addComponent(position);
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const retrieved = entity.getComponent(TestPositionComponent);
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expect(retrieved).toBe(position);
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expect(retrieved?.x).toBe(10);
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expect(retrieved?.y).toBe(20);
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});
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test('应该能够检查组件存在性', () => {
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const position = new TestPositionComponent(10, 20);
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entity.addComponent(position);
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expect(entity.hasComponent(TestPositionComponent)).toBe(true);
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expect(entity.hasComponent(TestHealthComponent)).toBe(false);
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});
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test('应该能够移除组件', () => {
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const position = new TestPositionComponent(10, 20);
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entity.addComponent(position);
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entity.removeComponent(position);
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expect(entity.components.length).toBe(0);
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expect(entity.hasComponent(TestPositionComponent)).toBe(false);
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expect(entity.getComponent(TestPositionComponent)).toBeNull();
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});
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});
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describe('多组件管理测试', () => {
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test('应该能够管理多个不同类型的组件', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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const velocity = new TestVelocityComponent(5, -3);
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entity.addComponent(position);
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entity.addComponent(health);
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entity.addComponent(velocity);
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expect(entity.components.length).toBe(3);
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expect(entity.hasComponent(TestPositionComponent)).toBe(true);
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expect(entity.hasComponent(TestHealthComponent)).toBe(true);
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expect(entity.hasComponent(TestVelocityComponent)).toBe(true);
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});
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test('应该能够正确获取多个组件', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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const velocity = new TestVelocityComponent(5, -3);
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entity.addComponent(position);
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entity.addComponent(health);
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entity.addComponent(velocity);
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const retrievedPosition = entity.getComponent(TestPositionComponent);
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const retrievedHealth = entity.getComponent(TestHealthComponent);
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const retrievedVelocity = entity.getComponent(TestVelocityComponent);
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expect(retrievedPosition).toBe(position);
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expect(retrievedHealth).toBe(health);
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expect(retrievedVelocity).toBe(velocity);
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});
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test('应该能够批量添加组件', () => {
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const components = [
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new TestPositionComponent(10, 20),
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new TestHealthComponent(150),
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new TestVelocityComponent(5, -3)
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];
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const addedComponents = entity.addComponents(components);
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expect(addedComponents.length).toBe(3);
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expect(entity.components.length).toBe(3);
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expect(addedComponents[0]).toBe(components[0]);
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expect(addedComponents[1]).toBe(components[1]);
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expect(addedComponents[2]).toBe(components[2]);
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});
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test('应该能够移除所有组件', () => {
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entity.addComponent(new TestPositionComponent(10, 20));
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entity.addComponent(new TestHealthComponent(150));
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entity.addComponent(new TestVelocityComponent(5, -3));
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entity.removeAllComponents();
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expect(entity.components.length).toBe(0);
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expect(entity.hasComponent(TestPositionComponent)).toBe(false);
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expect(entity.hasComponent(TestHealthComponent)).toBe(false);
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expect(entity.hasComponent(TestVelocityComponent)).toBe(false);
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});
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});
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describe('性能优化验证', () => {
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test('位掩码应该正确工作', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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entity.addComponent(position);
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entity.addComponent(health);
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// 位掩码应该反映组件的存在
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expect(entity.hasComponent(TestPositionComponent)).toBe(true);
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expect(entity.hasComponent(TestHealthComponent)).toBe(true);
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expect(entity.hasComponent(TestVelocityComponent)).toBe(false);
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});
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test('索引映射应该正确维护', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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const velocity = new TestVelocityComponent(5, -3);
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entity.addComponent(position);
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entity.addComponent(health);
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entity.addComponent(velocity);
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// 获取组件应该通过索引映射快速完成
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const retrievedPosition = entity.getComponent(TestPositionComponent);
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const retrievedHealth = entity.getComponent(TestHealthComponent);
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const retrievedVelocity = entity.getComponent(TestVelocityComponent);
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expect(retrievedPosition).toBe(position);
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expect(retrievedHealth).toBe(health);
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expect(retrievedVelocity).toBe(velocity);
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});
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test('组件获取性能应该良好', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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const velocity = new TestVelocityComponent(5, -3);
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const render = new TestRenderComponent(true);
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entity.addComponent(position);
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entity.addComponent(health);
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entity.addComponent(velocity);
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entity.addComponent(render);
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// 测试大量获取操作的性能
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const iterations = 1000;
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const startTime = performance.now();
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for (let i = 0; i < iterations; i++) {
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entity.getComponent(TestPositionComponent);
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entity.getComponent(TestHealthComponent);
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entity.getComponent(TestVelocityComponent);
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entity.getComponent(TestRenderComponent);
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}
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const endTime = performance.now();
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const duration = endTime - startTime;
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// 1000次 * 4个组件 = 4000次获取操作应该在合理时间内完成
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// 性能记录:实体操作性能数据,不设硬阈值避免CI不稳定
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});
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});
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describe('边界情况测试', () => {
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test('获取不存在的组件应该返回null', () => {
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const result = entity.getComponent(TestPositionComponent);
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expect(result).toBeNull();
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});
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test('不应该允许添加重复类型的组件', () => {
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const position1 = new TestPositionComponent(10, 20);
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const position2 = new TestPositionComponent(30, 40);
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entity.addComponent(position1);
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expect(() => {
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entity.addComponent(position2);
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}).toThrow();
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});
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test('移除不存在的组件应该安全处理', () => {
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const position = new TestPositionComponent(10, 20);
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expect(() => {
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entity.removeComponent(position);
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}).not.toThrow();
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});
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test('调试信息应该正确反映实体状态', () => {
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const position = new TestPositionComponent(10, 20);
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const health = new TestHealthComponent(150);
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entity.addComponent(position);
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entity.addComponent(health);
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const debugInfo = entity.getDebugInfo();
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expect(debugInfo.name).toBe('TestEntity');
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expect(debugInfo.id).toBeGreaterThanOrEqual(0);
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expect(debugInfo.componentCount).toBe(2);
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expect(debugInfo.componentTypes).toContain('EntityTest_PositionComponent');
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expect(debugInfo.componentTypes).toContain('EntityTest_HealthComponent');
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expect(debugInfo.cacheBuilt).toBe(true);
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});
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});
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});
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