Files
esengine/packages/physics/physics-rapier2d/src/Physics2DComponentsModule.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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1.8 KiB
TypeScript

/**
* Physics 2D Components Module (Lightweight)
* 2D 物理组件模块(轻量级)
*
* 仅注册组件,不包含 WASM 依赖
* 用于编辑器中的组件序列化/反序列化
*/
import type { IComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule } from '@esengine/engine-core';
// Components (no WASM dependency)
import { Rigidbody2DComponent } from './components/Rigidbody2DComponent';
import { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
import { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
import { CapsuleCollider2DComponent } from './components/CapsuleCollider2DComponent';
import { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
/**
* Physics 2D Components Module (Lightweight)
* 2D 物理组件模块(轻量级)
*
* 仅实现组件注册,不包含系统创建和 WASM 初始化
* 用于编辑器场景序列化
*/
export class Physics2DComponentsModule implements IRuntimeModule {
/**
* 注册组件到 ComponentRegistry
* Register components to ComponentRegistry
*/
registerComponents(registry: IComponentRegistry): void {
registry.register(Rigidbody2DComponent);
registry.register(BoxCollider2DComponent);
registry.register(CircleCollider2DComponent);
registry.register(CapsuleCollider2DComponent);
registry.register(PolygonCollider2DComponent);
}
/**
* 不创建系统(完整运行时模块负责)
*/
createSystems(): void {
// No-op: Systems are created by the full runtime module
}
}
/**
* 默认导出模块实例
*/
export const physics2DComponentsModule = new Physics2DComponentsModule();
export default physics2DComponentsModule;