Files
esengine/packages/engine/platform-web/src/index.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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TypeScript

/**
* @esengine/platform-web
*
* Web/H5 Platform Adapter
* Web/H5 平台适配器
*
* Provides browser-specific implementations:
* - BrowserRuntime: Main entry point for game builds
* - BrowserAssetReader: Asset loading via fetch API
* - Web subsystems: Canvas, Input, Storage, WASM
*
* @packageDocumentation
*/
// ============================================
// Runtime (main entry for game builds)
// ============================================
export {
BrowserRuntime,
create,
type RuntimeConfig
} from './BrowserRuntime';
// Default export for convenient usage in game builds
export { default } from './BrowserRuntime';
// Asset reader
export { BrowserAssetReader } from './BrowserAssetReader';
// Re-export scene manager for convenience
// 重新导出场景管理器以方便使用
export {
RuntimeSceneManager,
RuntimeSceneManagerToken,
type IRuntimeSceneManager,
type SceneInfo,
type SceneLoadOptions
} from '@esengine/runtime-core';
// ============================================
// Web Platform Subsystems
// ============================================
export { WebCanvasSubsystem } from './subsystems/WebCanvasSubsystem';
export { WebInputSubsystem } from './subsystems/WebInputSubsystem';
export { WebStorageSubsystem } from './subsystems/WebStorageSubsystem';
export { WebWASMSubsystem } from './subsystems/WebWASMSubsystem';
// ============================================
// Web-specific Systems
// ============================================
export { Canvas2DRenderSystem } from './systems/Canvas2DRenderSystem';
// ============================================
// Platform Detection Utilities
// ============================================
/**
* Check if running in web browser
* 检查是否在浏览器中运行
*/
export function isWebPlatform(): boolean {
return typeof window !== 'undefined' && typeof document !== 'undefined';
}
/**
* Get canvas element by ID
* 根据 ID 获取 canvas 元素
*/
export function getWebCanvas(canvasId: string): HTMLCanvasElement | null {
return document.getElementById(canvasId) as HTMLCanvasElement | null;
}
/**
* Create a new canvas element
* 创建新的 canvas 元素
*/
export function createWebCanvas(width: number, height: number): HTMLCanvasElement {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}