Files
esengine/packages/platform-common/src/polyfills/TextDecoderPolyfill.ts
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

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/**
* TextDecoder polyfill
*
* 用于不原生支持 TextDecoder 的平台(如微信小游戏 iOS 环境)
*
* 支持以下编码格式:
* - UTF-8包含1-4字节字符、代理对
* - ASCII
* - UTF-16LE
*/
class TextDecoderPolyfill {
/**
* 编码格式
*/
readonly encoding: string;
/**
* 是否在遇到无效序列时抛出错误
*/
readonly fatal: boolean = false;
/**
* 是否忽略 BOM字节顺序标记
*/
readonly ignoreBOM: boolean = false;
/**
* 创建 TextDecoder 实例
*
* @param encoding - 编码格式,默认 'utf-8'
* @param options - 解码选项
*/
constructor(encoding: string = 'utf-8', options?: TextDecoderOptions) {
this.encoding = encoding.toLowerCase().replace('-', '');
if (options?.fatal) {
this.fatal = options.fatal;
}
if (options?.ignoreBOM) {
this.ignoreBOM = options.ignoreBOM;
}
}
/**
* 将二进制数据解码为字符串
*
* @param input - 要解码的二进制数据
* @param options - 解码选项
* @returns 解码后的字符串
*/
decode(input?: BufferSource | null, options?: TextDecodeOptions): string {
if (!input) return '';
const bytes = input instanceof Uint8Array
? input
: input instanceof ArrayBuffer
? new Uint8Array(input)
: new Uint8Array(input.buffer, input.byteOffset, input.byteLength);
if (this.encoding === 'utf8' || this.encoding === 'utf-8') {
return this.decodeUTF8(bytes);
}
if (this.encoding === 'ascii' || this.encoding === 'usascii') {
return this.decodeASCII(bytes);
}
if (this.encoding === 'utf16le' || this.encoding === 'utf-16le') {
return this.decodeUTF16LE(bytes);
}
// 降级:作为 ASCII 处理
return this.decodeASCII(bytes);
}
/**
* 解码 UTF-8 数据
*
* @param bytes - 字节数组
* @returns 解码后的字符串
*/
private decodeUTF8(bytes: Uint8Array): string {
const result: string[] = [];
let i = 0;
// 跳过 BOM如果存在且不忽略
if (!this.ignoreBOM && bytes.length >= 3 &&
bytes[0] === 0xEF && bytes[1] === 0xBB && bytes[2] === 0xBF) {
i = 3;
}
while (i < bytes.length) {
const byte1 = bytes[i++];
if (byte1 < 0x80) {
// 1字节字符ASCII: 0xxxxxxx
result.push(String.fromCharCode(byte1));
} else if ((byte1 & 0xE0) === 0xC0) {
// 2字节字符110xxxxx 10xxxxxx
if (i >= bytes.length) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
break;
}
const byte2 = bytes[i++];
if ((byte2 & 0xC0) !== 0x80) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
i--;
continue;
}
result.push(String.fromCharCode(
((byte1 & 0x1F) << 6) | (byte2 & 0x3F)
));
} else if ((byte1 & 0xF0) === 0xE0) {
// 3字节字符1110xxxx 10xxxxxx 10xxxxxx
if (i + 1 >= bytes.length) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
break;
}
const byte2 = bytes[i++];
const byte3 = bytes[i++];
if ((byte2 & 0xC0) !== 0x80 || (byte3 & 0xC0) !== 0x80) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
i -= 2;
continue;
}
result.push(String.fromCharCode(
((byte1 & 0x0F) << 12) | ((byte2 & 0x3F) << 6) | (byte3 & 0x3F)
));
} else if ((byte1 & 0xF8) === 0xF0) {
// 4字节字符11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
if (i + 2 >= bytes.length) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
break;
}
const byte2 = bytes[i++];
const byte3 = bytes[i++];
const byte4 = bytes[i++];
if ((byte2 & 0xC0) !== 0x80 || (byte3 & 0xC0) !== 0x80 || (byte4 & 0xC0) !== 0x80) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
i -= 3;
continue;
}
// 计算码点并转换为代理对
const codePoint = ((byte1 & 0x07) << 18) | ((byte2 & 0x3F) << 12) |
((byte3 & 0x3F) << 6) | (byte4 & 0x3F);
if (codePoint > 0x10FFFF) {
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
continue;
}
const surrogate = codePoint - 0x10000;
result.push(
String.fromCharCode(0xD800 + (surrogate >> 10)),
String.fromCharCode(0xDC00 + (surrogate & 0x3FF))
);
} else {
// 无效字节
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
result.push('\uFFFD');
}
}
return result.join('');
}
/**
* 解码 ASCII 数据
*
* @param bytes - 字节数组
* @returns 解码后的字符串
*/
private decodeASCII(bytes: Uint8Array): string {
const result: string[] = [];
for (let i = 0; i < bytes.length; i++) {
result.push(String.fromCharCode(bytes[i] & 0x7F));
}
return result.join('');
}
/**
* 解码 UTF-16LE 数据
*
* @param bytes - 字节数组
* @returns 解码后的字符串
*/
private decodeUTF16LE(bytes: Uint8Array): string {
const result: string[] = [];
// 跳过 BOM如果存在
let i = 0;
if (!this.ignoreBOM && bytes.length >= 2 &&
bytes[0] === 0xFF && bytes[1] === 0xFE) {
i = 2;
}
for (; i + 1 < bytes.length; i += 2) {
const codeUnit = bytes[i] | (bytes[i + 1] << 8);
result.push(String.fromCharCode(codeUnit));
}
return result.join('');
}
}
/**
* 安装 TextDecoder polyfill
*
* 如果当前环境不支持 TextDecoder则安装 polyfill
*
* @returns 是否安装了 polyfill
*/
export function installTextDecoderPolyfill(): boolean {
if (typeof globalThis.TextDecoder === 'undefined') {
(globalThis as any).TextDecoder = TextDecoderPolyfill;
console.log('[Polyfill] TextDecoder 已安装');
return true;
}
return false;
}
/**
* 检查 TextDecoder 是否可用(原生或 polyfill
*
* @returns 是否可用
*/
export function isTextDecoderAvailable(): boolean {
return typeof globalThis.TextDecoder !== 'undefined';
}
export { TextDecoderPolyfill };